HTC Vive Developer Editions: Difference between revisions
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===SteamVR=== | ===SteamVR=== | ||
[[SteamVR]] - Valve's VR platform for VR games and other experiences. | [[SteamVR]] - Valve's VR platform for VR games and other experiences. | ||
[[OpenVR]] - OpenVR has all of SteamVR's capabilities minus Steam. | |||
==History== | ==History== |
Revision as of 13:40, 28 March 2015
HTC Vive Developer Editions | |
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Basic Info | |
Type | Virtual Reality |
Subtype | Head-mounted Display |
Platform | SteamVR |
Developer | HTC, Valve |
Release Date | Developer: Spring 2015, Consumer: Holiday 2015 |
Website | http://www.htcvr.com/ |
System | |
Operating System | Windows |
Storage | |
Display | |
Display | Dual Panel |
Resolution | 2400 x 1080, 1200 x 1080 per eye |
Refresh Rate | 90 Hz |
Image | |
Field of View | 110°? |
Optics | |
Tracking | |
Tracking | 6DOF |
Rotational Tracking | Gyroscope, Accelerometer, Laser Position Sensor |
Positional Tracking | 2 SteamVR Base Stations (15 by 15 feet) |
Update Rate | ?? |
Latency | ?? |
Audio | |
Audio | Headphones |
Connectivity | |
Connectivity | 2 HDMI ports, 2 USB ports, 1 headphone jack |
Device | |
Input | Controllers in both hands |
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HTC Vive is a Virtual Reality head-mounted display developed by HTC and Valve. HTC Vive is SteamVR's first device. The HMD was announced on March 1, 2015. Similar to Oculus Rift and unlike Samsung Gear VR, HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called SteamVR Base Stations, to accurately track the user's position and movement in a finite space. Development Kit is scheduled to be released in Spring 2015.
Hardware
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to Oculus Rift. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2400 x 1080 or 1200 x 1080 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of Gyroscope, Accelerometer and Laser Position Sensor within the device and 2 SteamVR Base Stations externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a Holodeck, allowing for a full room VR experience.
HTC Vive uses specially designed wireless VR controllers in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
HTC Vive differs from Oculus Rift with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, Valve CEO Gabe Newell boasts that HTC Vive is the first VR Device that does not induce Motion Sickness in its users.
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
Specifications
Apps
Developer
SteamVR
SteamVR - Valve's VR platform for VR games and other experiences.
OpenVR - OpenVR has all of SteamVR's capabilities minus Steam.
History
HTC Vive, partnership between HTC and Valve, was announced on March 1, 2014 in Mobile World Congress in Barcelona.
HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6.