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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:Varjo xr-31.png|350px]] | | |image = |
| |VR/AR = [[Mixed Reality]], [[Virtual Reality]] | | |VR/AR = [[Mixed Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[PC-Powered VR]] | | |Subtype = [[Enterprise VR]], [[PC VR]] |
| |Platform = [[SteamVR]], [[OpenXR]] | | |Platform = [[SteamVR]], [[Varjo Base]] |
| |Creator =
| |
| |Developer = [[Varjo]] | | |Developer = [[Varjo]] |
| |Manufacturer = [[Varjo]] | | |Manufacturer = [[Varjo]] |
| |Announcement Date = December 1, 2020 | | |Release Date = December 1, 2020 |
| |Release Date = December 2020
| | |Price = $5,495 USD |
| |Price = $5,495 + $1,495/year subscription | | |Website = https://varjo.com/products/varjo-xr-3 |
| |Website = https://varjo.com | | |Predecessor = [[Varjo XR-1]] |
| |Versions = XR-3, XR-3 Focal Edition
| |
| |Requires = High-end PC
| |
| |Predecessor = [[Varjo XR-1 (Developer Edition)]] | |
| |Successor = [[Varjo XR-4]] | | |Successor = [[Varjo XR-4]] |
| |Operating System = Windows 10/11 (64-bit) | | |Display = Bionic Display (uOLED + LCD hybrid) |
| |Chipset =
| | |Resolution = Focus: 1920x1920 per eye (uOLED), Peripheral: 2880x2720 per eye (LCD) |
| |CPU =
| | |PPD = 70 PPD (focus), 30+ PPD (peripheral) |
| |GPU =
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| |HPU =
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| |Storage =
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| |Memory =
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| |SD Card Slot = No
| |
| |Display = uOLED (focus) + LCD (peripheral)
| |
| |Subpixel Layout = RGB
| |
| |Peak Brightness = 150 nits
| |
| |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | |
| |Refresh Rate = 90 Hz | | |Refresh Rate = 90 Hz |
| |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
| |
| |Persistence = Low persistence
| |
| |Precision = Sub-pixel precision
| |
| |Field of View = 115° | | |Field of View = 115° |
| |Horizontal FoV = 115° | | |IPD Range = 59-71mm (automatic) |
| |Vertical FoV = N/A
| |
| |Visible FoV = 115°
| |
| |Rendered FoV = 115°
| |
| |Binocular Overlap = less than 85%
| |
| |Average Pixel Density = N/A
| |
| |Peak Pixel Density = 70+ PPD
| |
| |Foveated Rendering = Yes (dynamic)
| |
| |Optics = Aspheric lenses
| |
| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 58-73mm (automatic adjustment) | | |Optics = Non-Fresnel (crystal clear) |
| |Adjustable Diopter = No | | |Tracking = 6DoF (SteamVR Lighthouse) |
| |Passthrough = Yes (12MP RGB cameras + LiDAR)
| | |Eye Tracking = Yes (200 Hz, <1° accuracy) |
| |Tracking = SteamVR 2.0, Inside-out (beta)
| |
| |Tracking Frequency = 1000 Hz
| |
| |Base Stations = Optional
| |
| |Eye Tracking = Yes (200Hz) | |
| |Face Tracking =
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| |Hand Tracking = Yes (Ultraleap Gemini) | | |Hand Tracking = Yes (Ultraleap Gemini) |
| |Body Tracking = | | |Passthrough = 12MP stereo RGB (photorealistic) |
| |Rotational Tracking = 6DOF
| | |LiDAR = Yes (depth sensing) |
| |Positional Tracking = 6DOF
| | |Controllers = SteamVR compatible |
| |Update Rate = 1000 Hz
| | |Audio = 3.5mm jack |
| |Tracking Volume = Up to 10m × 10m
| | |Connectivity = DisplayPort 1.4, USB 3.0 |
| |Play Space = Room-scale
| | |Weight = 594g (headset), 386g (headband) |
| |Latency = less than 20ms (VR), less than 20ms (passthrough)
| |
| |Audio = Off-ear speakers (37mm drivers) | |
| |Microphone = Yes | |
| |3.5mm Audio Jack = Yes | |
| |Camera = 2× 12MP RGB, 2× LiDAR depth sensors
| |
| |Connectivity = DisplayPort 1.4, USB-C 3.0 | |
| |Ports = 1× DisplayPort 1.4, 1× USB-C 3.0
| |
| |Wired Video = DisplayPort 1.4
| |
| |Wireless Video =
| |
| |WiFi =
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| |Bluetooth =
| |
| |Power = External power adapter
| |
| |Battery Capacity =
| |
| |Battery Life =
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| |Charge Time =
| |
| |Dimensions =
| |
| |Weight = 594g (headset only) | |
| |Material = Magnesium alloy, plastic
| |
| |Headstrap = 3-point precision fit headband
| |
| |Haptics = No
| |
| |Color = Black
| |
| |Sensors = 200Hz eye tracking, IMU, depth sensors
| |
| |Input = Compatible with SteamVR controllers
| |
| |Compliance = CE, FCC, TAA-compliant option
| |
| |Size =
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| |Cable Length = 5 meters
| |
| }} | | }} |
| The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" />
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| ==History==
| | The '''Varjo XR-3''' is a professional [[mixed reality]] [[head-mounted display]] developed by [[Varjo]], released on December 1, 2020 at $5,495. The successor to the XR-1, the XR-3 features Varjo's signature Bionic Display technology with human-eye resolution at 70 pixels per degree (PPD) in the focus area, 115° field of view (widest in industry at launch), integrated 200 Hz eye tracking with sub-1° accuracy, photorealistic 12-megapixel video passthrough, built-in LiDAR for depth sensing, and Ultraleap Gemini hand tracking. The XR-3 established the standard for enterprise mixed reality with true-to-life visual fidelity. |
| The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" /> | |
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| Key innovations included:
| | == History and Development == |
| * Industry's first VR headset with integrated LiDAR
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| * Highest resolution passthrough cameras in mixed reality
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| * Real-time depth-based occlusion
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| * Seamless VR/AR switching capability
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| ==Technical Specifications== | | Varjo launched the XR-3 alongside the VR-3 on December 1, 2020, continuing their focus on professional and enterprise applications requiring the highest visual fidelity. The XR-3 represented a significant price reduction from the XR-1/XR-2 (which cost over $10,000) while improving performance, making high-end mixed reality more accessible to businesses. The XR-3 was succeeded by the [[Varjo XR-4]] in late 2023.<ref name="varjo">{{cite web |url=https://varjo.com/news/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace |title=Varjo Launches XR-3 and VR-3 |publisher=Varjo |access-date=2025-01-07}}</ref> |
|
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| ===Mixed Reality System=== | | == Design and Hardware == |
| The XR-3's passthrough system represents a significant advancement:
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| * '''RGB Cameras''': Dual 12-megapixel sensors
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| * '''Frame Rate''': 90 fps video passthrough
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| * '''Latency''': Sub-20ms glass-to-glass
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| * '''Field of View''': Matches 115° display FOV
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| * '''Color Accuracy''': 94% sRGB in passthrough mode
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| ===LiDAR Depth Sensing=== | | === Bionic Display === |
| First-of-its-kind integration in VR/AR:
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| * '''Technology''': Time-of-flight LiDAR sensors
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| * '''Range''': 0.5m to 5m depth sensing
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| * '''Resolution''': 640×480 depth map
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| * '''Frame Rate''': 30 fps depth updates
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| * '''Accuracy''': ±5mm at 1m distance
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|
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| ===Display Technology===
| | Dual-panel human-eye resolution system: |
| Identical to VR-3 base specifications:
| |
| * '''Focus Display''': 1920×1920 micro-OLED per eye
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| * '''Context Display''': 2880×2720 LCD per eye
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| * '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery
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| * '''Refresh Rate''': 90 Hz
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| ==Mixed Reality Features== | | ==== Focus Area ==== |
| | * '''Micro-OLED (uOLED)''' displays |
| | * '''1920x1920 resolution per eye''' |
| | * '''70 PPD''' (pixels per degree)—human-eye resolution |
| | * '''27° x 27°''' focus region |
| | * Follows gaze via eye tracking |
|
| |
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| ===Video Passthrough Quality=== | | ==== Peripheral Area ==== |
| The XR-3 achieved unprecedented passthrough fidelity:
| | * '''LCD''' displays |
| * '''Chroma Keying''': Real-time green screen removal | | * '''2880x2720 resolution per eye''' |
| * '''Exposure Control''': Automatic HDR adjustment | | * '''30+ PPD''' peripheral clarity |
| * '''White Balance''': Scene-adaptive color correction | | * Full 115° coverage |
| * '''Distortion Correction''': Minimal warping artifacts | |
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| |
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| ===Depth-Based Occlusion=== | | === Color Accuracy === |
| LiDAR enables realistic object interaction:
| |
| * '''Pixel-Perfect Occlusion''': Virtual objects behind real objects
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| * '''Hand Occlusion''': Natural hand-over-virtual interactions
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| * '''Dynamic Meshing''': Real-time 3D environment reconstruction
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| * '''Collision Detection''': Physics-based AR interactions
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|
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| ===XR-3 Focal Edition===
