Light field display: Difference between revisions
Appearance
RealEditor (talk | contribs) →Key Development Milestones: Looking Glass Factory, Leia do NOT make LFD. They make quasi-LFD |
RealEditor (talk | contribs) →Types of Light Field Displays: Looking Glass Factory, Leia do NOT make LFD. They make quasi-LFD |
||
Line 63: | Line 63: | ||
== Types of Light Field Displays == | == Types of Light Field Displays == | ||
* '''Near-Eye Light Field Displays:''' Integrated into VR/AR [[Head-mounted display|HMDs]]. Primarily focused on solving the VAC for comfortable, realistic close-up interactions.<ref name="CrealWebsite"/><ref name="Lanman2020NearEyeCourse"/> Examples include research prototypes from NVIDIA<ref name="NvidiaNELD"/> and academic groups,<ref name="Huang2015Stereoscope">Huang, F. C., Chen, K., & Wetzstein, G. (2015). The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues. ACM Transactions on Graphics, 34(4), Article 60. doi:10.1145/2766943</ref> and commercial modules from companies like [[CREAL]].<ref name="CrealRoadToVR"/> Often utilize MLAs, stacked LCDs, or waveguide/diffractive approaches.<ref name="Lanman2020NearEyeCourse"/><ref name="CrealRoadToVR"/> | * '''Near-Eye Light Field Displays:''' Integrated into VR/AR [[Head-mounted display|HMDs]]. Primarily focused on solving the VAC for comfortable, realistic close-up interactions.<ref name="CrealWebsite"/><ref name="Lanman2020NearEyeCourse"/> Examples include research prototypes from NVIDIA<ref name="NvidiaNELD"/> and academic groups,<ref name="Huang2015Stereoscope">Huang, F. C., Chen, K., & Wetzstein, G. (2015). The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues. ACM Transactions on Graphics, 34(4), Article 60. doi:10.1145/2766943</ref> and commercial modules from companies like [[CREAL]].<ref name="CrealRoadToVR"/> Often utilize MLAs, stacked LCDs, or waveguide/diffractive approaches.<ref name="Lanman2020NearEyeCourse"/><ref name="CrealRoadToVR"/> | ||
* '''Large Format / Tiled Displays:''' Aimed at creating large-scale, immersive "holographic" experiences without glasses for public venues, command centers, or collaborative environments.<ref name="ForbesLightField"/><ref name="LightFieldLabSolidLightPR"> | * '''Large Format / Tiled Displays:''' Aimed at creating large-scale, immersive "holographic" experiences without glasses for public venues, command centers, or collaborative environments.<ref name="ForbesLightField"/><ref name="LightFieldLabSolidLightPR"> | ||
Light Field Lab Press Release (2021, Oct 7). *Light Field Lab Unveils SolidLight™ – The Highest Resolution Holographic Display Platform Ever Designed.* | Light Field Lab Press Release (2021, Oct 7). *Light Field Lab Unveils SolidLight™ – The Highest Resolution Holographic Display Platform Ever Designed.* | ||
Line 71: | Line 70: | ||
https://pro.sony/ue_US/products/spatial-reality-displays/elf-sr2 (accessed 3 May 2025). | https://pro.sony/ue_US/products/spatial-reality-displays/elf-sr2 (accessed 3 May 2025). | ||
</ref> | </ref> | ||
== Comparison with Other 3D Display Technologies == | == Comparison with Other 3D Display Technologies == | ||
{| class="wikitable" | {| class="wikitable" |