PlayStation VR: Difference between revisions
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PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box is required to be connected to the PS4 to handle 3D rendering required by Morpheus. The box can be attached to a monitor to display Morpheus' user's view in an altered form. | PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box is required to be connected to the PS4 to handle 3D rendering required by Morpheus. The box can be attached to a monitor to display Morpheus' user's view in an altered form. | ||
PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. Morpheus integrates with the PlayStation Camera to accurately track the user's head movements and positions. When used with PS Camera, the camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors. | PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. (Morpheus integrates with the PlayStation Camera to accurately track the user's head movements and positions. When used with PS Camera, the camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.) --- still true???? | ||
PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below. | PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below. | ||
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==Images== | ==Images== | ||
[[file:project morpheus1.jpg|350px| | [[file:project morpheus1.jpg|350px|frame|Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs]] | ||
Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs | |||
==References== | ==References== |