| | * '''99% sRGB''' coverage |
| Special variant with experimental features:<ref name="varjo-focal" />
| | * '''93% DCI-P3''' coverage |
| * '''Varifocal Cameras''': Motorized focus adjustment | | * Widest color gamut in VR |
| * '''Gaze-Directed Focus''': Camera focus follows eye gaze | | * Professional color accuracy |
| * '''Extended Depth Range''': 20cm to infinity focus | |
| * '''Research Applications''': Vergence-accommodation studies | |
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| ==Software Capabilities== | | === Field of View === |
|
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| ===Varjo Reality Cloud XR===
| | * '''115° FOV'''—widest in industry at launch |
| Cloud-based mixed reality platform:
| | * Significant upgrade from 87° (earlier Varjo models) |
| * '''Remote Rendering''': Stream XR content from servers | | * Near-peripheral vision coverage |
| * '''Multi-User Sessions''': Collaborative AR experiences | |
| * '''Persistent AR''': Save and share AR annotations | |
| * '''Cross-Platform''': Works with other Varjo headsets
| |
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| ===Development Tools=== | | === Optics === |
| * '''XR SDK''': Unified API for VR/AR switching
| |
| * '''Depth API''': Direct LiDAR data access
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| * '''Chroma Key SDK''': Custom background removal
| |
| * '''Unity XR Plugin''': Native mixed reality support
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| * '''Unreal Engine Integration''': Blueprint-based XR tools
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| ===Professional Software Support===
| | * '''Non-Fresnel lenses''' |
| * '''[[Autodesk VRED]]''': Automotive design with AR | | * Crystal clear optics |
| * '''[[Siemens NX]]''': CAD overlay on physical parts | | * No god rays |
| * '''[[Unity MARS]]''': Mixed reality authoring | | * Edge-to-edge clarity |
| * '''[[Microsoft Dynamics 365]]''': Enterprise AR applications | | * Ultra-wide design |
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| ==System Requirements== | | === Eye Tracking === |
| Higher than VR-3 due to passthrough processing:
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| * '''Operating System''': [[Windows 10]]/11 Pro 64-bit
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| * '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X
| |
| * '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]]
| |
| * '''Memory''': 32 GB RAM minimum
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| * '''Storage''': 500 GB SSD recommended
| |
| * '''Ports''': DisplayPort 1.4, USB-C 3.0
| |
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|
| ==Industry Applications==
| | Industry-leading integrated system: |
|
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| ===Automotive Design===
| | * '''200 Hz''' tracking rate (2x previous generation) |
| Revolutionary workflow capabilities:
| | * '''<1° accuracy'''—world-leading for integrated XR/VR |
| * '''Clay Model Overlay''': Virtual designs on physical models | | * Enables foveated rendering |
| * '''Ergonomics Testing''': Real driver with virtual interior | | * Automatic IPD adjustment |
| * '''Color Matching''': Compare virtual and physical materials | | * Gaze analytics |
| * '''Design Reviews''': Stakeholders see AR annotations | | * Natural interaction |
|
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| Major adopters:
| | === Hand Tracking === |
| * '''[[Volvo Cars]]''': Safety system visualization
| |
| * '''[[KIA]]''': Global design collaboration
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| * '''[[Continental AG]]''': HMI development
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| ===Medical Training===
| | * '''Ultraleap Gemini''' (5th generation) |
| * '''Surgical Planning''': 3D models overlaid on patients | | * First Gemini integration in XR/VR headset |
| * '''Medical Education''': Anatomy visualization on cadavers | | * High-fidelity hand and finger tracking |
| * '''Remote Assistance''': Expert guidance via AR | | * Natural gesture interaction |
| * '''Therapy Applications''': Mixed reality rehabilitation | |
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| Institutional users:
| | === Mixed Reality (Passthrough) === |
| * '''[[HCA Healthcare]]''': Surgical training programs
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| * '''[[Children's Hospital Los Angeles]]''': Pediatric procedures
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| * '''Medical universities worldwide'''
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| ===Aerospace and Defense===
| | Photorealistic video passthrough: |
| * '''Maintenance Training''': AR work instructions
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| * '''Cockpit Design''': Virtual controls in real cockpit
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| * '''Mission Planning''': Terrain visualization
