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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:meta quest s320.png|350px]] | | |name = Meta Quest 3S |
| |VR/AR = [[Virtual Reality]] | | |image = |
| | |VR/AR = [[Mixed Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[Standalone VR]] | | |Subtype = [[Standalone VR]] |
| |Platform = [[Meta Quest]] | | |Platform = [[Meta Quest Platform]] |
| |Creator = [[Meta]] | | |Creator = [[Meta Platforms]] |
| |Developer = [[Meta]] | | |Developer = [[Reality Labs]] |
| |Manufacturer = [[Meta]] | | |Manufacturer = [[Meta Platforms]] |
| |Announcement Date = September 25, 2024 | | |Announcement Date = September 25, 2024 |
| |Release Date = October 15, 2024 | | |Release Date = October 15, 2024 |
| |Price = $299 (128GB), $399 (256GB) | | |Price = $299.99 (128GB), $399.99 (256GB) |
| |Website = https://www.meta.com/quest/quest-3s/ | | |Website = https://www.meta.com/quest/quest-3s/ |
| |Versions = 128GB, 256GB | | |Versions = 128GB, 256GB |
| |Requires = Meta account | | |Requires = Meta account |
| |Predecessor = [[Meta Quest 2]] | | |Predecessor = [[Meta Quest 2]] |
| |Successor = | | |Successor = |
| |Operating System = [[Meta Horizon OS]] | | |Operating System = [[Meta Quest OS]] (Android-based) |
| |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] | | |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] |
| |CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz) | | |CPU = Octa-core Kryo (1× 3.2 GHz + 3× 2.8 GHz + 4× 2.0 GHz) |
| |GPU = Adreno 740 | | |GPU = Adreno 740 |
| |HPU = | | |HPU = |
| |Storage = 128GB or 256GB | | |Storage = 128GB or 256GB |
| |Memory = 8GB RAM | | |Memory = 8GB LPDDR5 |
| |SD Card Slot = No | | |SD Card Slot = No |
| |Display = Single LCD | | |Display = Dual fast-switch LCD |
| |Subpixel Layout = RGB stripe | | |Subpixel Layout = RGB stripe |
| |Peak Brightness = 100 nits | | |Peak Brightness = ~100 nits (perceived) |
| |Resolution = 1832 x 1920 pixels per eye | | |Resolution = 1832 × 1920 per eye (3664 × 1920 combined) |
| |Refresh Rate = Up to 120Hz
| | |Pixel Density = ~20 PPD |
| |Pixel Density = 773 PPI | | |Refresh Rate = 72Hz, 90Hz, 120Hz |
| |Persistence = | | |Persistence = Low persistence |
| |Precision = | | |Field of View = 96° horizontal, 90° vertical |
| |Field of View = | | |Horizontal FoV = 96° |
| |Horizontal FoV = ~96 degrees | | |Vertical FoV = 90° |
| |Vertical FoV = ~90 degrees | |
| |Visible FoV =
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| |Rendered FoV = 104° horizontal, 98° vertical
| |
| |Binocular Overlap = 90 degrees
| |
| |Average Pixel Density = ~20 PPD | | |Average Pixel Density = ~20 PPD |
| |Peak Pixel Density = 20 PPD | | |Peak Pixel Density = ~20 PPD |
| |Foveated Rendering = No | | |Foveated Rendering = Fixed foveated rendering |
| |Optics = Fresnel lenses | | |Optics = Fresnel lenses |
| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 58-68mm (3 fixed positions: 58mm, 63mm, 68mm) | | |IPD Range = 58mm, 63mm, 68mm (3 fixed positions) |
| |Adjustable Diopter = No | | |Adjustable Diopter = No (glasses spacer included) |
| |Passthrough = Color, 18 PPD | | |Passthrough = Yes (full-color stereo, high resolution) |
| |Tracking = 6DoF, [[inside-out tracking]] | | |Tracking = 6DoF inside-out |
| |Tracking Frequency = | | |Tracking Frequency = 60Hz (cameras) |
| |Base Stations = None | | |Base Stations = None required |
| |Eye Tracking = No | | |Eye Tracking = No |
| |Face Tracking = No | | |Face Tracking = No |
| |Hand Tracking = Yes | | |Hand Tracking = Yes |
| |Body Tracking = Upper body tracking with leg position estimation | | |Body Tracking = No |
| |Rotational Tracking = Yes | | |Rotational Tracking = Yes |
| |Positional Tracking = Yes | | |Positional Tracking = Yes |
| |Update Rate = | | |Update Rate = Up to 120Hz |
| |Tracking Volume = | | |Tracking Volume = Room-scale |
| |Play Space = | | |Play Space = Roomscale |
| |Latency = | | |Latency = <20ms motion-to-photon |
| |Audio = Integrated spatial audio speakers | | |Audio = Integrated spatial audio speakers |
| |Microphone = Yes | | |Microphone = Yes (dual microphones) |
| |3.5mm Audio Jack = No | | |3.5mm Audio Jack = Yes |
