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Freedom Locomotion System: Difference between revisions

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*'''Dash Step''' -  
*'''Dash Step''' -  


*Blink Step -  
*'''Blink Step''' -  


*Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]].
*'''Grab Turning''' - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]].


*Anti-Boundary Violation - When you try to walk through virtual walls, screen will darken and [[Chaperone]] boundaries appear. When you walk over virtual ledge, you will fall in VR.
*'''Anti-Boundary Violation''' - When you try to walk through virtual walls, screen will darken and [[Chaperone]] boundaries appear. When you walk over virtual ledge, you will fall in VR.


*Free Climbing -  
*'''Free Climbing''' - Procedural climbing system that doubles as a crawling system.


==Problems==
==Problems==