Oculus Touch: Difference between revisions
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==Features== | ==Features== | ||
*Hand presence - the | *Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency. | ||
*Manipulation - precise manipulation of virtual objects | *Manipulation - precise and effortless manipulation of virtual objects. For example, user should be able to pick up a gun, fire it then discard it without having to think about it. | ||
*Low mental load - instinctively interact with objects in VR. | *Low mental load - instinctively interact with objects in VR. | ||
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===Tracking=== | ===Tracking=== | ||
Oculus Touch achieves | Oculus Touch achieves accurate, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]]. | ||
===Gesture Sensing=== | ===Gesture Sensing=== |