| |Camera = 2x 4MP (18 PPD) RGB passthrough cameras, 4x tracking cameras | | |Camera = Passthrough cameras, tracking cameras, depth sensor |
| |Connectivity = Wi-Fi 6E, Bluetooth | | |Connectivity = Wi-Fi 6E, Bluetooth 5.2 |
| |Ports = USB-C | | |Ports = USB-C, 3.5mm audio |
| |Wired Video = USB-C (Link cable) | | |Wired Video = Yes (Quest Link via USB-C) |
| |Wireless Video = Wi-Fi streaming | | |Wireless Video = Yes (Air Link) |
| |WiFi = Wi-Fi 6E | | |WiFi = Wi-Fi 6E (802.11ax) |
| |Bluetooth = Yes | | |Bluetooth = Bluetooth 5.2 |
| |Power = | | |Power = Internal battery |
| |Battery Capacity = 4324 mAh | | |Battery Capacity = Similar to Quest 3 |
| |Battery Life = ~2.5 hours | | |Battery Life = ~2.2 hours |
| |Charge Time = ~1.8 hours (110 minutes) | | |Charge Time = ~2 hours |
| |Dimensions = 191.5 x 102 x 142.5 mm (without headstrap) | | |Dimensions = Similar to Quest 3 |
| |Weight = 514g (with headstrap) | | |Weight = ~514g |
| |Material = Plastic, foam facial interface | | |Material = Plastic |
| |Headstrap = Flexible fabric strap | | |Headstrap = Soft fabric strap |
| |Haptics = | | |Haptics = Controller haptics |
| |Color = White | | |Color = White |
| |Sensors = 2x RGB sensors, 4x VGA sensors, 2x IR Flood LEDs | | |Sensors = Tracking cameras, passthrough cameras, depth sensor, proximity sensor, IMU |
| |Input = [[Touch Plus controllers]], [[hand tracking]] | | |Input = Touch Plus controllers, hand tracking, voice |
| |Compliance = | | |Compliance = FCC, CE |
| |Size =
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| |Cable Length =
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| }} | | }} |
| [[Meta Quest 3S]] is a [[standalone]] [[virtual reality headset]] developed by [[Meta]]. Released on October 15, 2024<ref name="uploadvr1" />, it was announced during [[Meta Connect 2024]] on September 25, 2024<ref name="uploadvr1" />. The Quest 3S is Meta's entry-level VR headset, positioned as a more affordable alternative to the [[Meta Quest 3]] with some scaled-back features while maintaining the same processing power<ref name="roadtoVR" /><ref name="uploadvr1" />.
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| | The '''Meta Quest 3S''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Meta Platforms]], announced at Meta Connect on September 25, 2024, and released on October 15, 2024. Priced at $299.99 for the 128GB model, the Quest 3S serves as the entry-level successor to the [[Meta Quest 2]], combining the powerful [[Qualcomm Snapdragon XR2 Gen 2]] processor and full-color passthrough capabilities of the [[Meta Quest 3]] with the more affordable Fresnel optics and lower-resolution displays of the Quest 2. This strategic positioning allows Meta to offer most of the Quest 3's mixed reality experience at the original Quest 2 price point, democratizing access to high-quality standalone VR and MR while maintaining the Quest 3 as a premium option for users prioritizing visual clarity. |
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| == History and Development == | | == History and Development == |
| The Meta Quest 3S was officially announced by Meta on September 25, 2024, during the Meta Connect 2024 [[event]], with preorders opening the same day<ref name="uploadvr1" />. It began shipping on October 15, 2024<ref name="uploadvr1" />. The headset was developed to replace the aging [[Meta Quest 2]] as the company's affordable entry point into VR and MR, sitting below the flagship Meta Quest 3 in the product lineup<ref name="guardian" /><ref name="verge">{{cite web |url=https://www.theverge.com/24340948/meta-quest-3s-vr-headset-review |title=Meta Quest 3S review: probably the one we've been waiting for |last=Peters |first=Jay |date=January 14, 2025 |website=The Verge |accessdate=May 4, 2025}}</ref>. This marked a shift for Meta, offering two distinct tiers within the same generation of Quest headsets<ref name="wired">{{cite web |url=https://www.wired.com/review/meta-quest-3s/ |title=Review: Meta Quest 3S |last=Unknown |first= |date=November 2, 2024 |website=Wired |accessdate=May 4, 2025}}</ref>. The existence and name of the device were leaked prior to the official announcement<ref name="vr-compare" />.
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| == Hardware == | | === Quest 2 Legacy === |
| | The Meta Quest 2, released in October 2020 at $299, became the best-selling VR headset ever, validating the standalone VR market and establishing the $299 price point as the entry-level standard. By late 2024, Meta needed a modern replacement that could maintain this price point while delivering contemporary capabilities. |
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| === Design and Ergonomics === | | === Quest 3 Launch === |
| The Quest 3S features a white plastic body similar in overall shape to the Quest 2<ref name="pcmag" /><ref name="guardian" />, but with redesigned sensor arrays on the front panel, featuring two triangular clusters instead of the Quest 3's vertical pill shapes<ref name="pcmag" />. Although physically similar in weight to the Quest 3 at 514 grams (including the default strap)<ref name="uploadvr1" /><ref name="pcmag" />, its use of bulkier Fresnel lenses means the center of gravity is further from the face, which some reviewers found slightly less comfortable or secure compared to the Quest 3<ref name="techradar">{{cite web |url=https://www.techradar.com/computing/virtual-reality-augmented-reality/meta-quest-3s-review-an-affordable-mixed-reality-headset-that-everyone-might-want |title=Meta Quest 3S review: the world's best affordable VR headset |last=Hector |first=Hamish |date=October 14, 2024 |website=TechRadar |accessdate=May 4, 2025}}</ref><ref name="pcgamer" />.
| | Meta released the Quest 3 in October 2023 at $499, featuring significant upgrades including pancake lenses, higher resolution, and dramatically improved passthrough. However, this left a gap in Meta's lineup at the accessible $299 price point. |
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| It ships with a basic fabric Y-style headstrap, similar to the one included with the Quest 2 and Quest 3<ref name="roadtoVR" />, which many reviewers found lacked adequate support or counterweight for the front-heavy design, often recommending an upgrade to an [[Elite Strap]] style accessory<ref name="roadtoVR" /><ref name="guardian" /><ref name="mixed-news">{{cite web |url=https://mixed-news.com/en/meta-quest-3s-review/ |title=Meta Quest 3S Review: An entry-level VR headset that doesn't always make things easy for beginners |last=Erl |first=Josef |date=December 15, 2024 |website=MIXED Reality News |accessdate=May 4, 2025}}</ref>. Notably, the Quest 3S strap attachment points are compatible with most existing Quest 3 headstraps<ref name="uploadvr1" /><ref name="roadtoVR" /><ref name="ign">{{cite web |url=https://www.ign.com/articles/meta-quest-3s-review |title=Meta Quest 3S Review |last=Moss |first=Gabriel |date=October 24, 2024 |website=IGN |accessdate=May 4, 2025}}</ref>. A new physical "Action Button" is located on the underside of the headset, allowing users to quickly toggle between immersive VR and the passthrough view<ref name="uploadvr1" /><ref name="guardian" />, replacing the double-tap gesture used on Quest 3<ref name="tomsguide">{{cite web |url=https://www.tomsguide.com/computing/vr-ar/meta-quest-3s-review |title=Meta Quest 3S review: The best VR headset for the money |last=Polanco |first=Tony |date=October 14, 2024 |website=Tom's Guide |accessdate=May 4, 2025}}</ref> (though the double-tap gesture may still function). Unlike the Quest 2 and Quest 3, the Quest 3S lacks an internal [[proximity sensor]], meaning the display doesn't automatically turn on or off when the headset is put on or removed; users must press the power button<ref name="roadtoVR" />.
| | === Quest 3S Strategy === |
| | The Quest 3S was designed to fill this gap: |
| | * Same processor as Quest 3 (XR2 Gen 2) |
| | * Full-color passthrough like Quest 3 |
| | * Lower cost optics from Quest 2 generation |
| | * Accessible $299 entry point maintained |
| | * Quest 2 officially discontinued |
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| === Display and Optics === | | === Meta Connect 2024 === |
| The most significant cost-saving measure and point of differentiation from the Quest 3 lies in the Quest 3S's display and optical system, which is largely repurposed from the Meta Quest 2<ref name="pcmag" /><ref name="techradar" />. It uses a single fast-switch [[LCD]] panel providing a resolution of 1832 x 1920 pixels per eye, identical to the Quest 2<ref name="pcmag" /><ref name="vr-compare" />. This results in a lower pixel density (approximately 20 [[Pixels Per Degree]] or PPD)<ref name="uploadvr1" /> compared to the Quest 3's 25 PPD (2064 x 2208 per eye)<ref name="pcmag" />. While the resolution difference wasn't always drastically noticeable in games due to rendering limitations, reviewers consistently noted that the Quest 3 offered a significantly sharper and clearer image, especially for text or fine details<ref name="pcmag" /><ref name="techradar" /><ref name="mixed-news" />.
| | Announced at Meta Connect September 2024 alongside other Meta hardware, the Quest 3S was positioned as making mixed reality accessible to everyone while Quest 3 serves as the premium option. |
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| The Quest 3S employs [[Fresnel lenses]], also inherited from the Quest 2<ref name="uploadvr1" /><ref name="pcmag" />. These lenses are known for having a smaller "sweet spot" (the central area of maximum clarity) compared to the [[pancake lenses]] used in the Quest 3<ref name="roadtoVR" /><ref name="techradar" />. Image sharpness noticeably decreases towards the edges of the field of view<ref name="roadtoVR" /><ref name="mixed-news" />, and Fresnel lenses are more prone to [[glare]] and god rays (internal reflections) in high-contrast scenes<ref name="roadtoVR" /><ref name="mixed-news" />. The [[field of view]] (FoV) is also narrower than the Quest 3, measured at approximately 96-97° horizontal and 90-93° vertical<ref name="pcmag" /><ref name="vr-compare" />, compared to the Quest 3's 110° horizontal and 96° vertical<ref name="pcmag" />.
