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| ==Talks== | | ==Talks== |
| *[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].
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| *[[Building 'Toybox' for Oculus Touch]] - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
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| *[[Maximizing Performance for Mobile]] - Chris Pruett, Developer Relations Engineer, Oculus
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| *[[Making Great VR: Lessons Learned from 'I Expect You To Die']] - Jesse Schell, CEO of Schell Games
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| *[[The Early Days of VR Game Design: Lessons Learned]] - Jason Rubin, Head of Studios, Oculus
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| *[[Virtual Reality is a Medium: Creating Art with Oculus Touch]] - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
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| *[[Designing Standing VR Experiences with Tracked Controllers]] - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
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| *[[Shipping Your Content on the Oculus Store]] - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
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| *[[3D Audio: Designing Sounds for VR]] - Tom Smurdon, Audio Content Lead, Oculus
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| *[[Shipping Hardware: The Evolution of the Rift]] - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
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| *[[Live Coding Demonstration]] - John Carmack, CTO, Oculus - Demonstration of [[Vrscript]]
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| ===Keynotes=== | | ===Keynotes=== |
| {{#ask: [[Category:Talks]] [[Event::Oculus Connect 2]] [[Type::Keynote]] | | {{#ask: [[Category:Talks]] [[Event::Oculus Connect 2]] [[Type::Keynote]] |