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Stereoscopic 3D: Difference between revisions

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In games, the use of stereoscopy seemed to increase immersion and spatial presence. Although the effects differed between games, it seems that the use of S3D allows for a more natural and engaging experience <ref name=”3”></ref>.
In games, the use of stereoscopy seemed to increase immersion and spatial presence. Although the effects differed between games, it seems that the use of S3D allows for a more natural and engaging experience <ref name=”3”></ref>.


One of the concerns regarding S3D technology is visual comfort. This has been a long-standing problem in stereoscopic research. It refers to the subjective sensation of discomfort associated with the viewing of stereoscopic images. This issue is not recent; in the past (mainly in the early 1950’s), there were some attempts to popularize 3D movies. These did not succeed due to the limited stereoscopic technology available at the time and due to visual discomfort (2). Current stereoscopic displays with a fixed screen plane can cause several human visual cues to conflict with each other, mainly accommodation and convergence. This leads to a negative experience associated with symptoms of visual fatigue like sore eyes, eye strain, headache, and blurred vision. In HMDs this effect also occurs. It has to be noted that the presence and intensity of the visual discomfort vary from person to person <ref name=”3”></ref>.
One of the concerns regarding S3D technology is visual comfort. This has been a long-standing problem in stereoscopic research. It refers to the subjective sensation of discomfort associated with the viewing of stereoscopic images. This issue is not recent; in the past (mainly in the early 1950s), there were some attempts to popularize 3D movies. These did not succeed due to the limited stereoscopic technology available at the time and due to visual discomfort (2). Current stereoscopic displays with a fixed screen plane can cause several human visual cues to conflict with each other, mainly accommodation and convergence. This leads to a negative experience associated with symptoms of visual fatigue like sore eyes, eye strain, headache, and blurred vision. In HMDs this effect also occurs. It has to be noted that the presence and intensity of the visual discomfort vary from person to person <ref name=”3”></ref>.


==References==
==References==