| | == Design Philosophy == |
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| [[Interpupillary distance]] (IPD) adjustment is limited to three fixed hardware positions: 58mm, 63mm, and 68mm, similar to the Quest 2<ref name="uploadvr1" /><ref name="pcmag" />. Users manually shift the lenses between these preset grooves<ref name="techradar" />. This contrasts with the Quest 3's continuous IPD adjustment wheel (53-75mm range)<ref name="pcmag" />, potentially making it harder for some Quest 3S users to achieve optimal visual clarity and comfort if their IPD falls between the presets<ref name="techradar" /><ref name="mixed-news" />. The headset includes a glasses spacer<ref name="uploadvr1" />, and is compatible with Quest 2 prescription lens inserts<ref name="uploadvr1" />.
| | === Accessible Mixed Reality === |
| | Core strategy: |
| | * Bring Quest 3's MR capabilities to $299 |
| | * Lower barrier to XR adoption |
| | * Maintain software compatibility |
| | * Same game and app library |
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| === Processor and Performance === | | === Strategic Component Selection === |
| The Quest 3S is powered by the [[Qualcomm]] [[Snapdragon XR2 Gen 2]] system-on-chip, paired with 8GB of [[RAM]]<ref name="uploadvr1" /><ref name="pcmag" />. This is the same processor and memory configuration found in the more expensive Quest 3, representing a significant performance upgrade over the Quest 2's Snapdragon XR2 Gen 1 processor (Meta claims roughly double the GPU performance)<ref name="guardian" /><ref name="meta" />. This allows the Quest 3S to run all existing Quest Store games and apps, including titles designed with enhanced graphics for the Quest 3 platform, such as ''[[Batman: Arkham Shadow]]'' (which was bundled free with the headset for a promotional period)<ref name="tomsguide" /><ref name="techradar" />. Reviewers noted that the headset felt responsive and smooth in operation, with faster load times compared to the Quest 2<ref name="guardian" /><ref name="tomsguide" />.
| | Cost optimization through: |
| | * Quest 2-generation displays |
| | * Fresnel lenses (vs. Quest 3's pancake) |
| | * Simplified optical design |
| | * Same processor and passthrough |
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| === Tracking and Controllers === | | == Display Technology == |
| The Quest 3S utilizes [[inside-out tracking]] with 6 [[degrees of freedom]] (DoF) via four integrated monochrome tracking cameras located on the front and sides of the headset<ref name="vr-compare" />. Meta's inside-out tracking is generally considered robust and class-leading for standalone headsets<ref name="roadtoVR" />. The headset includes two [[Infrared]] (IR) flood illuminators, which improve hand tracking and controller tracking performance in low-light conditions, allowing tracking to function even in complete darkness in some scenarios – an area where it potentially outperforms the Quest 3<ref name="uploadvr2">{{cite web |url=https://www.uploadvr.com/quest3s-hand-tracking-better-than-quest-3/ |title=Quest 3S Has Better Low-Light Head & Hand Tracking Than Quest 3 |last=Heaney |first=David |date=October 10, 2024 |website=UploadVR |accessdate=May 4, 2025}}</ref><ref name="roadtoVR" />. The Quest 3S lacks the dedicated [[depth sensor]] found on the Quest 3, which is used by the latter to improve the speed and accuracy of automatic room scanning (scene meshing) for mixed reality setup<ref name="uploadvr1" />.
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| The headset comes bundled with the same Meta Quest Touch Plus controllers used by the Quest 3<ref name="uploadvr1" /><ref name="roadtoVR" />. These controllers feature a more compact design without the tracking rings found on the Quest 2's controllers<ref name="roadtoVR" />, incorporate [[haptics]] (branded as TruTouch Haptics)<ref name="uploadvr1" />, and use capacitive sensors on the buttons, thumbsticks, and triggers for basic finger presence detection<ref name="roadtoVR" />. They are powered by standard AA batteries<ref name="roadtoVR" /><ref name="guardian" />. While generally praised for their ergonomics and tracking accuracy<ref name="guardian" />, some tracking issues can occur if the controllers are held outside the headset cameras' view for extended periods (for example behind the back)<ref name="roadtoVR" />. Hand tracking is supported and benefits from the IR illuminators in low light<ref name="uploadvr2" />, though its accuracy and usability within the [[Horizon OS]] interface were still critiqued by some reviewers as occasionally frustrating<ref name="roadtoVR" /><ref name="mixed-news" />.
| | === LCD Panels === |
| | Same displays as Quest 2: |
| | * '''Resolution''': 1832 × 1920 per eye |
| | * '''Total''': 3664 × 1920 |
| | * '''Type''': Fast-switching LCD |
| | * '''Subpixels''': RGB stripe |
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| === Audio === | | === Display Comparison === |
| Audio is delivered via integrated [[spatial audio]] speakers built into the headstrap arms, similar to the Quest 3<ref name="roadtoVR" /><ref name="guardian" />. Reviewers generally found the audio quality to be good enough that external headphones aren't strictly necessary for most users<ref name="roadtoVR" /><ref name="guardian" />. However, the Quest 3S notably omits the 3.5mm headphone jack found on the Quest 2 and Quest 3<ref name="uploadvr1" /><ref name="guardian" />. Users wanting to use private audio must rely on [[USB-C]] headphones or [[Bluetooth]] wireless headphones<ref name="uploadvr1" /><ref name="guardian" />.
