Varjo XR-3: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
| | |name = Varjo XR-3 | ||
|VR/AR = [[Mixed | |image = | ||
|VR/AR = [[Mixed Reality]] | |||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC | |Subtype = [[PC VR]], [[Enterprise XR]] | ||
|Platform = [[SteamVR]], [[ | |Platform = [[SteamVR]], [[Varjo Base]] | ||
|Creator = | |Creator = [[Varjo]] | ||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = [[Varjo]] | |Manufacturer = [[Varjo]] | ||
|Announcement Date = December | |Announcement Date = December 2020 | ||
|Release Date = | |Release Date = February 2021 | ||
|Price = $5,495 + $1,495/year subscription | |Price = $5,495 (hardware) + $1,495/year (subscription) | ||
|Website = https://varjo.com | |Website = https://varjo.com/ | ||
|Versions = XR-3 | |Versions = Varjo XR-3 | ||
|Requires = High-end PC | |Requires = High-end PC (NVIDIA RTX 2080 or better), SteamVR base stations | ||
|Predecessor = [[Varjo XR-1 | |Predecessor = [[Varjo XR-1]] | ||
|Successor = [[Varjo XR-4]] | |Successor = [[Varjo XR-4]] | ||
|Operating System = Windows 10/11 | |Operating System = [[Windows 10/11]] | ||
|Chipset = | |Chipset = N/A (PC-tethered) | ||
|CPU = | |CPU = N/A (host PC) | ||
|GPU = | |GPU = N/A (host PC) | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = N/A (host PC) | ||
|Memory = | |Memory = N/A (host PC) | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = | |Display = Dual micro-OLED (focus) + dual LCD (peripheral) | ||
|Subpixel Layout = RGB | |Subpixel Layout = RGB stripe (focus displays) | ||
|Peak Brightness = 150 nits | |Peak Brightness = >100 nits (focus), >150 nits (peripheral) | ||
|Resolution = | |Resolution = 2880 × 2720 per eye (focus), 2880 × 2720 per eye (context) | ||
|Pixel Density = >70 PPD (focus area) | |||
|Pixel Density = 70 | |Refresh Rate = 90Hz | ||
|Persistence = Low persistence | |Persistence = Low persistence | ||
|Field of View = 115° horizontal | |||
|Field of View = 115° | |||
|Horizontal FoV = 115° | |Horizontal FoV = 115° | ||
|Vertical FoV = | |Vertical FoV = 134° (combined) | ||
|Average Pixel Density = ~35 PPD | |||
|Peak Pixel Density = >70 PPD (focus area) | |||
|Foveated Rendering = Yes (gaze-driven) | |||
|Average Pixel Density = | |Optics = Aspherical lenses with Bionic Display | ||
|Peak Pixel Density = 70 | |||
|Foveated Rendering = Yes ( | |||
|Optics = | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = 59-71mm (automatic) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No (glasses compatible) | ||
|Passthrough = Yes (12MP | |Passthrough = Yes (12MP stereo, photorealistic) | ||
|Tracking = SteamVR 2.0 | |Tracking = 6DoF (SteamVR Tracking 2.0) | ||
|Tracking Frequency = | |Tracking Frequency = 1000Hz (IMU) | ||
|Base Stations = | |Base Stations = Required (SteamVR 2.0) | ||
|Eye Tracking = Yes (200Hz) | |Eye Tracking = Yes (integrated, 200Hz) | ||
|Face Tracking = | |Face Tracking = No | ||
|Hand Tracking = Yes (Ultraleap | |Hand Tracking = Yes (Ultraleap integration available) | ||
|Body Tracking = | |Body Tracking = Via SteamVR trackers | ||
|Rotational Tracking = | |Rotational Tracking = Yes | ||
|Positional Tracking = | |Positional Tracking = Yes | ||
|Update Rate = | |Update Rate = 90Hz | ||
|Tracking Volume = | |Tracking Volume = Room-scale (base station dependent) | ||
|Play Space = | |Play Space = Roomscale | ||
|Latency = | |Latency = <20ms motion-to-photon | ||
|Audio = | |Audio = Integrated headphones | ||
|Microphone = Yes | |Microphone = Yes (integrated) | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Camera = 2× 12MP RGB | |Camera = 2× 12MP RGB cameras (stereo passthrough) | ||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |Connectivity = DisplayPort 1.4, USB-C 3.0, proprietary cable | ||
|Ports = | |Ports = Proprietary headset cable | ||
|Wired Video = DisplayPort 1.4 | |Wired Video = Yes (DisplayPort 1.4) | ||
|Wireless Video = | |Wireless Video = No | ||
|WiFi = | |WiFi = No | ||
|Bluetooth = | |Bluetooth = No | ||
