WebXR: Difference between revisions
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==Use Cases== | ==Use Cases== | ||
=== Virtual Reality Applications === | ===Virtual Reality Applications=== | ||
*'''[[Gaming]] and [[Entertainment]]''' - Immersive gaming experiences, virtual theaters, and interactive storytelling | |||
*'''[[Education]] and [[Training]]''' - Virtual classrooms, simulation-based training, and interactive educational experiences | |||
*'''Virtual Tours''' - Museum exhibits, property showcases, and travel destinations | |||
*'''[[Social VR]]''' - Virtual meeting spaces, collaborative environments, and social platforms | |||
*'''[[Therapeutic Application]]''' - Exposure therapy, pain management, and rehabilitation<ref name="browserstack"/> | |||
===Augmented Reality Applications=== | |||
*'''[[E-Commerce]]''' - Virtual product try-ons, furniture placement, and interactive catalogs | |||
*'''[[Industrial Applications]]''' - Assembly instructions, maintenance guides, and remote assistance | |||
*'''Navigation''' - Enhanced wayfinding, points of interest, and information overlays | |||
*'''[[Art]] and [[Culture]]''' - Interactive exhibits, enhanced performances, and public installations | |||
*'''[[Education]]''' - Interactive learning materials, visualizations, and simulations<ref name="google-webxr"></ref> | |||
=== Augmented Reality Applications === | |||
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===Cross-Reality Experiences=== | |||
WebXR's unified approach enables developers to create experiences that work across different reality modes: | WebXR's unified approach enables developers to create experiences that work across different reality modes: | ||