| | {| class="wikitable" |
| | |- |
| | ! Spec !! Quest 3S !! Quest 3 !! Quest 2 |
| | |- |
| | | Resolution/eye || 1832×1920 || 2064×2208 || 1832×1920 |
| | |- |
| | | Lenses || Fresnel || Pancake || Fresnel |
| | |- |
| | | Horizontal FOV || 96° || 110° || ~89° |
| | |} |
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| === Passthrough and Mixed Reality === | | === Refresh Rate === |
| A key upgrade over the Quest 2 is the inclusion of full-color stereo [[passthrough]] cameras (dual RGB sensors), enabling [[mixed reality]] experiences where virtual elements are overlaid onto the user's real-world surroundings<ref name="uploadvr1" /><ref name="tomsguide" />. Meta states the passthrough resolution is 4.5 times higher than the Quest 2's<ref name="meta" />. While a significant improvement over the Quest 2's low-resolution black-and-white passthrough<ref name="uploadvr1" />, reviewers noted that the Quest 3S's passthrough quality, while usable and beneficial, appeared grainier, noisier, and less sharp compared to the Quest 3's passthrough view, likely exacerbated by the lower-resolution display and Fresnel optics<ref name="roadtoVR" /><ref name="wired" />. It allows users to see their environment for setup, finding controllers, or brief interactions, but reading fine text on a phone or computer screen through passthrough remains difficult<ref name="roadtoVR" /><ref name="wired" />. The headset supports automatic room scanning and boundary setup<ref name="tomsguide" /><ref name="pcgamer" />.
| | Full range support: |
| | * 72Hz: Default mode |
| | * 90Hz: Standard VR |
| | * 120Hz: High refresh mode |
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| === Battery === | | === Visual Quality === |
| The Quest 3S contains a 4324 [[mAh]] battery<ref name="pcmag" /><ref name="vr-compare" />. Meta rates the average battery life at approximately 2.5 hours of general use, slightly longer than the Quest 3's 2.2-hour rating<ref name="uploadvr1" /><ref name="pcmag" />. Real-world testing by reviewers typically found battery life to be around 2 hours or slightly less, especially during intensive gaming or mixed reality use<ref name="ign" /><ref name="guardian" /><ref name="tomsguide" />. The headset charges via [[USB-C]], with a full charge taking approximately 1.8 hours (110 minutes)<ref name="guardian" />. Due to the lack of pogo pins found on the Quest 3, the Quest 3S is not compatible with the original Quest 3 Charging Dock, though Meta released a separate "Compact Charging Dock" for the 3S<ref name="uploadvr1" /><ref name="roadtoVR" />.
| | Trade-offs versus Quest 3: |
| | * Lower resolution (same as Quest 2) |
| | * Narrower field of view |
| | * Fresnel artifacts visible |
| | * Adequate for most content |
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| == Software == | | == Optical System == |
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| === Operating System === | | === Fresnel Lenses === |
| The Quest 3S runs on [[Horizon OS]], Meta's proprietary operating system based on [[Android]]<ref name="guardian" /><ref name="vr-compare" />. It provides the interface for launching games and apps, managing settings, and accessing system features<ref name="wired" />. Horizon OS supports features like multi-window multitasking, allowing users to run multiple 2D apps (like browsers or media players) simultaneously in floating windows<ref name="roadtoVR" /><ref name="guardian" />. It also includes features for setting up play boundaries (Guardian) and managing user accounts<ref name="guardian" />. While acknowledged as the most feature-rich OS for standalone VR headsets, Horizon OS has faced criticism for perceived clunkiness, occasional bugs, and usability issues<ref name="roadtoVR" /><ref name="mixed-news" />. System software updates are released regularly by Meta, adding features and refinements<ref name="techradar" />. Security updates are planned until at least October 2029<ref name="guardian" />.
| | Inherited from Quest 2 design: |
| | * Single-element Fresnel |
| | * Cost-effective manufacturing |
| | * Some god rays in high-contrast |
| | * Larger form factor than pancake |
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| === Content Library === | | === Field of View === |
| The Quest 3S has access to the full [[Meta Quest Store]], which contains hundreds of VR games, mixed reality applications, fitness programs, social experiences, entertainment apps, and productivity tools<ref name="tomsguide" /><ref name="ign" />. Because it shares the same processor as the Quest 3, it can run all titles available on the platform, including graphically demanding games and newer releases optimized for or exclusive to the Quest 3 generation hardware, such as ''[[Batman: Arkham Shadow]]'', ''[[Asgard's Wrath 2]]'', and ''[[Assassin's Creed Nexus VR]]''<ref name="roadtoVR" /><ref name="guardian" /><ref name="ign" />. Popular longstanding titles like ''[[Beat Saber]]'', ''[[Superhot VR]]'', and ''[[Resident Evil 4 VR]]'' are also available<ref name="guardian" /><ref name="tomsguide" />.