|Power = | |Power = Powered by PC via cable | ||
|Battery Capacity = | |Battery Capacity = N/A | ||
|Battery Life = | |Battery Life = N/A (tethered) | ||
|Charge Time = | |Charge Time = N/A | ||
|Dimensions = | |Dimensions = Not specified | ||
|Weight = 594g | |Weight = ~594g | ||
|Material = | |Material = Premium plastics, aluminum | ||
|Headstrap = | |Headstrap = Precision fit headband with counterweight | ||
|Haptics = No | |Haptics = No | ||
|Color = Black | |Color = Black/Silver | ||
|Sensors = | |Sensors = Eye tracking cameras, IMU, proximity sensor | ||
|Input = | |Input = SteamVR controllers, enterprise controllers | ||
|Compliance = | |Compliance = FCC, CE | ||
}} | }} | ||
The '''Varjo XR-3''' is a professional-grade mixed reality [[head-mounted display]] developed by [[Varjo]], announced in December 2020 and released in February 2021 at a price of $5,495 for hardware plus $1,495 annual subscription. Representing the pinnacle of enterprise XR technology at its release, the XR-3 features Varjo's revolutionary Bionic Display system combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region—sharp enough to read cockpit instruments or fine print at arm's length. The XR-3's defining feature is its photorealistic video passthrough using dual 12MP cameras with LiDAR depth sensing, enabling true mixed reality where digital objects seamlessly blend with the real world at unprecedented fidelity. With integrated 200Hz eye tracking enabling foveated rendering, 115° horizontal field of view, and 90Hz refresh rate, the XR-3 targets the most demanding enterprise applications: flight simulation, automotive design, industrial training, and research where visual fidelity cannot be compromised. | |||
The XR-3 | |||
== History and Development == | |||
== | === Varjo Vision === | ||
Company mission: | |||
* Founded 2016 in Finland | |||
* Human-eye resolution goal | |||
* Enterprise XR focus | |||
* Premium market position | |||
=== | === First Generation === | ||
Previous products: | |||
* | * VR-1 (2019) - VR-only | ||
* | * XR-1 (2019) - Mixed reality | ||
* Bionic Display introduction | |||
* | * Enterprise validation | ||
* | |||
===LiDAR | === December 2020 Announcement === | ||
XR-3 reveal: | |||
* ''' | * Improved resolution | ||
* ''' | * Enhanced passthrough | ||
* ''' | * LiDAR depth sensing | ||
* ''' | * Subscription model | ||
* ''' | |||
=== February 2021 Launch === | |||
Commercial release: | |||
* $5,495 hardware | |||
* $1,495/year subscription | |||
* Enterprise channel | |||
* Professional focus | |||
== Design Philosophy == | |||
=== Human-Eye Resolution === | |||
Visual fidelity goal: | |||
* >70 PPD in focus | |||
* Read fine text | |||
* Instrument legibility | |||
* Professional requirements | |||
=== Bionic Display === | |||
Dual display system: | |||
* Micro-OLED focus area | |||
* LCD peripheral context | |||
* Combined experience | |||
* Best of both technologies | |||
=== Photorealistic Passthrough === | |||
Mixed reality quality: | |||
* 12MP stereo cameras | |||
* LiDAR depth sensing | |||
* Real-time blending | |||
* Unprecedented fidelity | |||
=== Enterprise-Grade === | |||
Professional design: | |||
* Premium construction | |||
* Reliability focus | |||
* Support infrastructure | |||
* Deployment tools | |||
== Display Technology == | |||
=== Bionic Display System === | |||
Revolutionary approach: | |||
* '''Focus Display''': 2880 × 2720 micro-OLED per eye | |||
* '''Context Display''': 2880 × 2720 LCD per eye | |||
* '''Combined''': Seamless blend | |||
* '''Technology''': Optical combination | |||
=== Focus Area Resolution === | |||
Human-eye class: | |||
* >70 PPD central | |||
* ~35 PPD average | |||
* Text legibility | |||
* Instrument readable | |||
=== Micro-OLED Focus === | |||
High-density core: | |||
* RGB stripe layout | |||
* Excellent contrast | |||
* Fast response | |||
* Premium quality | |||
=== LCD Peripheral === | |||
Wide-angle context: | |||
* Full FOV coverage | |||
