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==Use Cases==
==Use Cases==
=== Virtual Reality Applications ===
===Virtual Reality Applications===
*'''[[Gaming]] and [[Entertainment]]''' - Immersive gaming experiences, virtual theaters, and interactive storytelling
*'''[[Education]] and [[Training]]''' - Virtual classrooms, simulation-based training, and interactive educational experiences
*'''Virtual Tours''' - Museum exhibits, property showcases, and travel destinations
*'''[[Social VR]]''' - Virtual meeting spaces, collaborative environments, and social platforms
*'''[[Therapeutic Application]]''' - Exposure therapy, pain management, and rehabilitation<ref name="browserstack"/>


* **Gaming and Entertainment** - Immersive gaming experiences, virtual theaters, and interactive storytelling
===Augmented Reality Applications===
* **Education and Training** - Virtual classrooms, simulation-based training, and interactive educational experiences
*'''[[E-Commerce]]''' - Virtual product try-ons, furniture placement, and interactive catalogs
* **Virtual Tours** - Museum exhibits, property showcases, and travel destinations
*'''[[Industrial Applications]]''' - Assembly instructions, maintenance guides, and remote assistance
* **Social VR** - Virtual meeting spaces, collaborative environments, and social platforms
*'''Navigation''' - Enhanced wayfinding, points of interest, and information overlays
* **Therapeutic Applications** - Exposure therapy, pain management, and rehabilitation<ref name="browserstack"/>
*'''[[Art]] and [[Culture]]''' - Interactive exhibits, enhanced performances, and public installations
 
*'''[[Education]]''' - Interactive learning materials, visualizations, and simulations<ref name="google-webxr"></ref>
=== Augmented Reality Applications ===
 
* **E-Commerce** - Virtual product try-ons, furniture placement, and interactive catalogs
* **Industrial Applications** - Assembly instructions, maintenance guides, and remote assistance
* **Navigation** - Enhanced wayfinding, points of interest, and information overlays
* **Art and Culture** - Interactive exhibits, enhanced performances, and public installations
* **Education** - Interactive learning materials, visualizations, and simulations<ref name="google-webxr"></ref>
 
=== Cross-Reality Experiences ===


===Cross-Reality Experiences===
WebXR's unified approach enables developers to create experiences that work across different reality modes:
WebXR's unified approach enables developers to create experiences that work across different reality modes: