Jump to content

HTC Vive Developer Editions: Difference between revisions

No edit summary
Shadowdawn (talk | contribs)
No edit summary
Line 19: Line 19:
|Latency=??
|Latency=??
|Audio=Built-in headphones, external headphones
|Audio=Built-in headphones, external headphones
|Camera=Front-facing camera
|Camera=Pass-through camera
|Sensors=
|Sensors=
|Input=Controllers in both hands
|Input=Controllers in both hands
Line 28: Line 28:
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]] called [[Beacons]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]] called [[Beacons]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.


'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a front-facing camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD
'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD


Every order of the Vive Pre comes with the HMD, 2 [[beacons]] and 2 [[SteamVR Controllers]].
Every order of the Vive Pre comes with the HMD, 2 [[beacons]] and 2 [[SteamVR Controllers]].
Line 40: Line 40:
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.


HTC Vive will feature a frontal-facing camera that detects objects. The camera is included for safety reasons, not [[AR]]. It warns user of moving objects such as pets to prevent the user from stepping on or kicking them.
HTC Vive will feature a pass-through camera that detects objects. The camera is included for safety reasons, not [[AR]]. It warns user of moving objects such as pets to prevent the user from stepping on or kicking them.


===HTC Vive Pre===
===HTC Vive Pre===
'''HMD''':
'''HMD''':
*Adds a front-facing camera that shows the general outline of objects and people in real life. The system is integrated with [[Chaperone]] to show the edges and surfaces of objects beyond the playing area. This enhanced Chaperone system gives users additional collision protection while wearing the HMD. The camera also allows users to see and interact with real life objects such as controllers and other [[Input Devices]] while wearing the HMD.
*Adds a pass-through camera that shows the general outline of objects and people in real life. It can be activated at anytime by double-clicking on button on the controller. The system is integrated with [[Chaperone]] to show the people and objects beyond the playing area whenever the user is close to the Chaperone boundary. This enhanced Chaperone system gives users additional collision protection while wearing the HMD. The camera also allows users to see and interact with real life objects such as controllers and other [[Input Devices]] while wearing the HMD.


*Brighter screen, [[Fresnel lenses]], a new virtual system called [[Mura correction]] to give sharper image quality.
*Adds Brighter screen and  [[Fresnel lenses]]. Introduces a new visual system called [[Mura correction]] to give sharper image quality by leveling out the inconsistencies in brightness between [[pixels]]. It significantly improves the [[screen door effect]].


*Better ergonomics. The HMD is smaller and more compact. It has an additional strap that fits on the lower back of the head. It has removable foam inserts called face gaskets that come in 2 different sizes to accommodate different face shapes and eye glasses.
*Better ergonomics. The HMD is smaller and more compact. It has an additional strap that fits on the lower back of the head. It has removable foam inserts called face gaskets that come in 2 different sizes to accommodate different face shapes and eye glasses.