Head-mounted display: Difference between revisions
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===Features=== | ===Features=== | ||
====Large Field of View==== | ====Large Field of View==== | ||
VR HMDs have displays with large [[field of view]] (FOV) that comprise the entirety of the user's vision. With both eyes, humans have about 180 degrees FOV. The display of a VR device should cover as much of the vision range as possible. A large FoV is important to create [[immersion]] for the wearer. | VR HMDs have displays with large [[field of view]] (FOV) that comprise the entirety of the user's vision. With both eyes, humans have about 180 degrees FOV when looking in front of them. The display of a VR device should cover as much of the vision range as possible. A large FoV is important to create [[immersion]] for the wearer. | ||
====Stereoscopic 3D Imagery==== | ====Stereoscopic 3D Imagery==== |