Jump to content

Light field display: Difference between revisions

Line 54: Line 54:


== Comparison with Other 3D Display Technologies ==
== Comparison with Other 3D Display Technologies ==
| Technology                 | Glasses Required | Natural Focal Cues (Solves VAC) | Full Motion Parallax | Typical View Field | Key Trade-offs                                         |
{| class="wikitable"
|-----------------------------|------------------|---------------------------------|----------------------|--------------------|--------------------------------------------------------|
|+ Comparison of Key 3D Display Technology Characteristics
| '''Light Field Displays''' | No (often)       | Yes                             | Yes                 | Limited to Wide   | Spatio-angular resolution trade-off, computation needs |
! Technology
| '''Stereoscopic Displays''' | Yes             | No                             | No (head tracking req.) | Wide               | VAC causes fatigue, requires glasses                   |
! Glasses Required
| '''Autostereoscopic (non-LFD)''' | No               | No                             | Limited (often H only) | Limited           | Reduced resolution per view, fixed viewing zones       |
! Natural Focal Cues (Solves [[Vergence-accommodation conflict|VAC]])
| '''[[Volumetric Display]]'''   | No               | Yes                             | Yes                 | 360° potential     | Limited resolution, transparency/opacity issues, bulk |
! Full Motion [[Parallax]]
| '''Holographic Displays''' | No               | Yes                             | Yes                 | Often Limited     | Extreme computational demands, speckle, small size     |
! Typical [[Field of view|View Field]]
! Key Trade-offs
|-
| '''[[Light Field Display]]'''
| No (often)
| Yes
| Yes
| Limited to Wide
| Spatio-angular resolution trade-off, computation needs
|-
| '''[[Stereoscopic display|Stereoscopic Displays]]'''
| Yes
| No
| No <small>(requires head tracking)</small>
| Wide
| VAC causes fatigue, requires glasses
|-
| '''[[Autostereoscopic display|Autostereoscopic (non-LFD)]]'''
| No
| No
| Limited <small>(often Horizontal only)</small>
| Limited
| Reduced resolution per view, fixed viewing zones
|-
| '''[[Volumetric Display]]'''
| No
| Yes
| Yes
| 360° potential
| Limited resolution, transparency/opacity issues, bulk
|-
| '''[[Holographic display|Holographic Displays]]'''
| No
| Yes
| Yes
| Often Limited
| Extreme computational demands, [[Speckle pattern|speckle]], small size typically
|}


LFDs offer a compelling balance, providing natural depth cues without glasses (in many formats) and resolving the VAC, but face challenges in achieving high resolution across both spatial and angular domains simultaneously.<ref name="Huang2014EyeglassesFree"/><ref name="Lanman2020NearEyeCourse"/>
LFDs offer a compelling balance, providing natural depth cues without glasses (in many formats) and resolving the VAC, but face challenges in achieving high resolution across both spatial and angular domains simultaneously.<ref name="Huang2014EyeglassesFree"/><ref name="Lanman2020NearEyeCourse"/>