FOVE: Difference between revisions
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|Memory= | |Memory= | ||
|Storage= | |Storage= | ||
|Display= | |Display=5.8 inch | ||
|Resolution=2560 x 1440 | |Resolution=2560 x 1440 | ||
|Refresh Rate= | |Refresh Rate= | ||
|Persistence= | |Persistence= | ||
|Precision= | |Precision= | ||
|Field of View= | |Field of View=100 degrees | ||
|Tracking=Eye Tracking | |Tracking=Eye Tracking | ||
|Rotational Tracking= | |Rotational Tracking= | ||
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*Make eye contact - | *Make eye contact - | ||
*Foveated Rendering - | *Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing. | ||
*Move your head naturally - | *Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]]. | ||
==Hardware== | ==Hardware== | ||
Revision as of 23:25, 21 May 2015
FOVE | |
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Basic Info | |
Type | Virtual Reality |
Subtype | Head-mounted Display |
Creator | Yuka Kojima, Lochlainn Wilson |
Developer | FOVE |
Website | http://www.getfove.com/, http://fove-inc.com/ |
Requires | PC |
System | |
Storage | |
Display | |
Display | 5.8 inch |
Resolution | 2560 x 1440 |
Image | |
Field of View | 100 degrees |
Optics | |
Tracking | |
Tracking | Eye Tracking |
Audio | |
Connectivity | |
Device |
FOVE is the first Virtual Reality Head-mounted Display that utilizes eye tracking. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO). Announced in 2014, FOVE's technology uses infrared to track eye movements with accuracy and low latency. The sensors within the device tracks the user's pupils. It allows the user to target and interact with objects by making eye contact with them.
Kickstarter Campaign for FOVE began in May, 2015. It has an initial goal of $250,000. Backers who contribute $349+ will receive a FOVE HMD in May, 2016.
Features
- Aim with your eyes -
- Make eye contact -
- Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.
- Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize simulator sickness.
Hardware
Setup Tutorial
Apps
Developer
History
September 9, 2014 - FOVE was revealed at Tech Crunch Disrupt SF 2014.
May 19, 2015 - Kickstarter Campaign began.