PlayStation VR2: Difference between revisions
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|Type = [[Tethered VR headset]] | |Type = [[Tethered VR headset]] | ||
|Subtype = Console-powered | |Subtype = Console-powered | ||
|Platform = [[PlayStation 5]] | |Platform = [[PlayStation 5]] | ||
|Creator = [[Sony Interactive Entertainment]] | |Creator = [[Sony Interactive Entertainment]] | ||
|Developer = Sony Interactive Entertainment | |Developer = Sony Interactive Entertainment | ||
|Manufacturer = [[Sony]] | |Manufacturer = [[Sony]] | ||
|Announcement Date = February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details) | |Announcement Date = February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details) | ||
|Release Date = February 22, 2023 | |Release Date = February 22, 2023 | ||
|Price = US$549.99 / £529.99 / €599.99 (Launch) | |Price = US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, e.g., $399 reported) | ||
|Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2] | |Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2] | ||
|Versions = Standard, [[Horizon Call of the Mountain]] Bundle | |Versions = Standard, [[Horizon Call of the Mountain]] Bundle | ||
|Requires = PlayStation 5 | |Requires = PlayStation 5 | ||
|Predecessor = [[PlayStation VR]] | |Predecessor = [[PlayStation VR]] | ||
|Successor = | |Successor = | ||
|Operating System = [[PlayStation 5 system software]] | |Operating System = [[PlayStation 5 system software]] | ||
|Chipset = Uses PS5 | |Chipset = Uses PS5 | ||
|CPU = Uses PS5 | |CPU = Uses PS5 | ||
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|Memory = Uses PS5 | |Memory = Uses PS5 | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = [[OLED]] | |Display = [[OLED]] | ||
|Subpixel Layout = [[PenTile Diamond]] | |Subpixel Layout = [[PenTile Diamond]] | ||
|Peak Brightness = Supports [[HDR]] | |Peak Brightness = Supports [[HDR]] | ||
|Resolution = 2000 x 2040 per eye (4K total) | |Resolution = 2000 x 2040 per eye (4K total) | ||
|Refresh Rate = 90Hz, 120Hz | |Refresh Rate = 90Hz, 120Hz | ||
|Pixel Density = | |Pixel Density = | ||
|Persistence = | |Persistence = | ||
|Precision = | |Precision = | ||
|Field of View = Approx. 110 degrees | |Field of View = Approx. 110 degrees | ||
|Horizontal FoV = | |Horizontal FoV = | ||
|Vertical FoV = | |Vertical FoV = | ||
|Visible FoV = 110° diagonal | |Visible FoV = 110° diagonal | ||
|Rendered FoV = | |Rendered FoV = | ||
|Binocular Overlap = | |Binocular Overlap = | ||
|Average Pixel Density = | |Average Pixel Density = | ||
|Peak Pixel Density = | |Peak Pixel Density = | ||
|Foveated Rendering = Yes (Eye-tracked) | |Foveated Rendering = Yes (Eye-tracked) | ||
|Optics = [[Fresnel lenses]] | |Optics = [[Fresnel lenses]] | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking) | |IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No | ||
|Passthrough = Yes (Grayscale via tracking cameras) | |Passthrough = Yes (Grayscale via tracking cameras) | ||
|Tracking = [[Inside-out tracking]] ([[6DoF]]) | |Tracking = [[Inside-out tracking]] ([[6DoF]]) | ||
|Tracking Frequency = | |Tracking Frequency = | ||
|Base Stations = No | |Base Stations = No | ||
|Eye Tracking = Yes (IR camera per eye) | |Eye Tracking = Yes (IR camera per eye) | ||
|Face Tracking = No | |Face Tracking = No | ||
|Hand Tracking = No (Controller-based finger detection only) | |Hand Tracking = No (Controller-based finger detection only) | ||
|Body Tracking = No | |Body Tracking = No | ||
|Rotational Tracking = Yes (Six-axis motion sensing system) | |Rotational Tracking = Yes (Six-axis motion sensing system) | ||
|Positional Tracking = Yes (via 4 embedded cameras) | |Positional Tracking = Yes (via 4 embedded cameras) | ||
|Update Rate = 90Hz / 120Hz | |Update Rate = 90Hz / 120Hz | ||
|Tracking Volume = [[Room-scale]] capable (Recommended 2m x 2m min) | |Tracking Volume = [[Room-scale]] capable (Recommended 2m x 2m min) | ||
|Play Space = Room-scale, Standing, Seated | |Play Space = Room-scale, Standing, Seated | ||
|Latency = | |Latency = | ||
|Audio = Stereo headphone jack (Input: Built-in microphone) | |Audio = Stereo headphone jack (Input: Built-in microphone) | ||
|Microphone = Yes (Built-in) | |Microphone = Yes (Built-in) | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras | |Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras | ||
|Connectivity = [[USB Type-C]] (to PS5), [[Bluetooth]] 5.1 (Controllers) | |Connectivity = [[USB Type-C]] (to PS5), [[Bluetooth]] 5.1 (Controllers) | ||
