Asynchronous Spacewarp: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
[[Asynchronous Spacewarp]] or '''ASW''' applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame. | [[Asynchronous Spacewarp]] or '''ASW''' applies animation detection, camera [[translation]], and head translation to previous frames in order to predict the next frame. As a result, motion is smoothed and applications can run on lower performance hardware. | ||
The Rift operates at 90Hz. When an application fails to submit frames at 90Hz, the Rift runtime drops the application down to 45Hz with ASW providing each intermediate frame. | |||
Once officially released, ASW will be enabled for all supported Rifts. | |||
ASW tends to predict linear motion better than non-linear motion. If your application is dropping frames, you can either adjust the resolution or simply allow ASW to take over. | |||
Asynchronous SpaceWarp (ASW) enables users to run the Oculus Rift on lower specification hardware than our current recommended specification. | |||
==Requirements== | ==Requirements== |