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Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> Large and fast moving objects can cause very noticeable judder.
Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> Large and fast moving objects can cause very noticeable judder.


==Asynchronous Spacewarp==
==Positional Timewarp==
[[Asynchronous Spacewarp]] applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame.
[[Positional Timewarp]], also known as [[Asynchronous Spacewarp]], applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame.


==Oculus Rift vs. SteamVR vs. PSVR==
==Oculus Rift vs. SteamVR vs. PSVR==