Redirected touching: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[Redirected touching]] is a technique developed by Luv Kohli, a computer scientist, in which virtual space is warped to map several virtual objects to one real object that serves as a passive haptic prop. The real hand motion is therefore mapped differently in relation to the virtual hand motion, introducing discrepancies that compensate for the differences between the real and virtual objects. Like Redirected Walking, this technique also uses errors in human perception to introduce discrepancies between the virtual environment (VE) and the real one. This technique would not be of use if the differential mapping would be noticeable to the user <ref name=”1”> Kohli, L. (2013). Warping Virtual Space for Low-Cost Haptic Feedback. I3D ’13 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 195-195</ref> <ref name=”2”> Kohli, L., Whitton, M. C. and Brooks Jr., F. P. (2013). Redirected Touching: Training and Adaptation in Warped Virtual Spaces. Proc IEEE Symp 3D User Interfaces, pp. 79–86</ref>. For example, if a user moved her hand in a VE and there was a 10cm difference between touching the virtual object and sensing the real one, the user might be disconcerted and the immersion broken <ref name=”3”> Kohli, L. (2013). Redirected Touching. PhD dissertation, University of North Carolina at Chapell Hill</ref> | [[Redirected touching]] is a technique developed by Luv Kohli, a computer scientist, in which virtual space is warped to map several virtual objects to one real object that serves as a passive haptic prop. The real hand motion is therefore mapped differently in relation to the virtual hand motion, introducing discrepancies that compensate for the differences between the real and virtual objects. Like Redirected Walking, this technique also uses errors in human perception to introduce discrepancies between the virtual environment (VE) and the real one. This technique would not be of use if the differential mapping would be noticeable to the user <ref name=”1”> Kohli, L. (2013). Warping Virtual Space for Low-Cost Haptic Feedback. I3D ’13 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 195-195</ref> <ref name=”2”> Kohli, L., Whitton, M. C. and Brooks Jr., F. P. (2013). Redirected Touching: Training and Adaptation in Warped Virtual Spaces. Proc IEEE Symp 3D User Interfaces, pp. 79–86</ref>. For example, if a user moved her hand in a VE and there was a 10cm difference between touching the virtual object and sensing the real one, the user might be disconcerted and the immersion broken.<ref name=”3”> Kohli, L. (2013). Redirected Touching. PhD dissertation, University of North Carolina at Chapell Hill</ref> Previous experimental results have concluded that the mapping can be predictably unnoticeable and with little effect on task performance <ref name=”1”></ref> <ref name=”2”></ref>. | ||
==Virtual environments and haptic feedback== | ==Virtual environments and haptic feedback== |