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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:Varjo xr-31.png|350px]] | | |image = |
| |VR/AR = [[Mixed Reality]], [[Virtual Reality]] | | |VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[PC-Powered VR]] | | |Subtype = Enterprise PC MR |
| |Platform = [[SteamVR]], [[OpenXR]] | | |Platform = [[PC]] |
| |Creator = | | |Creator = [[Varjo]] |
| |Developer = [[Varjo]]
| | |Announced = 2020 |
| |Manufacturer = [[Varjo]]
| | |Release = 2020 |
| |Announcement Date = December 1, 2020 | | |Price = $6,495 + $1,495/year subscription |
| |Release Date = December 2020 | |
| |Price = $5,495 + $1,495/year subscription | |
| |Website = https://varjo.com | | |Website = https://varjo.com |
| |Versions = XR-3, XR-3 Focal Edition | | |OS = Windows |
| |Requires = High-end PC | | |CPU = Host PC dependent |
| |Predecessor = [[Varjo XR-1 (Developer Edition)]] | | |GPU = Host PC dependent (high-end required) |
| |Successor = [[Varjo XR-4]]
| | |Storage = |
| |Operating System = Windows 10/11 (64-bit)
| | |RAM = |
| |Chipset =
| | |Display = Dual Bionic Display |
| |CPU =
| | |Resolution = 2880 x 2720 per eye |
| |GPU =
| | |Refresh = 90 Hz |
| |HPU =
| | |Brightness = |
| |Storage = | | |PPD = 70+ PPD |
| |Memory = | | |FOV = 115° |
| |SD Card Slot = No | | |Lenses = Non-Fresnel (crystal clear) |
| |Display = uOLED (focus) + LCD (peripheral)
| | |IPD = Automatic adjustment |
| |Subpixel Layout = RGB
| | |Eye Tracking = Yes (200 Hz, <1° accuracy) |
| |Peak Brightness = 150 nits
| | |Hand Tracking = Yes (Ultraleap integrated) |
| |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | | |Tracking = 6DoF (inside-out beta), SteamVR |
| |Refresh Rate = 90 Hz | | |Spatial Mapping = Yes (LiDAR depth) |
| |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | | |Speakers = |
| |Persistence = Low persistence | | |Microphone = |
| |Precision = Sub-pixel precision
| | |Audio Jack = |
| |Field of View = 115°
| | |Connectivity = DisplayPort, USB |
| |Horizontal FoV = 115°
| | |Ports = DisplayPort, USB |
| |Vertical FoV = N/A
| | |Battery = |
| |Visible FoV = 115°
| | |Weight = |
| |Rendered FoV = 115°
| | |Materials = |
| |Binocular Overlap = less than 85%
| | |Colors = |
| |Average Pixel Density = N/A
| | |Sensors = 12MP passthrough cameras, LiDAR |
| |Peak Pixel Density = 70+ PPD
| | |Input = SteamVR controllers, hand tracking |
| |Foveated Rendering = Yes (dynamic) | |
| |Optics = Aspheric lenses
| |
| |Ocularity = Binocular
| |
| |IPD Range = 58-73mm (automatic adjustment) | |
| |Adjustable Diopter = No | |
| |Passthrough = Yes (12MP RGB cameras + LiDAR)
| |
| |Tracking = SteamVR 2.0, Inside-out (beta)
| |
| |Tracking Frequency = 1000 Hz
| |
| |Base Stations = Optional
| |
| |Eye Tracking = Yes (200Hz) | |
| |Face Tracking =
| |
| |Hand Tracking = Yes (Ultraleap Gemini) | |
| |Body Tracking = | |
| |Rotational Tracking = 6DOF
| |
| |Positional Tracking = 6DOF
| |
| |Update Rate = 1000 Hz
| |
| |Tracking Volume = Up to 10m × 10m
| |
| |Play Space = Room-scale
| |
| |Latency = less than 20ms (VR), less than 20ms (passthrough) | |
| |Audio = Off-ear speakers (37mm drivers) | |
| |Microphone = Yes | |
| |3.5mm Audio Jack = Yes | |
| |Camera = 2× 12MP RGB, 2× LiDAR depth sensors
| |
| |Connectivity = DisplayPort 1.4, USB-C 3.0 | |
| |Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | |
| |Wired Video = DisplayPort 1.4
| |
| |Wireless Video =
| |
| |WiFi =
| |
| |Bluetooth =
| |
| |Power = External power adapter
| |
| |Battery Capacity = | |
| |Battery Life =
| |
| |Charge Time =
| |
| |Dimensions =
| |
| |Weight = 594g (headset only) | |
| |Material = Magnesium alloy, plastic
| |
| |Headstrap = 3-point precision fit headband
| |
| |Haptics = No | |
| |Color = Black | |
| |Sensors = 200Hz eye tracking, IMU, depth sensors | |
| |Input = Compatible with SteamVR controllers | |
| |Compliance = CE, FCC, TAA-compliant option
| |
| |Size =
| |
| |Cable Length = 5 meters
| |
| }} | | }} |
| The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" />
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| ==History==
| | The '''Varjo XR-3''' is a professional-grade [[mixed reality]] [[head-mounted display]] developed by [[Varjo]], a Finnish company specializing in human-eye resolution XR headsets. Released in 2020, the XR-3 delivers over 70 pixels per degree (PPD) with a 115-degree field of view, photorealistic color passthrough via 12-megapixel cameras, and LiDAR-powered depth sensing for real-time occlusion. The XR-3 targets enterprise applications including training, simulation, design visualization, and research, with deployment options for high-security environments.<ref name="varjo">{{cite web|url=https://varjo.com/products/varjo-xr-3|title=Varjo XR-3 - The First True Mixed Reality Headset|publisher=Varjo}}</ref> |
