Pimax Crystal Light: Difference between revisions
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Improving page with detailed specifications, sections, and references |
Improving page with detailed specifications, sections, and references |
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
| Line 7: | Line 7: | ||
|Developer = [[Pimax]] | |Developer = [[Pimax]] | ||
|Manufacturer = [[Pimax]] | |Manufacturer = [[Pimax]] | ||
|Release Date = 2024 | |||
|Release Date = | |||
|Price = $699 USD | |Price = $699 USD | ||
|Website = https://pimax.com/ | |Website = https://pimax.com/pages/crystal-light | ||
| | |Predecessor = [[Pimax Crystal]] | ||
|Display = | |Display = 2x QLED + Mini-LED | ||
|Resolution = | |Resolution = 2880x2880 per eye | ||
|Refresh Rate = 72 Hz, 90 Hz, 120 Hz | |PPI = 35 PPD (pixels per degree) | ||
|Field of View = 115° | |Refresh Rate = 60 Hz, 72 Hz, 90 Hz, 120 Hz | ||
|Field of View = 115° | |||
|IPD Range = 58-72mm (manual) | |||
|IPD Range = 58-72mm (manual | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Optics = Glass aspheric lenses | |Optics = Glass aspheric lenses | ||
|Tracking = | |Tracking = 6DoF (inside-out, SteamVR optional) | ||
|Eye Tracking = No | |Eye Tracking = No | ||
|Hand Tracking = No | |Hand Tracking = No | ||
| | |Controllers = Pimax controllers (optional) | ||
|Audio = 3.5mm jack | |Audio = Built-in speakers, 3.5mm jack | ||
|Connectivity = DisplayPort | |Connectivity = DisplayPort 1.4a, USB 3.0 | ||
|Weight = | |Weight = ~410g | ||
}} | }} | ||
The '''Pimax Crystal Light''' is a high-resolution [[PC VR]] [[head-mounted display]] developed by [[Pimax]], released in | The '''Pimax Crystal Light''' is a high-resolution [[PC VR]] [[head-mounted display]] developed by [[Pimax]], released in 2024 at $699. A streamlined version of the [[Pimax Crystal]], the Crystal Light removes standalone capabilities, eye tracking, and onboard processing to deliver the same exceptional display quality at a significantly lower price point. Featuring dual 2880x2880 QLED + Mini-LED panels with 35 pixels per degree (PPD), glass aspheric lenses, 115° field of view, and inside-out tracking (with optional Lighthouse support), the Crystal Light targets sim racing, flight simulation, and enthusiast VR users who prioritize visual clarity over standalone features. | ||
== History and Development == | == History and Development == | ||
Pimax released the Crystal Light in 2024 as a PC-only variant of the Pimax Crystal, addressing demand for a more affordable option focused purely on tethered PC VR. By removing the Snapdragon XR2 processor, eye tracking, battery, and standalone functionality, Pimax reduced the price from $1,599 to $699 while maintaining the same high-quality display panels and optics.<ref name="pimax">{{cite web |url=https://pimax.com/pages/crystal-light |title=Pimax Crystal Light |publisher=Pimax |access-date=2025-01-07}}</ref> | |||
== Design and Hardware == | == Design and Hardware == | ||
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=== Display === | === Display === | ||
Same premium panels as Crystal: | |||
* Dual QLED + Mini-LED panels | |||
* '''2880x2880 resolution per eye''' | |||
* '''35 PPD''' (pixels per degree)—exceptional clarity | |||
* Local dimming technology | |||
* HDR support via Mini-LED backlight | |||
* Wide color gamut | |||
* Deep blacks | |||
* Nuanced lighting in dark scenes | |||
=== Refresh Rate === | |||
Multiple options: | |||
* 60 Hz | |||
* 72 Hz | |||
* 90 Hz | |||
* '''120 Hz''' | |||
* Smooth, responsive gameplay | |||
=== Optics === | |||
Premium glass lenses: | |||
* | * '''Glass aspheric lenses''' | ||
* | * Large, distortion-free sweet spot | ||
* | * Higher transmittance than plastic | ||
* | * Reduced aberration | ||
* Edge-to-edge clarity | |||
=== | === Field of View === | ||
* '''115° FOV''' | |||
* Immersive peripheral vision | |||
* Balanced for clarity and immersion | |||
=== IPD Adjustment === | |||
* '''58-72mm range''' | |||
