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{{see also|Terms|Technical Terms}}
{{see also|Terms|Technical Terms}}
'''Flat Focus''' refers to an [[optical system]] design, common in [[virtual reality]] (VR) and [[augmented reality]] (AR) [[head-mounted display|headsets]] (HMDs), where the [[lens|lenses]] are optimized to bring light originating from the [[microdisplay]] (the screen) to a sharp [[focus]] at a single, fixed [[focal plane]]. This means that regardless of the apparent depth of virtual objects depicted on the screen, the light reaching the user's eye always appears to emanate from this specific, unchanging distance.
[[Flat focus]] refers to an [[optical system]] design, common in [[virtual reality]] (VR) and [[augmented reality]] (AR) [[head-mounted display|headsets]] (HMDs), where the [[lens|lenses]] are optimized to bring light originating from the [[microdisplay]] (the screen) to a sharp [[focus]] at a single, fixed [[focal plane]]. This means that regardless of the apparent depth of virtual objects depicted on the screen, the light reaching the user's eye always appears to emanate from this specific, unchanging distance.


This approach contrasts sharply with how the [[human visual system]] naturally perceives the real world. In reality, the [[eye]] employs a process called [[accommodation (optics)|accommodation]], where the [[crystalline lens]] dynamically changes its shape (and thus its focal length) to sharply focus on objects at varying distances. Concurrently, the eyes use [[vergence (optics)|vergence]], rotating inward ([[convergence]]) or outward ([[divergence]]) to align their gaze on the object of interest, providing crucial [[depth perception]] cues through [[binocular disparity]].
This approach contrasts sharply with how the [[human visual system]] naturally perceives the real world. In reality, the [[eye]] employs a process called [[accommodation (optics)|accommodation]], where the [[crystalline lens]] dynamically changes its shape (and thus its focal length) to sharply focus on objects at varying distances. Concurrently, the eyes use [[vergence (optics)|vergence]], rotating inward ([[convergence]]) or outward ([[divergence]]) to align their gaze on the object of interest, providing crucial [[depth perception]] cues through [[binocular disparity]].
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== References ==
== References ==
<references/>
<references/>
[[Category:Terms]]
[[Category:Technical Terms]]
[[Category:Optics]]
[[Category:Display Technology]]
[[Category:Virtual Reality]]
[[Category:Augmented Reality]]
[[Category:Human Visual System]]