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Virtual Reality Use Cases: Difference between revisions

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|-
|-
|[[Gaming]] || [[Cyberith]]
|[[Gaming]] || [[Cyberith]]
|-
|[[Industrial Training]] || [[EON Reality]]
|-
|-
|[[Journalism]] || [[Emblematicgroup]]
|[[Journalism]] || [[Emblematicgroup]]
|-  
|-  
|[[Industrial Training]] || [[EON Reality]]
|-
|[[Manufacturing]] || [[Virtalis]]
|[[Manufacturing]] || [[Virtalis]]
|-
|-