Positional tracking: Difference between revisions
Appearance
Shadowdawn (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
Positional tracking tracks the absolute position of the [[HMD]] and other devices within the 3 dimensional space. Positional tracking records the [[translational movement]]s, left/right, forward/backward and up/down, of your device. Precise and low [[latency]] positional tracking is essential to have a good [[VR]] experience and produce [[presence]]. | Positional tracking tracks the absolute position of the [[HMD]], hands and other devices and body parts within the 3 dimensional space. Positional tracking records the [[translational movement]]s, left/right, forward/backward and up/down, of your device. Precise and low [[latency]] positional tracking is essential to have a good [[VR]] experience and produce [[presence]]. | ||
By contrast, [[rotational tracking]], records the [[rotational movement]]s of your HMD, such as turning and tiling of your head. | By contrast, [[rotational tracking]], records the [[rotational movement]]s of your HMD, such as turning and tiling of your head. | ||
==Methods== | ==Methods== |
Revision as of 18:56, 11 April 2015
Positional tracking tracks the absolute position of the HMD, hands and other devices and body parts within the 3 dimensional space. Positional tracking records the translational movements, left/right, forward/backward and up/down, of your device. Precise and low latency positional tracking is essential to have a good VR experience and produce presence.
By contrast, rotational tracking, records the rotational movements of your HMD, such as turning and tiling of your head.