| The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" /> | |
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| Key innovations included:
| | == History and Development == |
| * Industry's first VR headset with integrated LiDAR
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| * Highest resolution passthrough cameras in mixed reality
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| * Real-time depth-based occlusion
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| * Seamless VR/AR switching capability
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| ==Technical Specifications== | | === Varjo Background === |
| | Varjo (Finnish for "shadow") was founded with the mission to create professional VR/XR headsets with human-eye resolution, targeting enterprise and research applications. |
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| ===Mixed Reality System=== | | === XR-3 Launch === |
| The XR-3's passthrough system represents a significant advancement: | | The XR-3 launched in 2020 as Varjo's flagship mixed reality headset, building on their previous VR and XR headsets with improved specifications and features. |
| * '''RGB Cameras''': Dual 12-megapixel sensors
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| * '''Frame Rate''': 90 fps video passthrough
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| * '''Latency''': Sub-20ms glass-to-glass
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| * '''Field of View''': Matches 115° display FOV
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| * '''Color Accuracy''': 94% sRGB in passthrough mode
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| ===LiDAR Depth Sensing=== | | === Market Position === |
| First-of-its-kind integration in VR/AR:
| | Priced at $6,495 plus annual subscription, the XR-3 targets professional applications requiring the highest fidelity VR and AR experiences. |
| * '''Technology''': Time-of-flight LiDAR sensors
| |
| * '''Range''': 0.5m to 5m depth sensing
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| * '''Resolution''': 640×480 depth map
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| * '''Frame Rate''': 30 fps depth updates
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| * '''Accuracy''': ±5mm at 1m distance
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| ===Display Technology=== | | == Design and Hardware == |
| Identical to VR-3 base specifications:
| |
| * '''Focus Display''': 1920×1920 micro-OLED per eye
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| * '''Context Display''': 2880×2720 LCD per eye
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| * '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery
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| * '''Refresh Rate''': 90 Hz
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| ==Mixed Reality Features== | | === Bionic Display System === |
| | Varjo's proprietary Bionic Display technology: |
| | * '''Resolution:''' 2880 x 2720 per eye |
| | * '''Pixel Density:''' Over 70 PPD (pixels per degree) |
| | * '''Refresh Rate:''' 90 Hz |
| | * '''Color Gamut:''' 99% sRGB, 93% DCI-P3 |
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| ===Video Passthrough Quality=== | | === Field of View === |
| The XR-3 achieved unprecedented passthrough fidelity:
| | 115-degree field of view—the widest in Varjo's lineup at launch. |
| * '''Chroma Keying''': Real-time green screen removal
| |
| * '''Exposure Control''': Automatic HDR adjustment
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| * '''White Balance''': Scene-adaptive color correction
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| * '''Distortion Correction''': Minimal warping artifacts
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| ===Depth-Based Occlusion=== | | === Optical System === |
| LiDAR enables realistic object interaction:
| | * Non-Fresnel lenses for crystal-clear optics |
| * '''Pixel-Perfect Occlusion''': Virtual objects behind real objects | | * No Fresnel artifacts or god rays |
| * '''Hand Occlusion''': Natural hand-over-virtual interactions | | * Ultra-wide, distortion-free viewing |
| * '''Dynamic Meshing''': Real-time 3D environment reconstruction | |
| * '''Collision Detection''': Physics-based AR interactions
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| ===XR-3 Focal Edition=== | | === IPD === |
| Special variant with experimental features:<ref name="varjo-focal" />
| | Automatic IPD adjustment. |
| * '''Varifocal Cameras''': Motorized focus adjustment
| |
| * '''Gaze-Directed Focus''': Camera focus follows eye gaze
| |
