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==Introduction==
'''The Meta 2 development kit''' wants to capture the imagination of content creators, artists, and makers who want to change the world.<ref>https://www.metavision.com/</ref> According to the [https://www.metavision.com/ official website], "the Meta 2 Development Kit offers the widest field of view, the most intuitive access to digital information and direct hand interaction with holograms." The kit is currently available as a [https://buy.metavision.com/products/meta2 pre-order for $949.00], supporting Unity, the most popular 3D engine in the world.  
'''The Meta 2 development kit''' wants to capture the imagination of content creators, artists, and makers who want to change the world.<ref>https://www.metavision.com/</ref> According to the [https://www.metavision.com/ official website], "the Meta 2 Development Kit offers the widest field of view, the most intuitive access to digital information and direct hand interaction with holograms." The kit is currently available as a [https://buy.metavision.com/products/meta2 pre-order for $949.00], supporting Unity, the most popular 3D engine in the world.  
==Hardware==
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref>https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others.


==Features==
The headset uses a unique neuroscience-driven interface  to access, manipulate and share digital information easily and naturally. The company call this The Neural Path of Least Resistance. and they see it as a new zero-learning-curve approach to computing.<ref>https://www.metavision.com/</ref>
The headset uses a unique neuroscience-driven interface  to access, manipulate and share digital information easily and naturally. The company call this The Neural Path of Least Resistance. and they see it as a new zero-learning-curve approach to computing.<ref>https://www.metavision.com/</ref>


"The Meta 2 sensor array makes positional tracking possible to see, grab and move holograms just like physical objects. You can also track objects, such as a pen or paint brush. Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects. You can lay out your workspace and things stay exactly where you put them. You and a friend or colleague can even interact with the holograms simultaneously," states the company on their official website.<ref>https://www.metavision.com/</ref>
"The Meta 2 sensor array makes positional tracking possible to see, grab and move holograms just like physical objects. You can also track objects, such as a pen or paint brush. Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects. You can lay out your workspace and things stay exactly where you put them. You and a friend or colleague can even interact with the holograms simultaneously," states the company on their official website.<ref>https://www.metavision.com/</ref>
==Hardware==
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref>https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others.


As stated by Road to VR,  Meta 2 is a tethered device which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions.  
As stated by Road to VR,  Meta 2 is a tethered device which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions.  
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==References==
==References==
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[[Category:Virtual Reality Devices]]
 
[[Category:Augmented Reality Devices]]