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HP Reverb G2: Difference between revisions

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Improving page with detailed specifications, history, features, and references
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|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR
|Subtype = [[PC VR]]
|Platform = [[PC]], [[Windows Mixed Reality]], [[SteamVR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Creator = [[HP]], [[Valve]], [[Microsoft]]
|Developer = [[HP]], [[Valve]], [[Microsoft]]
|Announced = 2020
|Manufacturer = [[HP]]
|Release = 2020
|Release Date = November 2020
|Price = $599
|Price = $599 USD
|Website = https://www.hp.com
|Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
|OS = Windows 10/11
|Predecessor = [[HP Reverb G1]]
|CPU = Intel i5 / AMD Ryzen 5+
|Display = 2.89" LCD
|GPU = NVIDIA GTX 1080 / AMD RX 5700+
|Resolution = 2160×2160 per eye (4320×2160 combined)
|Storage =
|Refresh Rate = 90 Hz
|RAM Req = 8 GB+
|Field of View = 114°
|Display = 2 x 2.89" LCD
|PPD = ~24 PPD
|Resolution = 4320 x 2160 (2160 x 2160 per eye)
|IPD Range = Mechanical adjustment
|Refresh = 90 Hz
|Ocularity = Binocular
|Brightness =
|Optics = Fresnel (Valve-designed)
|FOV = 114°
|Tracking = Inside-out 6DoF (4 cameras)
|PPD =
|Eye Tracking = No
|Lenses = Valve-designed
|Hand Tracking = No
|IPD = Mechanical adjustment
|Controllers = Windows Mixed Reality controllers (6DoF)
|Eye Tracking =
|Audio = Valve Index off-ear speakers
|Hand Tracking =
|Microphone = Dual
|Tracking = 6DoF (inside-out, 4 cameras)
|Connectivity = DisplayPort, USB 3.0
|Spatial Mapping =
|Cable Length = 6m (19.69 ft)
|Speakers = Valve-designed spatial audio
|Weight = ~498g (without cable)
|Microphone = Yes
|Audio Jack =
|Connectivity = DisplayPort, USB-C
|Ports = DisplayPort, USB-C
|Battery =
|Weight = 454g (1 lb)
|Cable Length = 6 meters
|Materials = Magnetic fabric face cushion
|Colors = Black
|Sensors = 4 tracking cameras
|Input = WMR Controllers (6DoF)
}}
}}


The '''HP Reverb G2''' is a [[virtual reality]] [[head-mounted display]] developed by [[HP]] in collaboration with [[Valve]] and [[Microsoft]]. Released in 2020, the Reverb G2 features industry-leading resolution at 2160 x 2160 per eye with full RGB subpixel stripe technology, Valve-designed lenses and spatial audio speakers, and compatibility with both Windows Mixed Reality and SteamVR. The headset offers one of the highest resolution displays in consumer VR at an accessible $599 price point.<ref name="uploadvr">{{cite web|url=https://www.uploadvr.com/new-hp-reverb-g2-specs/|title=HP's Next-Gen Reverb G2 Specifications And Price Revealed|publisher=UploadVR}}</ref>
The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.


== History and Development ==
== History and Development ==


=== Triple Collaboration ===
HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref>
The Reverb G2 was developed through collaboration between:
* '''HP:''' Hardware design and manufacturing
* '''Valve:''' Lenses and audio system
* '''Microsoft:''' Windows Mixed Reality platform


=== 2020 Release ===
The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]].
Released in 2020 as a successor to the HP Reverb G1, with significantly improved optics, audio, and comfort.


== Design and Hardware ==
== Design and Hardware ==


=== Display System ===
=== Display ===
* '''Panel Size:''' 2 x 2.89 inches
* '''Resolution:''' 4320 x 2160 total (2160 x 2160 per eye)
* '''Display Type:''' LCD with full RGB subpixel stripe
* '''Refresh Rate:''' 90 Hz
* '''Panel Quality:''' Mura-free LCD


=== Field of View ===
The Reverb G2 features best-in-class resolution:
114-degree field of view.


=== Lenses ===
* Dual 2.89-inch LCD panels
Industry-leading lenses designed by Valve, providing exceptional clarity.
* '''2160×2160 resolution per eye''' (4320×2160 combined)
* Full RGB subpixel stripe technology
* 90 Hz refresh rate
* 114° field of view
* ~24 pixels per degree
* Effectively eliminates screen door effect
* Superior text readability


=== Physical Design ===
=== Optics ===
* '''Weight:''' 454g (1 lb) without cable
* '''Cable:''' 6 meters
* '''Face Cushion:''' Magnetic replaceable fabric
* '''IPD:''' Mechanical adjustment


== Tracking ==
Valve-designed lens system:


=== Inside-Out Tracking ===
* Fresnel lenses designed by Valve
* 4 built-in cameras
* Same optical expertise as [[Valve Index]]
* 6DoF head tracking
* Wide sweet spot
* No external sensors required
* Reduced god rays compared to competitors


=== Controller Tracking ===
=== Audio ===
Windows Mixed Reality controllers connect via Bluetooth with 6DoF tracking.