* Manual adjustment | |||
* Wide user accommodation | |||
=== Tracking === | === Tracking === | ||
Flexible tracking options: | |||
* '''Inside-out tracking''' (default) | |||
* Simple setup, no external sensors | |||
* '''SteamVR Lighthouse''' compatible (optional) | |||
* Enhanced tracking precision with base stations | |||
=== Build === | |||
Lightweight streamlined design: | |||
* '''~410g weight''' (lighter than Crystal) | |||
* | * Fully adjustable headband | ||
* | * Designed for long sessions | ||
* Comfortable ergonomics | |||
=== Audio === | |||
* Built-in speakers | |||
* 3.5mm headphone jack | |||
* DMAS (Deluxe Modular Audio Strap) optional | |||
== Comparison with Pimax Crystal == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Feature !! Crystal !! Crystal | ! Feature !! Crystal Light !! Pimax Crystal | ||
|- | |||
| Display || QLED + Mini-LED || QLED + Mini-LED | |||
|- | |||
| Resolution || 2880x2880/eye || 2880x2880/eye | |||
|- | |- | ||
| | | PPD || 35 || 35 | ||
|- | |- | ||
| | | Eye Tracking || '''No''' || Yes (120 Hz) | ||
|- | |- | ||
| | | Standalone Mode || '''No''' || Yes | ||
|- | |- | ||
| | | Processor || '''PC only''' || Snapdragon XR2 + PC | ||
|- | |- | ||
| Battery || | | Battery || '''None''' || 6,000 mAh | ||
|- | |- | ||
| | | Weight || '''~410g''' || 845g | ||
|- | |- | ||
| | | Price || '''$699''' || $1,599 | ||
|} | |} | ||
== Removed Features vs Crystal == | |||
* Eye tracking (120 Hz) | |||
* Snapdragon XR2 processor | |||
* Internal storage (256 GB) | |||
* Battery (standalone mode) | |||
* Standalone VR capability | |||
* Wireless streaming | |||
== System Requirements == | == System Requirements == | ||
* | === Minimum GPU === | ||
* | * NVIDIA RTX 2070 / RTX 3060 | ||
* | * AMD RX 5700 XT / RX 6700 XT | ||
=== Recommended === | |||
* RTX 3070 Ti / RTX 4060 Ti or higher | |||
=== Other Requirements === | |||
* CPU: Intel i5-12xxx or i7-10xxx+ | |||
* RAM: 16 GB | |||
* DisplayPort 1.4a | |||
* USB 3.0 | |||
== Technical Specifications == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || QLED + Mini-LED | |||
|- | |||
| Resolution || 2880x2880 per eye | |||
|- | |||
| PPD || 35 | |||
|- | |||
| Refresh Rate || 60-120 Hz | |||
|- | |||
| Field of View || 115° | |||
|- | |||
| Lenses || Glass aspheric | |||
|- | |||
| Tracking || Inside-out (Lighthouse optional) | |||
|- | |||
| IPD Range || 58-72mm | |||
|- | |||
| Weight || ~410g | |||
|- | |||
| Price || $699 | |||
|} | |||
== Reception == | == Reception == | ||
'''Praise:''' | '''Praise:''' | ||
* | * 35 PPD exceptional clarity | ||
* Same | * Same display quality as Crystal | ||
* Glass aspheric lenses | * $699 price (vs $1,599 Crystal) excellent value | ||
* | * Glass aspheric lenses premium optics | ||
* | * Local dimming enhances contrast | ||
* Inside-out tracking | * ~410g much lighter than Crystal | ||
* Inside-out tracking easy setup | |||
* Lighthouse tracking optional | |||
* Excellent for sim racing/flight sim | |||
* Wide 115° FOV immersive | |||
'''Criticism:''' | '''Criticism:''' | ||
* No eye tracking (no foveated rendering) | |||
* PC-only—no standalone mode | |||
* No eye tracking ( | * Controllers sold separately | ||
* | * Heavy GPU requirements | ||
* | * Manual IPD (not automatic) | ||
* | * Some users prefer included eye tracking<ref name="fselite">{{cite web |url=https://fselite.net/content/review-pimax-crystal-light/ |title=Review: Pimax Crystal Light |publisher=FSElite |access-date=2025-01-07}}</ref> | ||
<ref name=" | <ref name="msfsaddons">{{cite web |url=https://msfsaddons.com/2024/09/03/review-pimax-crystal-light-vr-headset/ |title=Review: Pimax Crystal Light VR Headset |publisher=MSFS Addons |access-date=2025-01-07}}</ref> | ||
== See Also == | == See Also == | ||
* [[Pimax Crystal]] | * [[Pimax Crystal]] | ||
* [[Pimax | * [[Pimax 8KX]] | ||
* [[ | * [[Varjo Aero]] | ||
* [[Bigscreen Beyond]] | * [[Bigscreen Beyond]] | ||
* [[ | * [[HP Reverb G2]] | ||
== References == | == References == | ||