| * '''Extended Depth Range''': 20cm to infinity focus
| |
| * '''Research Applications''': Vergence-accommodation studies
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| ==Software Capabilities== | | == Mixed Reality Capabilities == |
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| ===Varjo Reality Cloud XR=== | | === Video Passthrough === |
| Cloud-based mixed reality platform:
| | * '''Cameras:''' 12-megapixel stereo |
| * '''Remote Rendering''': Stream XR content from servers | | * '''Latency:''' Less than 20 ms |
| * '''Multi-User Sessions''': Collaborative AR experiences | | * '''Quality:''' Photorealistic, true-to-life |
| * '''Persistent AR''': Save and share AR annotations | |
| * '''Cross-Platform''': Works with other Varjo headsets
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| ===Development Tools=== | | === Depth Sensing === |
| * '''XR SDK''': Unified API for VR/AR switching | | * '''Technology:''' LiDAR |
| * '''Depth API''': Direct LiDAR data access
| | * '''Features:''' Pixel-perfect real-time occlusion |
| * '''Chroma Key SDK''': Custom background removal | | * '''Applications:''' 3D world reconstruction |
| * '''Unity XR Plugin''': Native mixed reality support | |
| * '''Unreal Engine Integration''': Blueprint-based XR tools
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| ===Professional Software Support=== | | === Mode Switching === |
| * '''[[Autodesk VRED]]''': Automotive design with AR
| | Effortlessly switch between: |
| * '''[[Siemens NX]]''': CAD overlay on physical parts | | * XR (Mixed Reality) |
| * '''[[Unity MARS]]''': Mixed reality authoring | | * AR (Augmented Reality) |
| * '''[[Microsoft Dynamics 365]]''': Enterprise AR applications | | * VR (Virtual Reality) |
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| ==System Requirements== | | == Eye Tracking == |
| Higher than VR-3 due to passthrough processing:
| |
| * '''Operating System''': [[Windows 10]]/11 Pro 64-bit
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| * '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X
| |
| * '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]]
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| * '''Memory''': 32 GB RAM minimum
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| * '''Storage''': 500 GB SSD recommended
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| * '''Ports''': DisplayPort 1.4, USB-C 3.0
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| ==Industry Applications== | | === Specifications === |
| | * '''Frequency:''' 200 Hz |
| | * '''Accuracy:''' Less than 1 degree |
| | * '''Technology:''' Integrated eye tracking |
| | * '''Capability:''' World-leading accuracy |
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| ===Automotive Design=== | | === Applications === |
| Revolutionary workflow capabilities:
| | * Foveated rendering |
| * '''Clay Model Overlay''': Virtual designs on physical models | | * Gaze-based interaction |
| * '''Ergonomics Testing''': Real driver with virtual interior | | * User research and analytics |
| * '''Color Matching''': Compare virtual and physical materials | | * Attention tracking |
| * '''Design Reviews''': Stakeholders see AR annotations | |
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| Major adopters:
| | == Hand Tracking == |
| * '''[[Volvo Cars]]''': Safety system visualization
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| * '''[[KIA]]''': Global design collaboration
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| * '''[[Continental AG]]''': HMI development
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| ===Medical Training===
| | Integrated Ultraleap hand tracking for natural controller-free interaction. |
| * '''Surgical Planning''': 3D models overlaid on patients
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| * '''Medical Education''': Anatomy visualization on cadavers
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| * '''Remote Assistance''': Expert guidance via AR
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| * '''Therapy Applications''': Mixed reality rehabilitation
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| Institutional users:
| | == Tracking == |
| * '''[[HCA Healthcare]]''': Surgical training programs
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| * '''[[Children's Hospital Los Angeles]]''': Pediatric procedures
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| * '''Medical universities worldwide'''
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| ===Aerospace and Defense=== | | === Inside-Out Tracking === |
| * '''Maintenance Training''': AR work instructions
| | Beta inside-out tracking for deployment without external base stations. |