|Ports = USB Type-C (Headset connection), 3.5mm audio jack | |Ports = USB Type-C (Headset connection), 3.5mm audio jack | ||
|Wired Video = USB Type-C | |Wired Video = USB Type-C | ||
|Wireless Video = No | |Wireless Video = No | ||
|WiFi = No | |WiFi = No | ||
|Bluetooth = Yes (Version 5.1 for controllers) | |Bluetooth = Yes (Version 5.1 for controllers) | ||
|Power = Via USB-C from PS5 | |Power = Via USB-C from PS5 | ||
|Battery Capacity = Built-in lithium-ion rechargeable (Controllers) | |Battery Capacity = Built-in lithium-ion rechargeable (Controllers) | ||
|Battery Life = Approx. 4-6.5 hours (Controllers, varies with haptics) | |Battery Life = Approx. 4-6.5 hours (Controllers, varies with haptics) | ||
|Charge Time = | |Charge Time = | ||
|Dimensions = | |Dimensions = | ||
|Weight = 560g (Headset with strap) | |Weight = 560g (Headset with strap); 168g (Per Controller) | ||
|Material = Plastic, Rubber facial interface | |Material = Plastic, Rubber facial interface | ||
|Headstrap = Hard padded retractable halo strap | |Headstrap = Hard padded retractable halo strap | ||
|Haptics = Yes (Headset vibration, Controller haptics, [[Adaptive Triggers]]) | |Haptics = Yes (Headset vibration, Controller haptics, [[Adaptive Triggers]]) | ||
|Color = White / Black | |Color = White / Black | ||
|Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras | |Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras '''Controllers:''' Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking | ||
|Input = [[PlayStation VR2 Sense controller]]s (analog sticks, face buttons, triggers, grip buttons, capacitive sensors), Eye tracking, [[DualSense]] (for some games) | |Input = [[PlayStation VR2 Sense controller]]s (analog sticks, face buttons, triggers, grip buttons, capacitive sensors), Eye tracking, [[DualSense]] (for some games) | ||
|Compliance = | |Compliance = | ||
|Size = | |Size = | ||
|Cable Length = 4.5m / 14.7 feet | |Cable Length = 4.5m / 14.7 feet | ||
}} | }} | ||
The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] headset developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] (PS5) console. <ref name="psspecs"/> It was released worldwide on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. <ref name="tomsguide"/><ref name="verge"/> The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. <ref name="ign"/><ref name="wired"/><ref name="verge"/><ref name="pcmag"/> It requires a connection to a PS5 via a single [[USB Type-C]] cable to function and is not backward compatible with original PSVR games. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> | The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] headset developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] (PS5) console. <ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref> It was released worldwide on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. <ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later — here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref> The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. <ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref><ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref><ref name="verge"/><ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref> It requires a connection to a PS5 via a single [[USB Type-C]] cable to function and is not backward compatible with original PSVR games. <ref name="ign"/><ref name="verge"/><ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref> | ||
==Hardware== | ==Hardware== | ||
===Headset Design & Comfort=== | ===Headset Design & Comfort=== | ||
The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. <ref name="ign"/> It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review"/> The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the [[Valve Index]] (809g). <ref name="verge"/><ref name="pcmag"/><ref name="vrcompare"/> | The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. <ref name="ign"/> It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref> The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the [[Valve Index]] (809g). <ref name="verge"/><ref name="pcmag"/><ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref> | ||
