FOVE 0: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image= | |image = | ||
|VR/AR=[[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type=[[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype= | |Subtype = PC VR (Eye Tracking) | ||
|Platform= | |Platform = [[PC]], [[SteamVR]] | ||
|Creator | |Creator = [[FOVE]] | ||
|Announced = May 2015 | |||
| | |Release = November 2016 | ||
| | |Price = $599 | ||
| | |Website = https://www.fove-inc.com | ||
| | |OS = Windows | ||
| | |CPU = Intel i5-4590+ (rec) | ||
|GPU = NVIDIA GTX 970+ (rec) | |||
|CPU= | |Storage = | ||
|GPU= | |RAM = 8 GB+ (rec) | ||
| | |Display = OLED | ||
| | |Resolution = 2560 x 1440 (1280 x 1440 per eye) | ||
|Refresh = 70 Hz | |||
|Display= | |Brightness = | ||
|Resolution=2560 | |FOV = 100° | ||
| | |PPD = | ||
| | |Lenses = | ||
| | |IPD = 61-69mm | ||
| | |Eye Tracking = 120 Hz infrared (<0.2° accuracy) | ||
| | |Hand Tracking = | ||
| | |Tracking = 6DoF (external infrared) | ||
|Tracking= | |Spatial Mapping = | ||
| | |Speakers = | ||
| | |Microphone = Yes | ||
| | |Audio Jack = 3.5mm | ||
| | |Connectivity = HDMI, USB | ||
| | |Ports = HDMI, USB | ||
|Audio= | |Battery = | ||
| | |Weight = | ||
|Materials = | |||
|Colors = Black | |||
| | |Sensors = Eye tracking cameras, IMU, position sensors | ||
| | |Input = SteamVR controllers | ||
|Weight= | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
The '''FOVE 0''' is the world's first [[virtual reality]] [[head-mounted display]] with integrated [[eye tracking]], developed by [[FOVE|FOVE, Inc.]] Recognized by Guinness World Records in May 2015 as the first eye-tracking VR headset, the FOVE 0 began shipping in November 2016 to developers and researchers. The headset features dual 120 Hz infrared cameras tracking gaze with less than 0.2-degree accuracy, a 2560 x 1440 OLED display (42% more pixels than competing headsets of its era), and 6DoF head tracking. FOVE pioneered foveated rendering, reducing peripheral detail to focus processing on the user's gaze point.<ref name="fove">{{cite web|url=https://en.wikipedia.org/wiki/Fove|title=Fove|publisher=Wikipedia}}</ref> | |||
== | == History and Development == | ||
=== Kickstarter Campaign === | |||
FOVE launched a successful Kickstarter campaign to fund development of the eye-tracking headset. | |||
== | === May 2015 Guinness Record === | ||
Recognized as the world's first eye-tracking virtual reality headset by Guinness World Records. | |||
=== November 2016 Launch === | |||
FOVE 0 began shipping to developers and researchers. | |||
== | === Research Focus === | ||
Targeted at developers, researchers, and accessibility applications. | |||
== | == Design and Hardware == | ||
=== Display System === | |||
* '''Resolution:''' 2560 x 1440 (1280 x 1440 per eye) | |||
* '''Display Type:''' OLED | |||
* '''Refresh Rate:''' 70 Hz | |||
* '''Field of View:''' ~100 degrees | |||
* '''Pixel Improvement:''' 42% more pixels than Vive/Rift CV1 | |||
== | === IPD Range === | ||
* Adjustable: 61-69mm | |||
== Eye Tracking System == | |||
== | === Hardware === | ||
* '''Cameras:''' 2x 120 Hz infrared cameras | |||
* '''Location:''' Internal, facing eyes | |||
=== Accuracy === | |||
* Less than 0.2 degrees precision | |||
* 1.15° median accuracy across screen | |||
* Sub-degree accuracy in center | |||
== | === Data Provided === | ||
* Gaze coordinates | |||
* Blink events | |||
* Pupil diameter | |||
* Eye position | |||
== Foveated Rendering == | |||
== | === Technology === | ||
Eye tracking enables foveated rendering: | |||
* Full resolution at gaze point | |||
* Reduced quality in peripheral vision | |||
* GPU performance optimization | |||
* Higher effective visual quality | |||
=== Benefits === | |||
* Lower GPU requirements | |||
* Better center-of-gaze resolution | |||
* Smoother performance | |||
== Tracking == | |||
== | === Head Tracking === | ||
* 6 degrees of freedom | |||
* External infrared tracking system | |||
* Position and rotation detection | |||
== FOVE 480 Research Model == | |||
=== Specifications === | |||
* '''Frame Rate:''' 480 fps eye tracking | |||
* '''Target:''' Research institutions | |||
* '''Purpose:''' Microsaccade and biological marker research | |||
* Modified FOVE 0 hardware | |||
== Applications == | |||
=== Accessibility === | |||
* Eye-controlled VR navigation | |||
* Users with limited mobility | |||
* Hands-free interaction | |||
=== Research === | |||
* Gaze behavior studies | |||
* Psychology research | |||
* Medical applications | |||
* User experience research | |||
=== Gaming === | |||
* Gaze-based interaction | |||
* Natural character eye contact | |||
* Performance optimization | |||
== System Requirements == | |||
{| class="wikitable" | |||
|- | |||
! Component !! Recommended | |||
|- | |||
| GPU || NVIDIA GTX 970+ | |||
|- | |||
| CPU || Intel i5-4590+ | |||
|- | |||
| RAM || 8 GB+ | |||
|- | |||
| OS || Windows 7+ | |||
|} | |||
== | == Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
* | |- | ||
| Display || OLED | |||
|- | |||
| Resolution || 2560 x 1440 (shared) | |||
|- | |||
| Per-Eye || 1280 x 1440 | |||
|- | |||
| Refresh Rate || 70 Hz | |||
|- | |||
| Field of View || ~100° | |||
|- | |||
| Eye Tracking || 120 Hz infrared | |||
|- | |||
| Accuracy || <0.2 degrees | |||
|- | |||
| Head Tracking || 6DoF (external IR) | |||
|- | |||
| IPD || 61-69mm | |||
|- | |||
| Price || $599 | |||
|} | |||
== See Also == | |||
* [[FOVE]] | |||
* [[Eye tracking]] | |||
* [[Foveated rendering]] | |||
* [[Accessibility VR]] | |||
* [[Research VR]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | |||
[[Category:Head-mounted displays]] | |||
[[Category:PC VR]] | |||
[[Category:Eye tracking]] | |||
[[Category:Foveated rendering]] | |||
[[Category:FOVE]] | |||
[[Category:2010s VR]] | |||
Revision as of 22:10, 7 January 2026
| FOVE 0 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR (Eye Tracking) |
| Platform | PC, SteamVR |
| Creator | FOVE |
| Price | $599 |
| Website | https://www.fove-inc.com |
| System | |
| CPU | Intel i5-4590+ (rec) |
| GPU | NVIDIA GTX 970+ (rec) |
| Storage | |
| Display | |
| Display | OLED |
| Resolution | 2560 x 1440 (1280 x 1440 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (external infrared) |
| Eye Tracking | 120 Hz infrared (<0.2° accuracy) |
| Audio | |
| Microphone | Yes |
| Connectivity | |
| Connectivity | HDMI, USB |
| Ports | HDMI, USB |
| Device | |
| Sensors | Eye tracking cameras, IMU, position sensors |
| Input | SteamVR controllers |
Property "Eye Tracking" (as page type) with input value "120 Hz infrared (" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The FOVE 0 is the world's first virtual reality head-mounted display with integrated eye tracking, developed by FOVE, Inc. Recognized by Guinness World Records in May 2015 as the first eye-tracking VR headset, the FOVE 0 began shipping in November 2016 to developers and researchers. The headset features dual 120 Hz infrared cameras tracking gaze with less than 0.2-degree accuracy, a 2560 x 1440 OLED display (42% more pixels than competing headsets of its era), and 6DoF head tracking. FOVE pioneered foveated rendering, reducing peripheral detail to focus processing on the user's gaze point.[1]
History and Development
Kickstarter Campaign
FOVE launched a successful Kickstarter campaign to fund development of the eye-tracking headset.
May 2015 Guinness Record
Recognized as the world's first eye-tracking virtual reality headset by Guinness World Records.
November 2016 Launch
FOVE 0 began shipping to developers and researchers.
Research Focus
Targeted at developers, researchers, and accessibility applications.
Design and Hardware
Display System
- Resolution: 2560 x 1440 (1280 x 1440 per eye)
- Display Type: OLED
- Refresh Rate: 70 Hz
- Field of View: ~100 degrees
- Pixel Improvement: 42% more pixels than Vive/Rift CV1
IPD Range
- Adjustable: 61-69mm
Eye Tracking System
Hardware
- Cameras: 2x 120 Hz infrared cameras
- Location: Internal, facing eyes
Accuracy
- Less than 0.2 degrees precision
- 1.15° median accuracy across screen
- Sub-degree accuracy in center
Data Provided
- Gaze coordinates
- Blink events
- Pupil diameter
- Eye position
Foveated Rendering
Technology
Eye tracking enables foveated rendering:
- Full resolution at gaze point
- Reduced quality in peripheral vision
- GPU performance optimization
- Higher effective visual quality
Benefits
- Lower GPU requirements
- Better center-of-gaze resolution
- Smoother performance
Tracking
Head Tracking
- 6 degrees of freedom
- External infrared tracking system
- Position and rotation detection
FOVE 480 Research Model
Specifications
- Frame Rate: 480 fps eye tracking
- Target: Research institutions
- Purpose: Microsaccade and biological marker research
- Modified FOVE 0 hardware
Applications
Accessibility
- Eye-controlled VR navigation
- Users with limited mobility
- Hands-free interaction
Research
- Gaze behavior studies
- Psychology research
- Medical applications
- User experience research
Gaming
- Gaze-based interaction
- Natural character eye contact
- Performance optimization
System Requirements
| Component | Recommended |
|---|---|
| GPU | NVIDIA GTX 970+ |
| CPU | Intel i5-4590+ |
| RAM | 8 GB+ |
| OS | Windows 7+ |
Specifications
| Specification | Details |
|---|---|
| Display | OLED |
| Resolution | 2560 x 1440 (shared) |
| Per-Eye | 1280 x 1440 |
| Refresh Rate | 70 Hz |
| Field of View | ~100° |
| Eye Tracking | 120 Hz infrared |
| Accuracy | <0.2 degrees |
| Head Tracking | 6DoF (external IR) |
| IPD | 61-69mm |
| Price | $599 |
See Also
References
- ↑ "Fove". Wikipedia. https://en.wikipedia.org/wiki/Fove.