| * '''Cockpit Design''': Virtual controls in real cockpit
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| * '''Mission Planning''': Terrain visualization
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| * '''Simulation''': Mixed reality flight training
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| Key customers:
| | === SteamVR Tracking === |
| * '''[[Boeing]]''': Assembly line training
| | Full compatibility with SteamVR base stations for maximum precision. |
| * '''[[Lockheed Martin]]''': F-35 maintenance
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| * '''Various defense contractors''': Classified programs
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| ==Advanced Features== | | == Enterprise Features == |
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| ===200Hz Eye Tracking in XR=== | | === Security === |
| Enhanced for mixed reality:
| | * No automatic or forced downloads |
| * '''Vergence Tracking''': Measure eye convergence | | * No personal data collection |
| * '''Depth Estimation''': Gaze-based distance calculation | | * No data transmission from devices |
| * '''Attention Analysis''': Real-world fixation mapping | | * RF transmitter removal option for secure settings |
| * '''Calibration Transfer''': VR calibration works in AR | |
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| ===Ultraleap Gemini Hand Tracking=== | | === Deployment === |
| Optimized for mixed reality:
| | Suitable for highest-security environments including: |
| * '''Wider Tracking Volume''': 160° × 160° coverage
| | * Defense applications |
| * '''Better Occlusion''': Handles real object interference | | * Secure research facilities |
| * '''Lower Latency''': 15ms hand detection | | * Classified training programs |
| * '''Gesture Library''': Pre-built XR interactions | |
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| ===Inside-Out Tracking (Beta)=== | | == Comfort == |
| Experimental markerless tracking:
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| * '''4 Tracking Cameras''': Separate from passthrough cameras
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| * '''SLAM Algorithm''': Simultaneous localization and mapping
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| * '''Hybrid Mode''': Combine with base stations
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| * '''Persistent Mapping''': Remember room layouts
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| ==Variants and Configurations== | | === Headband === |
| | 3-point precision fit headband for all head shapes and sizes. |
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| ===XR-3 Standard Edition=== | | === Cooling === |
| * Full mixed reality capabilities
| | Active cooling system for extended use. |
| * 12MP passthrough cameras
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| * LiDAR depth sensing
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| * $5,495 + $1,495/year
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| ===XR-3 Focal Edition=== | | === Glasses Compatibility === |
| * All standard features plus:
| | Can be worn comfortably with prescription glasses. |
| * Varifocal camera system
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| * Gaze-directed autofocus
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| * Research-grade eye tracking data
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| * Custom pricing
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| ===XR-3 Secure Edition=== | | == Software Compatibility == |
| * [[TAA]]/[[BAA]] compliant
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| * Offline operation mode
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| * Secure boot process
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| * Government/defense only
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| ==Market Reception==
| | * Unity |
| | * Unreal Engine |
| | * OpenXR 1.0 |
| | * Autodesk VRED |
| | * PREPAR3D |
| | * VBS Blue IG |
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| ===Critical Response=== | | == Specifications == |
| Professional reviews highlighted breakthrough features:
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| '''Strengths''':
| | {| class="wikitable" |
| * Best-in-class passthrough quality
| | |- |
| * LiDAR depth unprecedented in VR/AR
| | ! Specification !! Details |
| * Seamless VR/AR transitions
| | |- |
| * 115° FOV matched VR mode
| | | Display || Bionic Display (2880 x 2720 per eye) |
| * Lighter than expected (594g)
| | |- |
| | | Pixel Density || 70+ PPD |
| | |- |
| | | Refresh Rate || 90 Hz |
| | |- |
| | | Field of View || 115° |
| | |- |
| | | Color Gamut || 99% sRGB, 93% DCI-P3 |
| | |- |
| | | Eye Tracking || 200 Hz (<1° accuracy) |
