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Oculus Rift S: Difference between revisions

From VR & AR Wiki
Improving page with detailed specifications, sections, and references
Tag: Reverted
Improving page with detailed specifications, sections, and references
Tag: Reverted
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|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-Mounted Display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[Oculus Store]], [[SteamVR]]
|Platform = [[Oculus]], [[SteamVR]]
|Developer = [[Oculus VR]], [[Lenovo]]
|Developer = [[Oculus VR]] ([[Meta Platforms]]), [[Lenovo]]
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Lenovo]]
|Announcement Date = March 20, 2019 (GDC)
|Release Date = May 2019
|Release Date = May 21, 2019
|End of Life = April 2021
|End of Production = April 2021
|Price = $399 USD (launch) / $299 (final)
|Price = $399 USD
|Website = https://www.meta.com/
|Website = https://www.meta.com/
|Predecessor = [[Oculus Rift CV1]]
|Predecessor = [[Oculus Rift CV1]]
|Successor = [[Meta Quest 2]] (standalone)
|Successor = [[Meta Quest 2]]
|Display = LCD (single panel)
|Display = LCD
|Resolution = 1280×1440 per eye (2560×1440 combined)
|Resolution = 1280x1440 per eye
|Combined Resolution = 2560x1440
|Refresh Rate = 80 Hz
|Refresh Rate = 80 Hz
|Field of View = 115° (horizontal ~88°)
|Field of View = 88°
|IPD Range = Software adjustment only
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Fresnel lenses
|Tracking = 6DoF (inside-out, 5 cameras)
|Tracking = Inside-out 6DoF (Oculus Insight, 5 cameras)
|IPD = Software adjustment only
|Eye Tracking = No
|Audio = Integrated speakers
|Hand Tracking = No
|Controllers = 2x Oculus Touch (Gen 2)
|Passthrough = Monochrome (Passthrough+)
|Connectivity = DisplayPort 1.2 + USB 3.0
|Controllers = Oculus Touch (Gen 2)
|Audio = Built-in headband speakers, 3.5mm jack
|Connectivity = DisplayPort, USB 3.0
|Weight = ~500g
|Weight = ~500g
|Color = Black
}}
}}


The '''Oculus Rift S''' is a [[PC VR]] [[head-mounted display]] co-developed by [[Oculus VR]] and [[Lenovo]], released on May 21, 2019 at $399. It served as the successor to the [[Oculus Rift CV1]], introducing inside-out tracking via Oculus Insight (5 cameras) to eliminate external sensors, a new halo headband design for improved comfort, and a higher-resolution LCD display. The Rift S was announced at GDC 2019 alongside the [[Oculus Quest]] and was discontinued in April 2021 as Meta shifted focus to standalone VR.
The '''Oculus Rift S''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]) in collaboration with [[Lenovo]], released in May 2019 at $399. The Rift S featured Oculus Insight inside-out tracking eliminating external sensors, an improved 1280x1440 per eye resolution, halo headband design for better comfort, and second-generation Oculus Touch controllers. Designed as an accessible entry to PC VR, the Rift S was discontinued in April 2021 in favor of the standalone Meta Quest 2, which could also function as a PC VR headset via Oculus Link.


== History and Development ==
== History and Development ==


Oculus announced the Rift S at GDC 2019 on March 20, 2019, developed in collaboration with Lenovo's engineering team. The partnership leveraged Lenovo's expertise in PC VR headset design (from their Explorer WMR headset) while Oculus contributed their Insight tracking technology from the Quest development.<ref name="metablog">{{cite web |url=https://www.meta.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/ |title=Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399 |publisher=Meta |access-date=2025-01-07}}</ref>
Oculus announced the Rift S at GDC 2019 as a collaboration with Lenovo, leveraging their VR/AR expertise and feedback from the Lenovo Legion gaming community. The headset launched in May 2019 at the same $399 price as the original Rift CV1. Facebook discounted the Rift S to $299 in December 2020 and announced discontinuation in September 2020, with production ending in April 2021 as the company shifted focus to the standalone Quest platform.<ref name="meta">{{cite web |url=https://www.meta.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/ |title=Announcing Oculus Rift S |publisher=Meta |access-date=2025-01-07}}</ref>
 
