Oculus VR: Difference between revisions
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==Oculus Rift== | ==Oculus Rift== | ||
{{main|Oculus Rift}} | {{main|Oculus Rift}} | ||
'''Versions:''' [[Development Kit 1]] (March 2013), [[Development Kit 2]] (July 2014), [[Consumer Version]] (?? 2015) | '''Versions:''' [[Development Kit 1]] (March 2013), [[Development Kit 2]] (July 2014), [[Consumer Version 1]] (?? 2015) | ||
==History== | ==History== |
Revision as of 14:09, 20 February 2015
Oculus VR | |
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Information | |
Industry | Virtual Reality |
Founded | Irvine, California, United States in July, 2012 |
Founder | Palmer Luckey Brendan Iribe Michael Antonov Nate Mitchell Jack McCauley |
Headquarters | Menlo Park, California, U.S. |
Notable Personnel | Palmer Luckey (Founder) Brendan Iribe (CEO) John Carmack (CTO) Michael Abrash (CSO) |
Products | Oculus Rift, Samsung Gear VR |
Parent | |
Website | Oculus.com |
Oculus VR is an American Virtual Reality company and the creator of Oculus Rift, a popular VR head-mounted display. Oculus VR was founded by Palmer Luckey in July, 2012. The company was acquired by Facebook for 2 billion dollars in cash and stock on March 25, 2014.
Oculus Rift
- Main article: Oculus Rift
Versions: Development Kit 1 (March 2013), Development Kit 2 (July 2014), Consumer Version 1 (?? 2015)
History
Timeline
June 2012: Oculus Rift Prototype was showcased in E3.
July 1, 2012: Oculus VR was founded by Palmer Luckey, Brendan Iribe and Michael Antonov, Jack McCauley Nate Mitchell and Andrew Scott Reisse.
August 1, 2012: Crowd funding campaign for Oculus Rift was began on Kickstarter. DK1 was promised to all backers who contribute at least 300 dollars.
September 1, 2012: Kickstarter campaign for Oculus Rift ended. It raised $2,437,429 out of the initial goal of $250,000 for the company.
September 26, 2012: Oculus Rift DK1 became available for pre-order on Oculus Rift's website.
March 29, 2013: Development Kit 1 (DK1) was released.
July 17, 2013: Oculus VR raised 16 million dollars through Series A round of venture funding.
December 12, 2013: Oculus VR raised 75 million dollars through Series B round of venture funding led by Andressen Horowitz.
March 25, 2014: Facebook acquired Oculus VR for 2 billion dollars. The deal includes 400 million dollars in cash and 23.1 million shares of Facebook stock, valued at 1.6 billion dollars. An additional 300 million dollars are allocated when Facebook reach certain goals.
May 21, 2014: ZeniMax Media, former employer of John Carmack, filed a lawsuit against Oculus VR. ZeniMax claimed that John Carmack's contribution to Oculus Rift was the intellectual property of ZeniMax.
June 24, 2014: Oculus VR acquired Carbon Design, the company behind the design of Xbox 360 Controller and Kinect.
June 25, 2014: Oculus VR responded to ZeniMax's lawsuit. Oculus VR claimed that Oculus Rift did not share any code or technology with ZeniMax's intellectual properties. ZeniMax's claims were false and was taking advantage of Facebook's acquisition.
July, 2014: Development Kit 2 (DK2) was released.
July 7, 2014: Oculus VR acquires RakNet, a cross-platform C++ and C# game networking engine.
December 11, 2014: Oculus VR acquired Nimble VR, the company that developed Nimble Sense, a camera and software combination that accurately tracks hand movements and gestures. It also acquired 13th Lab, a 3D mapping and modeling company.