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====Resolution====  
====Resolution====  
*Correct stereoscopic 3D rendering


<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>
*At least 1k by 1k pixels per eye
 
*No visible pixel structure -  you cannot see the pixels.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>


====Optics====  
====Optics====  
*Wide [[FOV]] - greater than 90 degrees [[field of view]].
*Comfortable eyebox - the minimum and maximum eye-lens distance wherein a comfortable image can be viewed through the lenses.


<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>
*High quality calibration and correction - correction for distortion and chromatic aberration that exactly matches the lens characteristics.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>


==Augmented Reality==
==Augmented Reality==