Oculus Sensor: Difference between revisions
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[[Oculus Sensor]] is the external sensor for the [[Oculus Rift CV1]]. | [[Oculus Sensor]] is the external sensor for the [[Oculus Rift CV1]]. It is the crucible component of the [[positional tracking]] system [[Constellation]]. | ||
==Introduction== | ==Introduction== | ||
At the company’s 2015 pre-E3 show in San Francisco, California, [[Oculus VR]] founder and [[Oculus Rift]] creator Palmer Luckey introduced<ref>http://www.digitaltrends.com/computing/oculus-pre-e3-2015/</ref> a new [[positional tracking]] system called [[Constellation]]. “We actually have an external sensor that mounts and it can detect the infrared light that is in the headset. We’ve actually got a constellation of infrared, LED light emitters underneath the fabric, and this fabric is actually infrared transparent so it looks black to us, but the infrared light … passes right through,” Luckey explained<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> the reasoning behind the name. | At the company’s 2015 pre-E3 show in San Francisco, California, [[Oculus VR]] founder and [[Oculus Rift]] creator Palmer Luckey introduced<ref>http://www.digitaltrends.com/computing/oculus-pre-e3-2015/</ref> a new [[positional tracking]] system called [[Constellation]]. “We actually have an external sensor that mounts and it can detect the infrared light that is in the headset. We’ve actually got a constellation of infrared, LED light emitters underneath the fabric, and this fabric is actually infrared transparent so it looks black to us, but the infrared light … passes right through,” Luckey explained<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> the reasoning behind the name. |