| | Improved over Quest 2: |
| | * '''Horizontal''': 96° (vs Quest 2's ~89°) |
| | * '''Vertical''': ~90° |
| | * Better than Quest 2, less than Quest 3 |
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| The headset also supports [[PC VR]] gaming when connected to a compatible gaming PC<ref name="guardian" /><ref name="pcgamer" />. This can be done via a wired connection using a [[USB-C]] [[Link Cable]] or wirelessly over [[Wi-Fi]] using [[Air Link]] or third-party apps like [[Virtual Desktop]]<ref name="guardian" /><ref name="pcgamer" />. This grants access to PC VR platforms like [[SteamVR]] and their respective libraries, including titles like ''[[Half-Life: Alyx]]''<ref name="roadtoVR" /><ref name="ign" />.
| | === IPD Adjustment === |
| | Same as Quest 2: |
| | * 58mm, 63mm, 68mm fixed positions |
| | * Physical slider |
| | * No continuous adjustment |
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| | == Processing Power == |
| | |
| | === Snapdragon XR2 Gen 2 === |
| | Same chip as Quest 3: |
| | * '''CPU''': Octa-core Kryo |
| | * '''GPU''': Adreno 740 |
| | * '''Performance''': 2× GPU improvement over XR2 Gen 1 |
| | * Full Quest 3 software compatibility |
| | |
| | === Memory === |
| | * '''RAM''': 8GB LPDDR5 (same as Quest 3) |
| | * '''Storage''': 128GB or 256GB |
| | |
| | === Performance Parity === |
| | Quest 3S runs: |
| | * Same games as Quest 3 |
| | * Same graphical settings |
| | * Full MR capabilities |
| | * Complete software library |
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| | == Mixed Reality == |
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| | === Full-Color Passthrough === |
| | Quest 3's passthrough system: |
| | * High-resolution color cameras |
| | * Depth sensing |
| | * Environmental understanding |
| | * Real-world integration |
| | |
| | === MR Capabilities === |
| | Same as Quest 3: |
| | * Room scanning |
| | * Surface detection |
| | * Object recognition |
| | * AR overlays |
| | |
| | === MR Applications === |
| | Compatible with all Quest 3 MR content: |
| | * Mixed reality games |
| | * AR productivity apps |
| | * Spatial computing features |
| | |
| | == Tracking System == |
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| | === Inside-Out Tracking === |
| | Camera-based tracking: |
| | * 6DoF head tracking |
| | * 6DoF controller tracking |
| | * Room-scale capability |
| | * No external sensors |
| | |
| | === Hand Tracking === |
| | Full hand recognition: |
| | * Articulated hand model |
| | * Gesture interaction |
| | * Controller-free experiences |
| | * Same as Quest 3 |
| | |
| | == Controllers == |
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| | === Touch Plus Controllers === |
| | Same controllers as Quest 3: |
| | * 6DoF tracking |
| | * TruTouch haptics |
| | * Thumbstick and buttons |
| | * AA battery power |
| | |
| | === Controller Features === |
| | * Improved haptics over Quest 2 controllers |
| | * Direct Touch (no rings) |
| | * Comfortable ergonomics |
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| | == Audio System == |
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| | === Integrated Speakers === |
| | Built-in spatial audio: |
| | * Positioned near ears |
| | * Adequate quality |
| | * Environmental awareness |
| | |
| | === 3.5mm Jack === |
| | Standard audio output for headphones |
| | |
| | == Battery and Power == |
| | |
| | === Internal Battery === |
| | * Runtime: ~2.2 hours |
| | * USB-C charging |
| | * Similar to Quest 3 |
| | |
| | === Charging === |
| | * Standard USB-C |
| | * Charging dock compatible |
| | |
| | == Connectivity == |
| | |
| | === Wi-Fi 6E === |
| | Latest wireless standard: |
| | * High-bandwidth Air Link |
| | * Low-latency streaming |
| | * Improved over Quest 2's Wi-Fi 6 |
| | |
| | === PC VR === |
| | Full PCVR support: |
| | * Quest Link (wired) |
| | * Air Link (wireless) |
| | * SteamVR compatible |
| | |
| | == Software Platform == |
| | |
| | === Quest Store === |
| | Complete library access: |
| | * All Quest 2 games |
| | * All Quest 3 games |
| | * MR applications |
| | * Social experiences |
| | |
| | === Software Parity === |
| | Same software as Quest 3: |
| | * Identical app compatibility |
| | * Same features and updates |
| | * Full MR software support |
| | |
| | == Value Proposition == |
| | |
| | === Quest 3 Features at Quest 2 Price === |
| | What you get at $299: |
| | * XR2 Gen 2 processor |
| | * Full-color passthrough |
| | * Mixed reality capabilities |
| | * Complete software library |
| | * Wi-Fi 6E connectivity |
| | |
| | === What You Give Up === |
| | Versus Quest 3 ($499): |
| | * Lower resolution displays |
| | * Fresnel vs. pancake lenses |
| | * Narrower field of view |
| | * Larger form factor |
| | |
| | == Comparison == |
|
| |
|
| == Specifications ==
| |
| {| class="wikitable" | | {| class="wikitable" |
| |+ Meta Quest 3S vs Meta Quest 3 Specifications Comparison<ref name="uploadvr1" /><ref name="pcmag" /><ref name="vr-compare" />
| |
| ! Feature !! Meta Quest 3S !! Meta Quest 3
| |
| |- | | |- |
| | '''Processor''' || [[Qualcomm]] [[Snapdragon XR2 Gen 2]] || Qualcomm Snapdragon XR2 Gen 2 | | ! Feature !! Quest 3S !! Quest 3 !! Quest 2 |
| | |- |
| | | Price || $299 || $499 || Discontinued |
| | |- |
| | | Processor || XR2 Gen 2 || XR2 Gen 2 || XR2 Gen 1 |
| | |- |
| | | Resolution/eye || 1832×1920 || 2064×2208 || 1832×1920 |
| | |- |
| | | Lenses || Fresnel || Pancake || Fresnel |
| |- | | |- |
| | '''RAM''' || 8GB || 8GB | | | Passthrough || Full color || Full color || Grayscale |
| |- | | |- |
| | '''Storage''' || 128GB / 256GB || 512GB | | | FOV || 96° || 110° || ~89° |
| |- | | |- |
| | '''Display Type''' || Single Fast switch [[LCD]] || Dual LCD | | | MR Capable || Yes || Yes || Limited |
| | |} |
| | |
| | == Technical Specifications Summary == |
| | |
| | {| class="wikitable" |
| |- | | |- |
| | '''Resolution (per eye)''' || 1832 x 1920 || 2064 x 2208
| | ! Specification !! Details |
| |- | | |- |
| | '''Refresh Rate''' || Up to 120 [[Hz]] || Up to 120 Hz | | | Display || Dual LCD, 1832 × 1920 per eye |
| |- | | |- |
| | '''Lens Type''' || [[Fresnel]] || [[Pancake]] | | | Lenses || Fresnel |
| |- | | |- |
| | '''Field of View''' || ~96° × 90° || ~110° × 96° | | | FOV || 96° horizontal |
| |- | | |- |
| | '''IPD Adjustment''' || 3 fixed positions (58, 63, 68mm) || Continuous slider (53-75mm) | | | Refresh Rate || 72/90/120Hz |
| |- | | |- |
| | '''Passthrough''' || Full-color stereo (18 PPD) || Full-color stereo (18 PPD) | | | Processor || Snapdragon XR2 Gen 2 |
| |- | | |- |
| | '''Depth Sensor''' || No (Uses IR Illuminators) || Yes | | | Memory || 8GB LPDDR5 |
| |- | | |- |
| | '''Weight (with strap)''' || 514g || 515g | | | Storage || 128GB / 256GB |
| |- | | |- |
| | '''Audio Jack (3.5mm)''' || No || Yes | | | Passthrough || Full-color stereo + depth |
| |- | | |- |
| | '''Battery Capacity''' || 4324 [[mAh]] || 5060 mAh | | | Hand Tracking || Yes |
| |- | | |- |
| | '''Rated Battery Life''' || ~2.5 hours || ~2.2 hours | | | Battery || ~2.2 hours |
| |- | | |- |
| | '''Controllers''' || [[Touch Plus]] (Ringless) || Touch Plus (Ringless) | | | Weight || ~514g |
| |- | | |- |
| | '''Price (USD)''' || $299 (128GB) / $399 (256GB) || $499 (512GB) | | | Price || $299.99 / $399.99 |
| |} | | |} |
|
| |
|
| == Reception == | | == See Also == |
| The Meta Quest 3S received generally positive reviews, primarily praised for its strong value proposition and performance capabilities at its $299 starting price<ref name="roadtoVR" /><ref name="guardian" /><ref name="tomsguide" />. It was widely regarded as the best entry-level VR headset available and a worthy successor to the Quest 2's market position, making modern standalone VR and mixed reality more accessible<ref name="guardian" /><ref name="tomsguide" /><ref name="verge" />. The inclusion of the powerful Snapdragon XR2 Gen 2 chip, identical to the Quest 3's, was highlighted as a major strength, ensuring compatibility with the latest Quest games and smooth performance<ref name="guardian" /><ref name="tomsguide" /><ref name="pcgamer" />. The addition of full-color passthrough was seen as a significant upgrade over the Quest 2, enhancing usability and enabling mixed reality experiences, even if the quality wasn't as high as the Quest 3's<ref name="pcmag" /><ref name="guardian" /><ref name="tomsguide" />. The improved low-light hand tracking due to IR illuminators was also noted as a positive<ref name="roadtoVR" /><ref name="uploadvr2" />.
| | * [[Meta Platforms]] |
| | | * [[Meta Quest 2]] |
| However, the primary criticisms centered on the compromises made to achieve the lower price, particularly the reuse of the Quest 2's display and Fresnel lens system<ref name="roadtoVR" /><ref name="pcmag" /><ref name="techradar" />. Reviewers consistently pointed out the lower resolution, narrower field of view, smaller sweet spot, and increased edge blurriness compared to the Quest 3's pancake lenses, which impacted visual clarity, especially for reading text or watching media<ref name="roadtoVR" /><ref name="techradar" /><ref name="mixed-news" />. The limited 3-step IPD adjustment was also criticized as potentially problematic for users whose IPD didn't align well with the presets<ref name="techradar" /><ref name="mixed-news" />. Other drawbacks mentioned included the basic comfort of the default headstrap (requiring an accessory purchase for many users)<ref name="guardian" /><ref name="mixed-news" />, the omission of the 3.5mm headphone jack<ref name="uploadvr1" /><ref name="pcgamer" />, the relatively short battery life<ref name="wired" /><ref name="tomsguide" />, and the ongoing usability critiques of Horizon OS<ref name="roadtoVR" /><ref name="mixed-news" />.
| | * [[Meta Quest 3]] |
| | | * [[Standalone VR]] |
| Overall, the Quest 3S was recommended as an excellent choice for VR newcomers or budget-conscious buyers wanting access to the Quest ecosystem<ref name="tomsguide" /><ref name="wired" /><ref name="verge" />. For users prioritizing the best visual quality, wider field of view, and comfort features, or those upgrading from a Quest 2 seeking a more significant leap, the Meta Quest 3 was frequently recommended as worth the additional cost<ref name="pcmag" /><ref name="techradar" /><ref name="pcgamer" />. The 256GB Quest 3S model at $399 was sometimes seen as poor value compared to the $499 Quest 3 (which offered 512GB storage alongside better optics)<ref name="pcgamer" /><ref name="mixed-news" />.
| | * [[Mixed Reality]] |
| | | * [[Snapdragon XR2 Gen 2]] |
| ==Images==
| |
| <gallery mode="packed">
| |
| File:meta quest s310.jpg
| |
| File:meta quest s311.jpg
| |
| File:meta quest s312.jpg
| |
| File:meta quest s313.jpg
| |
| File:meta quest s314.jpg
| |
| File:meta quest s315.jpg
| |
| File:meta quest s316.jpg
| |
| File:meta quest s31.jpg
| |
| File:meta quest s37.png
| |
| File:meta quest s36.jpeg
| |
| File:meta quest s35.png
| |
| File:meta quest s34.png
| |
| File:meta quest s33.png
| |
| File:meta quest s32.png
| |
| </gallery>
| |
| | |
|
| |
|
| == References == | | == References == |
| <references>
| | {{Reflist}} |
| <ref name="uploadvr1">{{cite web |url=https://www.uploadvr.com/meta-quest-3s-officially-announced/ |title=Quest 3S Is Official: XR2 Gen 2 Chipset, Mixed Reality And Fresnel Lenses For $300 |last=Heaney |first=David |date=September 25, 2024 |website=UploadVR |accessdate=May 4, 2025}}</ref>
| |
| <ref name="roadtoVR">{{cite web |url=https://www.roadtovr.com/meta-quest-3s-review-value-that-cant-be-beat/ |title=Quest 3S Review – Value That Can't Be Beat, With the Same Rough Edges as Its Siblings |last=Lang |first=Ben |date=October 17, 2024 |website=Road to VR |accessdate=May 4, 2025}}</ref>
| |
| <ref name="guardian">{{cite web |url=https://www.theguardian.com/technology/2024/nov/25/meta-quest-3s-review-the-best-bang-for-your-buck-in-vr |title=Meta Quest 3S review: the best bang for your buck in VR |last=Gibbs |first=Samuel |date=November 25, 2024 |website=The Guardian |accessdate=May 4, 2025}}</ref>
| |
| <ref name="vr-compare">{{cite web |url=https://vr-compare.com/headset/metaquest3s |title=Meta Quest 3S Specs |website=VR Compare |accessdate=May 4, 2025}}</ref>
| |
| <ref name="pcmag">{{cite web |url=https://www.pcmag.com/comparisons/meta-quest-3-vs-meta-quest-3s-whats-the-difference |title=Meta Quest 3 vs. Meta Quest 3S: What's the Difference? |last=Greenwald |first=Will |date=November 21, 2024 |website=PCMag |accessdate=May 4, 2025}}</ref>
| |
| <ref name="pcgamer">{{cite web |url=https://www.pcgamer.com/hardware/vr-hardware/meta-quest-3s-review/ |title=Meta Quest 3S review |last=Ridley |first=Jacob |date=November 14, 2024 |website=PC Gamer |accessdate=May 4, 2025}}</ref>
| |
| <ref name="meta">{{cite web |url=https://www.meta.com/quest/quest-3s/ |title=Meta Quest 3S |website=Meta |accessdate=May 4, 2025}}</ref>
| |
| <references />
| |
|
| |
|
| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]] | | [[Category:VR Headsets]] |
| [[Category:Virtual Reality Headsets]] | | [[Category:Head-mounted displays]] |
| [[Category:Meta Products]] | | [[Category:Standalone VR]] |
| [[Category:Standalone VR Headsets]] | | [[Category:Mixed Reality]] |
| | [[Category:Meta]] |
| | [[Category:2020s VR]] |