== Audio ==
Premium audio from Valve:


=== Valve-Designed Speakers ===
* '''Valve Index-style off-ear speakers'''
* High-quality spatial audio
* 10mm offset from ears for comfort
* Off-ear design similar to Valve Index
* No pressure on ears during extended sessions
* Immersive 3D sound
* Powerful spatial audio
* No headphones required
* No headphones required
* Open-back design for ambient awareness


== Controllers ==
=== Tracking ===
 
First WMR headset with 4-camera tracking:
 
* 4 cameras (2 front, 2 side-facing)
* 6 Degrees of Freedom
* Inside-out tracking—no base stations
* Improved arm tracking coverage vs 2-camera WMR
* Internal IMU sensors
 
=== Controllers ===
 
Redesigned Windows Mixed Reality controllers:


=== Windows Mixed Reality Controllers ===
* 6DoF tracking
* 6DoF tracking
* Bluetooth connection
* Bluetooth connection to headset
* Thumbsticks, triggers, buttons
* Smaller, more ergonomic design than previous WMR controllers
* Haptic feedback
* Backwards compatible with other WMR headsets
* Sold separately for older WMR headset upgrades


== Platform Compatibility ==
=== Build and Comfort ===


=== Windows Mixed Reality ===
* ~498g weight (without cable)
Native support for Microsoft's WMR platform.
* Mechanical IPD adjustment
* Replaceable magnetic fabric face cushions
* Velcro adjustment system
* 6m (19.69 ft) cable—thinner and lighter than predecessor
* Single cable design (DisplayPort + USB 3.0 combined)


=== SteamVR ===
== Compatibility ==
Full compatibility with SteamVR games and applications.


== System Requirements ==
=== Platforms ===


{| class="wikitable"
* '''Windows Mixed Reality:''' Native support
|-
* '''SteamVR:''' Full compatibility
! Component !! Consumer !! Professional
* Developed with Microsoft and Valve collaboration
|-
 
| GPU || NVIDIA GTX 1080 / AMD RX 5700 || NVIDIA Quadro P5200 / AMD Pro WX 8200
=== System Requirements ===
|-
 
| CPU || Intel i5 / AMD Ryzen 5+ || Intel Xeon E3-1240 v5+
* '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700
|-
* '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
| RAM || 8 GB+ || 8 GB+
* '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
|-
* '''OS:''' Windows 10 May 2019 Update or later
| OS || Windows 10 (May 2019+) || Windows 10/11
* '''Ports:''' DisplayPort 1.3, USB 3.0
|}


== Specifications ==
== Specifications ==
Line 130: Line 124:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 2 x 2.89" LCD
| Resolution || 2160×2160 per eye (4320×2160 combined)
|-
| Resolution || 2160 x 2160 per eye (4320 x 2160 total)
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90 Hz
Line 138: Line 130:
| Field of View || 114°
| Field of View || 114°
|-
|-
| Lenses || Valve-designed
| Tracking || Inside-out 6DoF (4 cameras)
|-
|-
| Audio || Valve-designed spatial speakers
| Audio || Valve off-ear speakers
|-
|-
| Tracking || 4 cameras (inside-out 6DoF)
| Cable || 6m DisplayPort + USB 3.0
|-
|-
| IPD || Mechanical adjustment
| Weight || ~498g
|-
|-
| Weight || 454g (without cable)
| Price || $599 USD
|-
| Cable || 6 meters
|-
| Price || $599
|}
|}


== Variants ==
== Reception ==
 
'''Praise:'''
* Industry-leading resolution (2160×2160 per eye)
* Screen door effect virtually eliminated
* Excellent clarity for text and simulations
* Valve-designed lenses and audio
* Comfortable off-ear speakers
* 4-camera tracking improvement over 2-camera WMR
* $599 price point below Valve Index
* Full SteamVR and WMR compatibility
* Thinner, lighter cable
* Good value for resolution
 
'''Criticism:'''
* WMR controller tracking still limited compared to Lighthouse
* 90 Hz only (Index offers 144 Hz)
* Some tracking dead zones for controllers
* LCD displays (not OLED—less contrast)
* Cable tethered (no wireless option)
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref>


=== HP Reverb G2 Omnicept Edition ===
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref>
Enterprise version with eye tracking and additional sensors.


