Light field display: Difference between revisions
Appearance
Xinreality (talk | contribs) |
Xinreality (talk | contribs) |
||
| Line 54: | Line 54: | ||
== Comparison with Other 3D Display Technologies == | == Comparison with Other 3D Display Technologies == | ||
| Technology | {| class="wikitable" | ||
|- | |+ Comparison of Key 3D Display Technology Characteristics | ||
| '''Light Field | ! Technology | ||
| '''Stereoscopic Displays''' | Yes | ! Glasses Required | ||
| '''Autostereoscopic (non-LFD)''' | No | ! Natural Focal Cues (Solves [[Vergence-accommodation conflict|VAC]]) | ||
| '''[[Volumetric Display]]''' | ! Full Motion [[Parallax]] | ||
| '''Holographic Displays''' | ! Typical [[Field of view|View Field]] | ||
! Key Trade-offs | |||
|- | |||
| '''[[Light Field Display]]''' | |||
| No (often) | |||
| Yes | |||
| Yes | |||
| Limited to Wide | |||
| Spatio-angular resolution trade-off, computation needs | |||
|- | |||
| '''[[Stereoscopic display|Stereoscopic Displays]]''' | |||
| Yes | |||
| No | |||
| No <small>(requires head tracking)</small> | |||
| Wide | |||
| VAC causes fatigue, requires glasses | |||
|- | |||
| '''[[Autostereoscopic display|Autostereoscopic (non-LFD)]]''' | |||
| No | |||
| No | |||
| Limited <small>(often Horizontal only)</small> | |||
| Limited | |||
| Reduced resolution per view, fixed viewing zones | |||
|- | |||
| '''[[Volumetric Display]]''' | |||
| No | |||
| Yes | |||
| Yes | |||
| 360° potential | |||
| Limited resolution, transparency/opacity issues, bulk | |||
|- | |||
| '''[[Holographic display|Holographic Displays]]''' | |||
| No | |||
| Yes | |||
| Yes | |||
| Often Limited | |||
| Extreme computational demands, [[Speckle pattern|speckle]], small size typically | |||
|} | |||
LFDs offer a compelling balance, providing natural depth cues without glasses (in many formats) and resolving the VAC, but face challenges in achieving high resolution across both spatial and angular domains simultaneously.<ref name="Huang2014EyeglassesFree"/><ref name="Lanman2020NearEyeCourse"/> | LFDs offer a compelling balance, providing natural depth cues without glasses (in many formats) and resolving the VAC, but face challenges in achieving high resolution across both spatial and angular domains simultaneously.<ref name="Huang2014EyeglassesFree"/><ref name="Lanman2020NearEyeCourse"/> | ||