One Dark Night: Difference between revisions
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|Downloads= | |Downloads= | ||
|Release Date= Dec 14, 2016 | |Release Date= Dec 14, 2016 | ||
|Price=$N | |Price=$N/A | ||
|App Store=[[Steam]] | |App Store=[[Steam]] | ||
|Website=http://www.emblematicgroup.com/#/one-dark-night/ | |Website=http://www.emblematicgroup.com/#/one-dark-night/ | ||
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By anchoring the piece in accurate and unassailable elements, the user becomes transported inside a reliable, albeit virtual, version of the story as an eyewitness. One Dark Night breaks new ground on multiple levels, including through audio carefully cleaned by forensic specialists Sourcesound and Primeau Productions, with the latter asserting that the reconstructed audio indicates George Zimmerman cocked his gun just before he gave chase. | By anchoring the piece in accurate and unassailable elements, the user becomes transported inside a reliable, albeit virtual, version of the story as an eyewitness. One Dark Night breaks new ground on multiple levels, including through audio carefully cleaned by forensic specialists Sourcesound and Primeau Productions, with the latter asserting that the reconstructed audio indicates George Zimmerman cocked his gun just before he gave chase. | ||
==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |