Focal surface display: Difference between revisions
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The Oculus focal surface display project was a long time in development. According to a research scientist at Oculus Research, “manipulating focus isn’t quite the same as modulating intensity or other more usual tasks in computational displays, and it took us a while to get to the correct mathematical formulation that finally brought everything together. Our overall motivation was to do things the ‘right’ way—solid engineering combined with the math and algorithms to back it up. We weren’t going to be happy with something that only worked on paper or a hacked together prototype that didn’t have any rigorous explanation of why it worked.” <ref name=”1”></ref> | The Oculus focal surface display project was a long time in development. According to a research scientist at Oculus Research, “manipulating focus isn’t quite the same as modulating intensity or other more usual tasks in computational displays, and it took us a while to get to the correct mathematical formulation that finally brought everything together. Our overall motivation was to do things the ‘right’ way—solid engineering combined with the math and algorithms to back it up. We weren’t going to be happy with something that only worked on paper or a hacked together prototype that didn’t have any rigorous explanation of why it worked.” <ref name=”1”></ref> | ||
On May, 2017, the VR and AR R&D division of Oculus - Oculus Research - announced the new display technology. During the same period, they published a research paper about their focal surface display, authored by Oculus scientists Nathan Matsuda, Alexander Fix, and Douglas Lanman. The research was also presented at the SIGGRAPH conference in July, 2017. <ref name=”7”>Lang, B. (2017). Oculus Research reveals “groundbreaking” focal surface display. Retrieved from https://www.roadtovr.com/oculus-research-demonstrate-groundbreaking-focal-surface-display/</ref> | On May, 2017, the VR and AR R&D division of Oculus - Oculus Research - announced the new display technology. During the same period, they published a research paper about their focal surface display, authored by Oculus scientists Nathan Matsuda, Alexander Fix, and [[Douglas Lanman]]. The research was also presented at the SIGGRAPH conference in July, 2017. <ref name=”7”>Lang, B. (2017). Oculus Research reveals “groundbreaking” focal surface display. Retrieved from https://www.roadtovr.com/oculus-research-demonstrate-groundbreaking-focal-surface-display/</ref> | ||
==Focal Surface display technology== | ==Focal Surface display technology== |