Head-mounted display: Difference between revisions
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==Virtual Reality HMDs== | ==Virtual Reality HMDs== | ||
===Large Field of View=== | |||
VR HMDs have displays with large [[field of view]] that covers the entirety of the user's vision. Humans have about 120 degrees of binocular vision<ref>http://www.artinarch.com/vp05.html</ref>, the display of a VR device should comprise the entire vision range. A large FoV is important to create [[immersion]] for the wearer. | VR HMDs have displays with large [[field of view]] that covers the entirety of the user's vision. Humans have about 120 degrees of binocular vision<ref>http://www.artinarch.com/vp05.html</ref>, the display of a VR device should comprise the entire vision range. A large FoV is important to create [[immersion]] for the wearer. | ||
===Stereoscopic 3D Images=== | |||
===Rotational Tracking=== | |||
===Positional Tracking=== | |||
==References== | ==References== |