| | |- |
| | | Hand Tracking || Ultraleap integrated |
| | |- |
| | | Passthrough || 12MP stereo (<20ms latency) |
| | |- |
| | | Depth Sensing || LiDAR |
| | |- |
| | | Tracking || 6DoF (inside-out/SteamVR) |
| | |- |
| | | Price || $6,495 + $1,495/year |
| | |} |
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| '''Limitations''':
| | == Product Line == |
| * High system requirements
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| * Expensive subscription model
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| * Limited passthrough FOV vs human vision
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| * Tethered operation only
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|
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| ===Industry Impact===
| | Varjo has released successor models: |
| The XR-3 influenced mixed reality development:
| | * [[Varjo XR-4]] |
| * Established LiDAR as essential for professional AR | | * [[Varjo XR-4 Focal Edition]] |
| * Proved high-resolution passthrough feasible
| |
| * Accelerated enterprise XR adoption | |
| * Set new benchmark for AR/VR switching
| |
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| ==Technical Innovations== | | == See Also == |
| | | * [[Varjo]] |
| ===Photorealistic Passthrough Pipeline===
| | * [[Varjo XR-1]] |
| * '''ISP Integration''': Custom image signal processor | | * [[Varjo VR-3]] |
| * '''Temporal Filtering''': Reduced video noise | | * [[Enterprise VR]] |
| * '''Chromatic Correction''': Lens aberration compensation
| |
| * '''Dynamic Range''': 12-stop exposure latitude
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| | |
| ===Real-Time Depth Processing===
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| * '''GPU Acceleration''': CUDA-optimized depth maps
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| * '''Sensor Fusion''': Combine LiDAR with stereo depth
| |
| * '''Predictive Filling''': Interpolate occluded areas
| |
| * '''Edge Detection''': Sub-pixel boundary accuracy
| |
| | |
| ==Manufacturing and Quality==
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| * '''Helsinki Production''': In-house manufacturing
| |
| * '''Sensor Calibration''': Individual unit optimization
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| * '''Burn-In Testing''': 48-hour stress tests
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| * '''Quality Metrics''': <2% RMA rate reported
| |
| | |
| ==Legacy and Future==
| |
| The XR-3 established Varjo's leadership in professional mixed reality:
| |
| * First production headset with LiDAR depth sensing
| |
| * Achieved "good enough" passthrough for professional use
| |
| * Validated mixed reality for enterprise workflows
| |
| * Influenced competitors toward higher-quality passthrough
| |
| | |
| The XR-3's success directly led to:
| |
| * [[Varjo XR-4]] development with improved cameras | |
| * Industry shift toward depth-sensing AR | |
| * Increased enterprise XR investment
| |
| * New mixed reality use cases
| |
| | |
| ==See Also==
| |
| * [[Mixed reality]] | | * [[Mixed reality]] |
| * [[Varjo|Varjo Technologies]] | | * [[Eye tracking]] |
| * [[Varjo VR-3]]
| |
| * [[Varjo XR-4]]
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| * [[LiDAR]]
| |
| * [[Video pass-through]]
| |
| * [[Depth sensing]]
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| * [[TAA compliance]]
| |
| | |
| ==References==
| |
| <references>
| |
| <ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref>
| |
| <ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref>
| |
| <ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref>
| |
| </references>
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|
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|
| | == References == |
| | {{Reflist}} |
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| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]]
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| [[Category:Mixed Reality Devices]]
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| [[Category:VR Headsets]] | | [[Category:VR Headsets]] |
| [[Category:MR Headsets]] | | [[Category:AR Headsets]] |
| [[Category:Virtual Reality Headsets]]
| | [[Category:Mixed reality]] |
| [[Category:Mixed Reality Headsets]] | |
| [[Category:Products introduced in 2020]]
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| [[Category:Finnish brands]]
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| [[Category:Head-mounted displays]] | | [[Category:Head-mounted displays]] |
| | [[Category:PC VR]] |
| | [[Category:Enterprise VR]] |
| | [[Category:Eye tracking]] |
| | [[Category:Hand tracking]] |
| | [[Category:Varjo]] |
| | [[Category:2020s VR]] |