Oculus Touch: Difference between revisions
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===Tracking=== | ===Tracking=== | ||
Oculus Touch achieves high precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking | Oculus Touch achieves high precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensors]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]]. | ||
===Gesture Sensing=== | ===Gesture Sensing=== |