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====Resolution==== | ====Resolution==== | ||
*Correct stereoscopic 3D rendering | |||
<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | *At least 1k by 1k pixels per eye | ||
*No visible pixel structure - you cannot see the pixels.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | |||
====Optics==== | ====Optics==== | ||
*Wide [[FOV]] - greater than 90 degrees [[field of view]]. | |||
*Comfortable eyebox - the minimum and maximum eye-lens distance wherein a comfortable image can be viewed through the lenses. | |||
<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | *High quality calibration and correction - correction for distortion and chromatic aberration that exactly matches the lens characteristics.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref> | ||
==Augmented Reality== | ==Augmented Reality== |