Timewarp: Difference between revisions
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Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> Large and fast moving objects can cause very noticeable judder. | Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> Large and fast moving objects can cause very noticeable judder. | ||
== | ==Positional Timewarp== | ||
[[Asynchronous Spacewarp]] applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame. | [[Positional Timewarp]], also known as [[Asynchronous Spacewarp]], applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame. | ||
==Oculus Rift vs. SteamVR vs. PSVR== | ==Oculus Rift vs. SteamVR vs. PSVR== |