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Head-mounted display: Difference between revisions

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==Virtual Reality HMDs==
==Virtual Reality HMDs==
VR HMDs have displays with large [[field of view]] that covers the entirety of the user's vision. Humans have about 120 degrees of binocular vision<ref>http://www.artinarch.com/vp05.html</ref>, the display of a VR device should comprise the entire vision range. A large FoV is important to create [[immersion]] for its user.
VR HMDs have displays with large [[field of view]] that covers the entirety of the user's vision. Humans have about 120 degrees of binocular vision<ref>http://www.artinarch.com/vp05.html</ref>, the display of a VR device should comprise the entire vision range. A large FoV is important to create [[immersion]] for the wearer.