* Good resolution | |||
* Seamless blend | |||
* Complete vision | |||
== Field of View == | |||
=== 115° Horizontal === | |||
Wide perspective: | |||
* Industry-leading | |||
* Natural field | |||
* Peripheral awareness | |||
* Professional adequate | |||
=== Vertical Coverage === | |||
Complete view: | |||
* 134° combined diagonal | |||
* Good vertical | |||
* Natural vision | |||
* Comprehensive | |||
== Optical System == | |||
=== Aspherical Lenses === | |||
Premium optics: | |||
* Wide sweet spot | |||
* Minimal distortion | |||
* Clear edge-to-edge | |||
* Professional quality | |||
=== Automatic IPD === | |||
Eye tracking integration: | |||
* '''Range''': 59-71mm | |||
* Automatic adjustment | |||
* Per-user optimization | |||
* Eye tracking driven | |||
== Eye Tracking == | |||
=== 200Hz Eye Tracking === | |||
Industry-leading: | |||
* '''Frequency''': 200Hz | |||
* '''Technology''': Integrated cameras | |||
* Sub-degree accuracy | |||
* Professional grade | |||
=== Foveated Rendering === | |||
Performance optimization: | |||
* Gaze-driven rendering | |||
* Full resolution where looking | |||
* Reduced peripheral | |||
* GPU efficiency | |||
=== | === Research Applications === | ||
Scientific use: | |||
* | * Gaze data collection | ||
* | * Attention analysis | ||
* | * Training assessment | ||
* | * Behavioral research | ||
==Mixed Reality | == Mixed Reality System == | ||
=== | === 12MP Stereo Passthrough === | ||
Photorealistic quality: | |||
* ''' | * '''Resolution''': 12 megapixels per camera | ||
* ''' | * '''Stereo''': True depth perception | ||
* ''' | * '''Quality''': Photorealistic | ||
* ''' | * '''Latency''': Low-latency video | ||
===Depth | === LiDAR Depth Sensing === | ||
Accurate depth: | |||
* | * Real-time depth map | ||
* | * Object occlusion | ||
* | * Spatial accuracy | ||
* | * AR registration | ||
=== | === Mixed Reality Quality === | ||
Unprecedented fidelity: | |||
* | * Real-world visible | ||
* | * Digital integration | ||
* | * Seamless blending | ||
* | * Professional-grade | ||
== | === Use Cases === | ||
MR applications: | |||
* Training with real equipment | |||
* Design in context | |||
* Maintenance guidance | |||
* Research studies | |||
=== | == Tracking System == | ||
=== | === SteamVR Tracking 2.0 === | ||
External tracking: | |||
* | * Base stations required | ||
* | * Sub-millimeter accuracy | ||
* | * Large volume | ||
* | * Professional reliability | ||
=== | === 6DoF Precision === | ||
* | Complete motion: | ||
* | * Position tracking | ||
* | * Rotation tracking | ||
* | * High accuracy | ||
* Low latency | |||
== | === Large Play Space === | ||
Scalable tracking: | |||
* | * Room-scale default | ||
* | * Expandable volume | ||
* | * Multiple base stations | ||
* | * Enterprise deployment | ||
== | == Audio System == | ||
=== | === Integrated Headphones === | ||
Built-in audio: | |||
* | * Over-ear design | ||
* | * Spatial audio capable | ||
* | * Good isolation | ||
* | * Convenient | ||
=== 3.5mm Jack === | |||
* | Alternative audio: | ||
* | * External headphones | ||
* | * Custom audio | ||
* Professional options | |||
* User preference | |||
=== | == Physical Design == | ||
=== Premium Construction === | |||
* | Professional build: | ||
* | * High-quality materials | ||
* | * Precision engineering | ||
* Durable design | |||
* Enterprise grade | |||
=== | === Comfort System === | ||
* | Extended wear: | ||
* | * Counterweight design | ||
* | * Adjustable fit | ||
* | * Pressure distribution | ||
* Professional use capable | |||
=== Weight === | |||
* | Substantial device: | ||
* | * ~594g | ||
* | * Well-balanced | ||
* Counterweight helps | |||
* Acceptable for use case | |||
== | == Connectivity == | ||
=== | === Tethered Operation === | ||
PC connection: | |||
* | * DisplayPort 1.4 | ||
* | * USB-C 3.0 | ||
* | * Power delivery | ||
* | * Proprietary cable | ||
=== | === PC Requirements === | ||
High-end system: | |||
* | * NVIDIA RTX 2080 minimum | ||
* | * RTX 3080 recommended | ||