== See Also ==
== See Also ==
* [[HP]]
* [[HP Reverb G1]]
* [[Valve Index]]
* [[Valve Index]]
* [[Meta Quest 2]]
* [[Samsung Odyssey+]]
* [[Windows Mixed Reality]]
* [[Windows Mixed Reality]]
* [[SteamVR]]
* [[PC VR]]


== References ==
== References ==
{{Reflist}}
{{reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Virtual Reality Devices]]
[[Category:Head-mounted displays]]
[[Category:PC VR Headsets]]
[[Category:PC VR]]
[[Category:Windows Mixed Reality]]
[[Category:Windows Mixed Reality]]
[[Category:SteamVR]]
[[Category:HP]]
[[Category:HP]]
[[Category:2020s VR]]
[[Category:2020 in technology]]

Revision as of 22:24, 7 January 2026

HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform Windows Mixed Reality, SteamVR
Developer HP, Valve, Microsoft
Manufacturer HP
Release Date November 2020
Price $599 USD
Website https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
Predecessor HP Reverb G1
System
Storage
Display
Display 2× 2.89" LCD
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Image
Field of View 114°
Optics
Optics Fresnel (Valve-designed)
Ocularity Binocular
IPD Range Mechanical adjustment
Tracking
Tracking Inside-out 6DoF (4 cameras)
Eye Tracking No
Hand Tracking No
Audio
Audio Valve Index off-ear speakers
Microphone Dual
Connectivity
Connectivity DisplayPort, USB 3.0
Device
Weight ~498g (without cable)
Cable Length 6m (19.69 ft)


The HP Reverb G2 is a PC VR head-mounted display developed in collaboration between HP, Valve, and Microsoft, released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both Windows Mixed Reality and SteamVR, the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.

History and Development

HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the Valve Index), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.[1]

The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 Valve Index but above consumer headsets like the Oculus Rift S.

Design and Hardware

Display

The Reverb G2 features best-in-class resolution:

  • Dual 2.89-inch LCD panels
  • 2160×2160 resolution per eye (4320×2160 combined)
  • Full RGB subpixel stripe technology
  • 90 Hz refresh rate
  • 114° field of view
  • ~24 pixels per degree
  • Effectively eliminates screen door effect
  • Superior text readability

Optics

Valve-designed lens system:

  • Fresnel lenses designed by Valve
  • Same optical expertise as Valve Index
  • Wide sweet spot
  • Reduced god rays compared to competitors

Audio

Premium audio from Valve:

  • Valve Index-style off-ear speakers
  • 10mm offset from ears for comfort
  • No pressure on ears during extended sessions
  • Powerful spatial audio
  • No headphones required
  • Open-back design for ambient awareness

Tracking

First WMR headset with 4-camera tracking:

  • 4 cameras (2 front, 2 side-facing)
  • 6 Degrees of Freedom
  • Inside-out tracking—no base stations
  • Improved arm tracking coverage vs 2-camera WMR
  • Internal IMU sensors

Controllers

Redesigned Windows Mixed Reality controllers:

  • 6DoF tracking
  • Bluetooth connection to headset
  • Smaller, more ergonomic design than previous WMR controllers
  • Backwards compatible with other WMR headsets
  • Sold separately for older WMR headset upgrades

Build and Comfort

  • ~498g weight (without cable)
  • Mechanical IPD adjustment
  • Replaceable magnetic fabric face cushions
  • Velcro adjustment system
  • 6m (19.69 ft) cable—thinner and lighter than predecessor
  • Single cable design (DisplayPort + USB 3.0 combined)

Compatibility

Platforms

  • Windows Mixed Reality: Native support
  • SteamVR: Full compatibility
  • Developed with Microsoft and Valve collaboration

System Requirements

  • GPU (Consumer): NVIDIA GTX 1080 or AMD RX 5700
  • GPU (Professional): NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
  • CPU: Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
  • OS: Windows 10 May 2019 Update or later
  • Ports: DisplayPort 1.3, USB 3.0

Specifications

Specification Details
Resolution 2160×2160 per eye (4320×2160 combined)
Refresh Rate 90 Hz
Field of View 114°
Tracking Inside-out 6DoF (4 cameras)
Audio Valve off-ear speakers
Cable 6m DisplayPort + USB 3.0
Weight ~498g
Price $599 USD

Reception

Praise:

  • Industry-leading resolution (2160×2160 per eye)
  • Screen door effect virtually eliminated
  • Excellent clarity for text and simulations
  • Valve-designed lenses and audio
  • Comfortable off-ear speakers
  • 4-camera tracking improvement over 2-camera WMR
  • $599 price point below Valve Index
  • Full SteamVR and WMR compatibility
  • Thinner, lighter cable
  • Good value for resolution

Criticism:

  • WMR controller tracking still limited compared to Lighthouse
  • 90 Hz only (Index offers 144 Hz)
  • Some tracking dead zones for controllers
  • LCD displays (not OLED—less contrast)
  • Cable tethered (no wireless option)
  • Fresnel lens god rays in dark scenes[2]

[3]

See Also

References