The Rift S was discontinued in April 2021 as the Quest 2 demonstrated that standalone VR with optional PC VR Link capability could serve both markets.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_S |title=Oculus Rift S |publisher=Wikipedia |access-date=2025-01-07}}</ref>


== Design and Hardware ==
== Design and Hardware ==
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=== Display ===
=== Display ===


Upgraded display over CV1:
Improved LCD panel:


* Single fast-switch LCD panel (vs dual OLED on CV1)
* '''1280x1440 per eye''' resolution
* 1280×1440 resolution per eye
* '''2560x1440 total''' resolution
* 2560×1440 combined resolution (improved from 2160×1200)
* '''LCD display'''
* 80 Hz refresh rate (reduced from CV1's 90 Hz)
* '''80 Hz refresh rate'''
* 115° field of view (slightly wider than CV1's 110°)
* '''88° field of view'''
* Fresnel optics
* Higher resolution than Rift CV1
* Fast-switch LCD technology


=== Tracking ===
=== Tracking ===


'''Oculus Insight''' inside-out tracking system:
Oculus Insight system:


* 5 cameras built into headset
* '''6DoF tracking'''
* 2 front-facing cameras
* '''5 tracking cameras'''
* 2 side-facing cameras
* '''Inside-out tracking'''
* 1 top-facing camera
* '''Oculus Insight''' technology
* '''No external sensors required'''
* No external sensors required
* Computer vision algorithms for real-time tracking
* Computer vision algorithms
* Tracks both headset and Touch controllers
* Real-time space mapping
* Maximized tracking volume


=== Controllers ===
=== Passthrough+ ===


Second-generation Oculus Touch:
* '''Passthrough+ feature'''
* View real world without removing headset
* Safety feature
* Guardian boundary system


* Same controllers as Oculus Quest
=== IPD ===
* Tracking ring on top (visible to headset cameras)
* Ergonomic design
* Per controller: thumbstick, 2 buttons, 2 triggers, system menu
* Excellent grip sensing


=== Comfort (Lenovo Design) ===
* '''Software IPD adjustment'''
* No physical adjustment
* Optimal range: 61.5-65.5mm
* Limited for extreme IPDs


Lenovo co-designed for improved ergonomics:
=== Audio ===


* New '''halo headband design'''
* '''Integrated speakers'''
* Better weight distribution
* Same system as Quest and Go
* Improved light blocking
* '''3.5mm headphone jack'''
* Single-cable system (clutter-free)
* Personal audio option
* ~500g weight


=== IPD Adjustment ===
=== Build ===


* No physical IPD adjustment mechanism
Halo headband design:
* Software-only IPD setting
* May cause discomfort for users outside typical range


=== Audio ===
* '''~500g weight'''
* '''Halo headband'''
* Better weight distribution
* Improved light blocking
* Rear adjustment knob
* Top strap for security
* Lenovo-designed comfort
* Release button under right side


Different approach than CV1:
=== Controllers ===


* Built-in speakers in headband
* '''Oculus Touch Gen 2'''
* Hear VR audio and surroundings simultaneously
* Same as original Quest
* 3.5mm audio jack for headphones
* Ergonomic design
* Not as immersive as CV1's integrated headphones
* Thumbstick
* Two buttons per controller
* Two triggers per controller
* System menu button
* Haptic feedback
* Inside-out tracked


=== Passthrough+ ===
=== Connectivity ===


Room-awareness feature:
* '''DisplayPort 1.2'''
* '''USB 3.0'''
* Mini DisplayPort adapter included
* Windows 10 required


* Monochrome passthrough view
== PC Requirements ==
* See real world without removing headset
* Minimal depth disparity
* Low performance impact
* Uses ASW technology


== System Requirements ==
=== Minimum Specifications ===
* '''GPU''': NVIDIA GTX 1050Ti / AMD RX 470
* '''CPU''': Intel i3-6100 / AMD Ryzen 3 1200
* '''RAM''': 8 GB+
* '''Video''': DisplayPort 1.2
* '''USB''': 1x USB 3.0
* '''OS''': Windows 10


* '''GPU:''' NVIDIA GTX 1060 / AMD RX 480 or higher
== Technical Specifications ==
* '''CPU:''' Intel i5-4590 / AMD Ryzen 5 1500X or higher
* '''RAM:''' 8 GB
* '''Ports:''' DisplayPort, USB 3.0
* '''OS:''' Windows 10
 
== Comparison with Rift CV1 ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Feature !! Rift CV1 !! Rift S
! Specification !! Details
|-
|-
| Resolution || 1080×1200/eye || '''1280×1440/eye'''
| Display || 1280x1440 per eye LCD
|-
|-
| Display || Dual OLED || LCD
| Refresh Rate || 80 Hz
|-
|-
| Refresh Rate || 90 Hz || 80 Hz
| FOV || 88°
|-
|-
| Tracking || External sensors || '''Inside-out (5 cameras)'''
| Tracking || 6DoF (5 cameras, inside-out)
|-
|-
| IPD Adjustment || Physical || Software only
| IPD || Software only
|-
|-
| Audio || Integrated headphones || Headband speakers
| Audio || Integrated + 3.5mm jack
|-
|-
| Price || $399 || $399
| Controllers || Touch Gen 2
|-
| Connection || DP 1.2 + USB 3.0
|-
| Weight || ~500g
|-
| Price || $399 / $299
|}
|}


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'''Praise:'''
'''Praise:'''
* Inside-out tracking eliminates external sensors
* Inside-out tracking no sensors
* Simple setup and clutter-free experience
* Easy setup
* Resolution improvement over CV1
* $399 accessible price
* Comfortable halo headband design
* Improved resolution over CV1
* $399 price maintained
* Halo headband comfortable
* Same excellent Touch controllers
* Touch controllers excellent
* Passthrough+ feature useful
* Passthrough+ safety feature
* Better tracking coverage than WMR 2-camera systems
* Lenovo build quality
* Good clarity and reduced screen door effect
* SteamVR compatible
* Lower PC requirements


'''Criticism:'''
'''Criticism:'''
* 80 Hz refresh rate (down from CV1's 90 Hz)
* 80Hz vs 90Hz CV1
* LCD display (not OLED—worse blacks)
* 88° FOV narrower
* No physical IPD adjustment
* No physical IPD adjustment
* Headband speakers less immersive than CV1 headphones
* LCD vs OLED (original)
* Short product lifespan (discontinued 2021)
* Software IPD limited range
* Requires gaming PC
* Discontinued after 2 years
* Some tracking dead zones for controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-s-specs-release-date-announcement-gdc-2019/ |title=Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics |publisher=Road to VR |access-date=2025-01-07}}</ref>
* Audio downgrade from CV1
 
* No audio strap option
<ref name="trustedreviews">{{cite web |url=https://www.trustedreviews.com/reviews/oculus-rift-s |title=Oculus Rift S Review |publisher=Trusted Reviews |access-date=2025-01-07}}</ref>
* Quest 2 replaced it<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/oculus-rift-s-review |title=Oculus Rift S Review |publisher=TechRadar |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
* [[Oculus Rift CV1]]
* [[Oculus Rift CV1]]
* [[Oculus Quest]]
* [[Meta Quest 2]]
* [[Meta Quest 2]]
* [[HP Reverb G2]]
* [[HP Reverb G2]]
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[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:PC VR]]
[[Category:Oculus VR]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:Meta Platforms]]
[[Category:2019 in technology]]
[[Category:2019 in technology]]
[[Category:Discontinued VR Headsets]]

Revision as of 16:41, 7 January 2026

Oculus Rift S
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform Oculus, SteamVR
Developer Oculus VR (Meta Platforms), Lenovo
Manufacturer Lenovo
Release Date May 2019
Price $399 USD (launch) / $299 (final)
Website https://www.meta.com/
Predecessor Oculus Rift CV1
Successor Meta Quest 2
System
Storage
Display
Display LCD
Resolution 1280x1440 per eye
Refresh Rate 80 Hz
Image
Field of View 88°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (inside-out, 5 cameras)
Audio
Audio Integrated speakers
Connectivity
Connectivity DisplayPort 1.2 + USB 3.0
Device
Weight ~500g

Property "Developer" (as page type) with input value "Oculus VR]] (Meta Platforms)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Oculus Rift S is a PC virtual reality head-mounted display developed by Oculus VR (now Meta Platforms) in collaboration with Lenovo, released in May 2019 at $399. The Rift S featured Oculus Insight inside-out tracking eliminating external sensors, an improved 1280x1440 per eye resolution, halo headband design for better comfort, and second-generation Oculus Touch controllers. Designed as an accessible entry to PC VR, the Rift S was discontinued in April 2021 in favor of the standalone Meta Quest 2, which could also function as a PC VR headset via Oculus Link.

History and Development

Oculus announced the Rift S at GDC 2019 as a collaboration with Lenovo, leveraging their VR/AR expertise and feedback from the Lenovo Legion gaming community. The headset launched in May 2019 at the same $399 price as the original Rift CV1. Facebook discounted the Rift S to $299 in December 2020 and announced discontinuation in September 2020, with production ending in April 2021 as the company shifted focus to the standalone Quest platform.[1]

Design and Hardware

Display

Improved LCD panel:

  • 1280x1440 per eye resolution
  • 2560x1440 total resolution
  • LCD display
  • 80 Hz refresh rate
  • 88° field of view
  • Higher resolution than Rift CV1
  • Fast-switch LCD technology

Tracking

Oculus Insight system:

  • 6DoF tracking
  • 5 tracking cameras
  • Inside-out tracking
  • Oculus Insight technology
  • No external sensors required
  • Computer vision algorithms
  • Real-time space mapping
  • Maximized tracking volume

Passthrough+

  • Passthrough+ feature
  • View real world without removing headset
  • Safety feature
  • Guardian boundary system

IPD

  • Software IPD adjustment
  • No physical adjustment
  • Optimal range: 61.5-65.5mm
  • Limited for extreme IPDs

Audio

  • Integrated speakers
  • Same system as Quest and Go
  • 3.5mm headphone jack
  • Personal audio option

Build

Halo headband design:

  • ~500g weight
  • Halo headband
  • Better weight distribution
  • Improved light blocking
  • Rear adjustment knob
  • Top strap for security
  • Lenovo-designed comfort
  • Release button under right side

Controllers

  • Oculus Touch Gen 2
  • Same as original Quest
  • Ergonomic design
  • Thumbstick
  • Two buttons per controller
  • Two triggers per controller
  • System menu button
  • Haptic feedback
  • Inside-out tracked

Connectivity

  • DisplayPort 1.2
  • USB 3.0
  • Mini DisplayPort adapter included
  • Windows 10 required

PC Requirements

Minimum Specifications

  • GPU: NVIDIA GTX 1050Ti / AMD RX 470
  • CPU: Intel i3-6100 / AMD Ryzen 3 1200
  • RAM: 8 GB+
  • Video: DisplayPort 1.2
  • USB: 1x USB 3.0
  • OS: Windows 10

Technical Specifications

Specification Details
Display 1280x1440 per eye LCD
Refresh Rate 80 Hz
FOV 88°
Tracking 6DoF (5 cameras, inside-out)
IPD Software only
Audio Integrated + 3.5mm jack
Controllers Touch Gen 2
Connection DP 1.2 + USB 3.0
Weight ~500g
Price $399 / $299

Reception

Praise:

  • Inside-out tracking no sensors
  • Easy setup
  • $399 accessible price
  • Improved resolution over CV1
  • Halo headband comfortable
  • Touch controllers excellent
  • Passthrough+ safety feature
  • Lenovo build quality
  • SteamVR compatible
  • Lower PC requirements

Criticism:

  • 80Hz vs 90Hz CV1
  • 88° FOV narrower
  • No physical IPD adjustment
  • LCD vs OLED (original)
  • Software IPD limited range
  • Discontinued after 2 years
  • Audio downgrade from CV1
  • No audio strap option
  • Quest 2 replaced it[2]

See Also

References