Locomotion: Difference between revisions
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'''Cons''': Feels super awkward, does not work well in multiplayer. | '''Cons''': Feels super awkward, does not work well in multiplayer. | ||
===Blink=== | |||
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method that utilize [[#Teleportation|teleport]] and other. | |||
===Cloudstep=== | ===Cloudstep=== | ||
{{#ev:youtube|bsu8zjcTEH4|300|left|Cloudstep demonstration}} | {{#ev:youtube|bsu8zjcTEH4|300|left|Cloudstep demonstration}} | ||
Created by [[IrisVR]] and [[VR Bits]], Cloudstep is a zero vection, first person locomotion method originally developed for [[Technolust]]. Using the analog stick from a gamepad, players will move in that direction in discreet steps, similar to miniature [[#Teleportation|teleportations]]. This method removes all vection, hence eliminating [[simulator sickness]] with first person locomotion. Vection is the enemy of VR. As Amity explains in the clip below, when your see the world move around you and you don't feel the Gs, your brain thinks you're poisoned. | Created by [[IrisVR]] and [[VR Bits]], [[Cloudstep]] is a zero vection, first person locomotion method originally developed for [[Technolust]]. Using the analog stick from a gamepad, players will move in that direction in discreet steps, similar to miniature [[#Teleportation|teleportations]]. This method removes all vection, hence eliminating [[simulator sickness]] with first person locomotion. Vection is the enemy of VR. As Amity explains in the clip below, when your see the world move around you and you don't feel the Gs, your brain thinks you're poisoned. | ||
{{#ev:youtube|vVVdoquKhO8|300|right|Cloudstep explanation}} | {{#ev:youtube|vVVdoquKhO8|300|right|Cloudstep explanation}} |