WebXR: Difference between revisions
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===Input Mechanisms=== | ===Input Mechanisms=== | ||
WebXR supports various input methods based on device capabilities: | WebXR supports various [[input]] methods based on device capabilities: | ||
* | *'''Physical [[Controllers]]''': Traditional VR motion controllers with buttons, triggers, and thumbsticks | ||
* | *'''[[Hand Tracking]]''': Natural hand movements and gestures | ||
* | *'''[[Gaze]]-Based**: Targeting objects by looking at them | ||
* | *'''Platform-Specific''': Such as Apple Vision Pro's gaze-and-pinch interaction system | ||
* | *'''Hybrid Approaches''': Combinations of the above methods | ||
The | The [[transient-pointer]] input mode, introduced in 2024, enables more natural and privacy-preserving interaction methods that don't rely on persistent controller data. | ||
===Feature Detection and Fallbacks=== | ===Feature Detection and Fallbacks=== |