WebXR: Difference between revisions
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* Progressive experiences that start in 2D and can transition to immersive modes<ref name="immersiveweb"/> | * Progressive experiences that start in 2D and can transition to immersive modes<ref name="immersiveweb"/> | ||
== Development Tools and Frameworks == | ==Development Tools and Frameworks== | ||
===Graphics Libraries=== | |||
* '''[[WebGL]]''' - Low-level 3D graphics API that forms the foundation for WebXR rendering | |||
* '''[[Three.js]]''' - Popular JavaScript 3D library with WebXR support | |||
* '''[[Babylon.js]]''' - Comprehensive JavaScript framework for 3D experiences | |||
* | |||
* | |||
=== WebXR-specific Frameworks === | === WebXR-specific Frameworks === | ||
* | * '''[[A-Frame]]''' - Declarative framework for building VR experiences with HTML-like syntax | ||
* | * '''[[React XR]]''' - React components for building WebXR applications | ||
* | * '''[[Wonderland Engine]]''' - Engine optimized for WebXR performance | ||
=== Development Tools === | === Development Tools === | ||
* | * '''[[WebXR API Emulator]]''' - Browser extension for testing without physical XR hardware | ||
* | * '''[[WebXR Polyfill]]''' - JavaScript implementation for browsers without native support | ||
* | * '''[[Mozilla WebXR Viewer]]''' - Experimental iOS app for testing WebXR content | ||
* | * '''[[WebXR Input Profiles]]''' - Repository of controller models and binding information<ref name="mdn-fundamentals"/> | ||
== Advantages and Limitations == | == Advantages and Limitations == |