Oculus Touch: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Xinreality (talk | contribs) No edit summary |
||
Line 58: | Line 58: | ||
One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. | One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. | ||
Both devices are tracked by the same [[positional tracking sensor]] that tracks the HMD. IR LEDs can be located on the rings of the controller. In addition to [[positional tracking]], Oculus Touch possess IMUs that enable [[rotational tracking]]. | Oculus Touch achieves 6[[DOF]] tracking. Both devices are tracked by the same [[positional tracking sensor]] that tracks the HMD. IR LEDs can be located on the rings of the controller. In addition to [[positional tracking]], Oculus Touch possess IMUs that enable [[rotational tracking]]. | ||
The device has an inward facing sensor matrix that can detect hand gestures. | The device has an inward facing sensor matrix that can detect hand gestures. |