Freedom Locomotion System: Difference between revisions
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==Additional Information== | ==Additional Information== | ||
*Caots - | *'''Caots''' - | ||
*Dash Step - | *'''Dash Step''' - | ||
*Blink Step - | *Blink Step - | ||
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*Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]]. | *Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]]. | ||
*Anti-Boundary Violation - | *Anti-Boundary Violation - When you try to walk through virtual walls, screen will darken and [[Chaperone]] boundaries appear. When you walk over virtual ledge, you will fall in VR. | ||
*Free Climbing - | *Free Climbing - |