Freedom Locomotion System: Difference between revisions
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|Type=[[Standing]], [[Room-scale]] | |Type=[[Standing]], [[Room-scale]] | ||
|Required Devices=Motion-tracked controllers | |Required Devices=Motion-tracked controllers | ||
|Description=Collection of various standing and room-scale locomotion solutions. | |Description=Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation. | ||
|Pros= | |Pros= | ||
|Cons= | |Cons= | ||
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==Additional Information== | ==Additional Information== | ||
*'''CAOTS''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. CAOTS differentiates itself by having accurate representation of head movement in VR. | *'''CAOTS''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving. | ||
*'''Dash Step''' - | *'''Dash Step''' - |