* | * USB 3.0 port | ||
* | * DisplayPort 1.4 | ||
=== | == Software Platform == | ||
== | === Varjo Base === | ||
Management software: | |||
* Device configuration | |||
* Display calibration | |||
* Eye tracking setup | |||
* Enterprise tools | |||
=== | === SteamVR Integration === | ||
* | Content access: | ||
* | * SteamVR applications | ||
* | * OpenXR support | ||
* | * Enterprise apps | ||
* Custom development | |||
=== Enterprise SDK === | |||
Developer tools: | |||
* Unity integration | |||
* Unreal Engine support | |||
* Native SDK | |||
* Professional tools | |||
== Enterprise Applications == | |||
=== Flight Simulation === | |||
Aviation training: | |||
* Cockpit legibility | |||
* Instrument reading | |||
* Realistic visuals | |||
* Training fidelity | |||
=== | === Automotive Design === | ||
Vehicle development: | |||
* | * Full-scale review | ||
* | * Design validation | ||
* | * Detail assessment | ||
* | * Collaborative review | ||
=== | === Industrial Training === | ||
* | Workforce development: | ||
* | * Procedure training | ||
* | * Safety simulation | ||
* | * Skill development | ||
* Assessment capable | |||
== | === Research === | ||
Scientific use: | |||
* Visual perception | |||
* Attention studies | |||
* Human factors | |||
* Behavioral research | |||
=== | == Subscription Model == | ||
=== Hardware + Subscription === | |||
* | Pricing structure: | ||
* $5,495 hardware purchase | |||
* | * $1,495/year subscription | ||
* | * Software updates included | ||
* | * Support included | ||
=== Subscription Benefits === | |||
* | Included features: | ||
* | * Software updates | ||
* | * Technical support | ||
* | * New features | ||
* Enterprise tools | |||
=== | == Comparison with Competitors == | ||
= | {| class="wikitable" | ||
|- | |||
! Feature !! Varjo XR-3 !! HP Reverb G2 !! Valve Index | |||
|- | |||
| Price || $5,495+ || $599 || $999 | |||
|- | |||
| Resolution || 2880×2720 ×2 (×2 displays) || 2160×2160 || 1440×1600 | |||
|- | |||
| PPD (Peak) || >70 || ~24 || ~11 | |||
|- | |||
| FOV || 115° || 114° || 130° | |||
|- | |||
| Refresh Rate || 90Hz || 90Hz || 144Hz | |||
|- | |||
| Eye Tracking || 200Hz || No || No | |||
|- | |||
| Passthrough || 12MP stereo || No || B&W cameras | |||
|- | |||
| Target || Enterprise || Consumer/Prosumer || Consumer/Prosumer | |||
|} | |||
=== | == Strengths and Limitations == | ||
=== | === Strengths === | ||
* | * Human-eye resolution (>70 PPD focus) | ||
* | * Photorealistic 12MP passthrough | ||
* | * 200Hz integrated eye tracking | ||
* | * LiDAR depth sensing | ||
* 115° horizontal FOV | |||
* Automatic IPD adjustment | |||
* Enterprise support | |||
== | === Limitations === | ||
* | * Very expensive ($5,495 + subscription) | ||
* | * Requires SteamVR base stations | ||
* | * Heavy (~594g) | ||
* | * Tethered only | ||
* High PC requirements | |||
* Subscription required | |||
== | == Technical Specifications Summary == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Bionic: micro-OLED focus + LCD peripheral | |||
|- | |||
| Resolution || 2880 × 2720 per eye (×2 display types) | |||
|- | |||
| PPD || >70 (focus), ~35 (average) | |||
|- | |||
| FOV || 115° horizontal | |||
|- | |||
| Refresh Rate || 90Hz | |||
|- | |||
| Eye Tracking || 200Hz integrated | |||
|- | |||
| Passthrough || 12MP stereo + LiDAR | |||
|- | |||
| Tracking || SteamVR 2.0 (base stations) | |||
|- | |||
| Weight || ~594g | |||
|- | |||
| Price || $5,495 + $1,495/year | |||
|} | |||
==See Also== | == See Also == | ||
* [[ | * [[Varjo]] | ||
* [[Varjo | * [[Varjo XR-4]] | ||
* [[Varjo VR-3]] | * [[Varjo VR-3]] | ||
* [[ | * [[Enterprise VR]] | ||
* [[ | * [[Mixed Reality]] | ||
* [[Bionic Display]] | |||
* [[ | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category: | [[Category:AR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Enterprise VR]] | |||
[[Category:Mixed Reality]] | |||
[[Category:Varjo]] | |||
[[Category:Eye Tracking]] | |||
[[Category:2020s VR]] | |||