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| * '''Simulation''': Mixed reality flight training
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| Key customers:
| | * '''12-megapixel stereo RGB cameras''' |
| * '''[[Boeing]]''': Assembly line training | | * Low-latency passthrough |
| * '''[[Lockheed Martin]]''': F-35 maintenance | | * True-to-life color reproduction |
| * '''Various defense contractors''': Classified programs | | * Real-time environment view |
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| ==Advanced Features== | | === Depth Sensing === |
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| ===200Hz Eye Tracking in XR===
| | * '''Built-in LiDAR sensors''' |
| Enhanced for mixed reality:
| | * RGB + LiDAR fusion |
| * '''Vergence Tracking''': Measure eye convergence | | * 40 cm to 5 m operating range |
| * '''Depth Estimation''': Gaze-based distance calculation | | * Spatial awareness |
| * '''Attention Analysis''': Real-world fixation mapping | | * Depth occlusion |
| * '''Calibration Transfer''': VR calibration works in AR | |
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| ===Ultraleap Gemini Hand Tracking=== | | === IPD Adjustment === |
| Optimized for mixed reality:
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| * '''Wider Tracking Volume''': 160° × 160° coverage
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| * '''Better Occlusion''': Handles real object interference
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| * '''Lower Latency''': 15ms hand detection
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| * '''Gesture Library''': Pre-built XR interactions
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| ===Inside-Out Tracking (Beta)===
| | * '''Automatic IPD''' (59-71mm range) |
| Experimental markerless tracking:
| | * Eye tracking-based calibration |
| * '''4 Tracking Cameras''': Separate from passthrough cameras | | * No manual adjustment needed |
| * '''SLAM Algorithm''': Simultaneous localization and mapping | |
| * '''Hybrid Mode''': Combine with base stations | |
| * '''Persistent Mapping''': Remember room layouts
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| ==Variants and Configurations== | | === Build === |
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| ===XR-3 Standard Edition===
| | * '''594g''' headset weight |
| * Full mixed reality capabilities | | * '''386g''' headband |
| * 12MP passthrough cameras | | * Active cooling system |
| * LiDAR depth sensing | | * Premium build quality |
| * $5,495 + $1,495/year | | * 90 Hz refresh rate |
|
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| ===XR-3 Focal Edition=== | | == Technical Specifications == |
| * All standard features plus:
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| * Varifocal camera system
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| * Gaze-directed autofocus
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| * Research-grade eye tracking data
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| * Custom pricing
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|
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| ===XR-3 Secure Edition=== | | {| class="wikitable" |
| * [[TAA]]/[[BAA]] compliant
| | |- |
| * Offline operation mode
| | ! Specification !! Details |
| * Secure boot process
| | |- |
| * Government/defense only
| | | Display || Bionic (uOLED + LCD) |
| | |- |
| | | Focus Resolution || 1920x1920 per eye (uOLED) |
| | |- |
| | | Peripheral Resolution || 2880x2720 per eye (LCD) |
| | |- |
| | | PPD || 70 (focus) / 30+ (peripheral) |
| | |- |
| | | Refresh Rate || 90 Hz |
| | |- |
| | | Field of View || 115° |
| | |- |
| | | Eye Tracking || 200 Hz, <1° accuracy |
| | |- |
| | | Passthrough || 12MP stereo RGB |
| | |- |
| | | LiDAR || Yes |
| | |- |
| | | Hand Tracking || Ultraleap Gemini |
| | |- |
| | | IPD Range || 59-71mm (automatic) |
| | |- |
| | | Weight || 594g + 386g headband |
| | |- |
| | | Price || $5,495 |
| | |} |
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| ==Market Reception== | | == Enterprise Applications == |
|
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| ===Critical Response=== | | === Training and Simulation === |
| Professional reviews highlighted breakthrough features:
| | * Flight simulation |
| | * Medical training |
| | * Industrial training |
| | * Military simulation |
|
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| '''Strengths''':
| | === Design and Engineering === |
| * Best-in-class passthrough quality | | * CAD visualization |
| * LiDAR depth unprecedented in VR/AR | | * Architectural review |
| * Seamless VR/AR transitions | | * Product design |
| * 115° FOV matched VR mode | | * Engineering analysis |
| * Lighter than expected (594g)
| |
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| |
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| '''Limitations''':
| | === Research === |