The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. <ref name="pcmag"/><ref name="verge"/> Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. <ref name="npr"/><ref name="cnet"/><ref name="pcmag"/> The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. <ref name="ign"/><ref name="cnet"/><ref name="pcmag"/> While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. <ref name="npr"/><ref name="cnet"/><ref name="verge"/> | The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. <ref name="pcmag"/><ref name="verge"/> Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. <ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref><ref name="cnet"/><ref name="pcmag"/> The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. <ref name="ign"/><ref name="cnet"/><ref name="pcmag"/> While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. <ref name="npr"/><ref name="cnet"/><ref name="verge"/> | ||
===PlayStation VR2 Sense Controllers=== | ===PlayStation VR2 Sense Controllers=== | ||
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===Tracking System=== | ===Tracking System=== | ||
Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. <ref name="ign"/><ref name="t3"/> Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement without external sensors. <ref name="ign"/><ref name="psspecs"/> This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. <ref name="cnet"/><ref name="t3"/><ref name="uploadvr-review"/> During setup, the cameras scan the room, creating a [[3D mesh]] of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. <ref name="ign"/><ref name="verge"/><ref name="cnet"/><ref name="pcgamer"/> The headset also features a [[passthrough]] view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. <ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="uploadvr-review"/> | Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. <ref name="ign"/><ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref> Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement without external sensors. <ref name="ign"/><ref name="psspecs"/> This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. <ref name="cnet"/><ref name="t3"/><ref name="uploadvr-review"/> During setup, the cameras scan the room, creating a [[3D mesh]] of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. <ref name="ign"/><ref name="verge"/><ref name="cnet"/><ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref> The headset also features a [[passthrough]] view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. <ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="uploadvr-review"/> | ||
===Eye Tracking & Foveated Rendering=== | ===Eye Tracking & Foveated Rendering=== | ||
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===Audio=== | ===Audio=== | ||
Audio is delivered via a standard [[3.5mm audio jack]] located on the back of the headband. <ref name="psspecs"/><ref name="pcmag"/> Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. <ref name="wired"/><ref name="pcmag"/><ref name="verge"/> Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. <ref name="wired"/><ref name="pcmag"/> The headset supports the PS5's [[Tempest 3D AudioTech]] engine for immersive [[spatial audio]], allowing sounds to be accurately positioned around the player based on their head orientation. <ref name="pcmag"/><ref name="wiki-psvr2"/> It is also compatible with Sony's [[Pulse 3D Wireless Headset]] (via USB dongle connected to the PS5). <ref name="ign"/><ref name="cnet"/> A built-in [[microphone]] array allows for voice chat and commands within games and the PS5 system. <ref name="psspecs"/> Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. <ref name="uploadvr-review"/><ref name="wired"/> | Audio is delivered via a standard [[3.5mm audio jack]] located on the back of the headband. <ref name="psspecs"/><ref name="pcmag"/> Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. <ref name="wired"/><ref name="pcmag"/><ref name="verge"/> Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. <ref name="wired"/><ref name="pcmag"/> The headset supports the PS5's [[Tempest 3D AudioTech]] engine for immersive [[spatial audio]], allowing sounds to be accurately positioned around the player based on their head orientation. <ref name="pcmag"/><ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref> It is also compatible with Sony's [[Pulse 3D Wireless Headset]] (via USB dongle connected to the PS5). <ref name="ign"/><ref name="cnet"/> A built-in [[microphone]] array allows for voice chat and commands within games and the PS5 system. <ref name="psspecs"/> Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. <ref name="uploadvr-review"/><ref name="wired"/> | ||
==Setup & User Experience== | ==Setup & User Experience== |