| * High system requirements | | * Eye tracking studies |
| * Expensive subscription model | | * Human factors research |
| * Limited passthrough FOV vs human vision | | * Cognitive science |
| * Tethered operation only | | * Behavioral analysis |
|
| |
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| ===Industry Impact=== | | == Reception == |
| The XR-3 influenced mixed reality development:
| |
| * Established LiDAR as essential for professional AR
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| * Proved high-resolution passthrough feasible
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| * Accelerated enterprise XR adoption
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| * Set new benchmark for AR/VR switching
| |
|
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|
| ==Technical Innovations==
| | '''Praise:''' |
| | * 70 PPD human-eye resolution in focus area |
| | * 115° FOV widest at launch |
| | * 200 Hz eye tracking industry-leading |
| | * <1° eye tracking accuracy exceptional |
| | * 12MP passthrough photorealistic |
| | * LiDAR depth sensing innovative |
| | * Ultraleap Gemini hand tracking first |
| | * Non-Fresnel optics no god rays |
| | * Automatic IPD convenient |
| | * 99% sRGB color accuracy professional |
|
| |
|
| ===Photorealistic Passthrough Pipeline===
| | '''Criticism:''' |
| * '''ISP Integration''': Custom image signal processor
| | * $5,495 price limits accessibility |
| * '''Temporal Filtering''': Reduced video noise
| | * Enterprise-only focus |
| * '''Chromatic Correction''': Lens aberration compensation | | * 594g + headband heavy |
| * '''Dynamic Range''': 12-stop exposure latitude | | * Requires powerful PC |
| | | * SteamVR Lighthouse tracking needed |
| ===Real-Time Depth Processing===
| | * Tethered operation only |
| * '''GPU Acceleration''': CUDA-optimized depth maps | | * 90 Hz (not 120 Hz)<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/news/varjo-vr-3-and-xr-3-virtual-reality-headsets |title=Varjo VR-3 and XR-3 VR Headsets Raise the Resolution Bar With Bionic Displays |publisher=Tom's Hardware |access-date=2025-01-07}}</ref> |
| * '''Sensor Fusion''': Combine LiDAR with stereo depth | |
| * '''Predictive Filling''': Interpolate occluded areas | |
| * '''Edge Detection''': Sub-pixel boundary accuracy | |
| | |
| ==Manufacturing and Quality== | |
| * '''Helsinki Production''': In-house manufacturing
| |
| * '''Sensor Calibration''': Individual unit optimization
| |
| * '''Burn-In Testing''': 48-hour stress tests
| |
| * '''Quality Metrics''': <2% RMA rate reported
| |
|
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|
| ==Legacy and Future== | | <ref name="knoxlabs">{{cite web |url=https://www.knoxlabs.com/products/varjo-xr-3 |title=Varjo XR-3: Mixed Reality Headset for Professionals |publisher=Knoxlabs |access-date=2025-01-07}}</ref> |
| The XR-3 established Varjo's leadership in professional mixed reality:
| |
| * First production headset with LiDAR depth sensing
| |
| * Achieved "good enough" passthrough for professional use
| |
| * Validated mixed reality for enterprise workflows
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| * Influenced competitors toward higher-quality passthrough
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|
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| The XR-3's success directly led to:
| | == See Also == |
| * [[Varjo XR-4]] development with improved cameras
| |
| * Industry shift toward depth-sensing AR
| |
| * Increased enterprise XR investment
| |
| * New mixed reality use cases
| |
| | |
| ==See Also== | |
| * [[Mixed reality]]
| |
| * [[Varjo|Varjo Technologies]]
| |
| * [[Varjo VR-3]] | | * [[Varjo VR-3]] |
| * [[Varjo XR-4]] | | * [[Varjo XR-4]] |
| * [[LiDAR]] | | * [[Varjo Aero]] |
| * [[Video pass-through]] | | * [[Microsoft HoloLens 2]] |
| * [[Depth sensing]] | | * [[Magic Leap 2]] |
| * [[TAA compliance]]
| |
| | |
| ==References==
| |
| <references>
| |
| <ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref>
| |
| <ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref>
| |
| <ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref>
| |
| </references>
| |
|
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|
| | == References == |
| | {{reflist}} |
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| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]]
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| [[Category:Mixed Reality Devices]] | | [[Category:Mixed Reality Devices]] |
| [[Category:VR Headsets]] | | [[Category:PC VR Headsets]] |
| [[Category:MR Headsets]] | | [[Category:Enterprise VR]] |
| [[Category:Virtual Reality Headsets]] | | [[Category:Varjo]] |
| [[Category:Mixed Reality Headsets]] | | [[Category:2020 in technology]] |
| [[Category:Products introduced in 2020]]
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| [[Category:Finnish brands]]
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| [[Category:Head-mounted displays]]
| |