Daydream: Difference between revisions
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==Platform== | ==Platform== | ||
[[Daydream Home]] | [[Daydream Home]] | ||
===App Requirements=== | |||
To be in [[Daydream Home]], Daydream's [[portal]], an app has to meet 13 requirements: | |||
#Performance - the app has to maintain 60 [[FPS]] during play sessions on a Daydream-ready phone. | |||
#Never go to 2D - use the app without having to remove the phone from the viewer. App does not fall back to 2D. Avoid triggering 2D permission dialog boxes in VR. | |||
#App stays in landscape mode - app has to stay in landscape mode when rotated. | |||
#Use immersive full screen mode - don't show system bars. | |||
#Users can focus on elements - avoid placing objects so close to the user that they can't focus on them, and they get double vision. <.5m will start to be problematic. | |||
#App maintains head tracking - app continues to update the display based on motion, even during a scene load (or fade to a solid color). | |||
#Stable horizon line - if the app has a visible horizon line, it must remain stable. | |||
#Users initiate movement - moving the camera should be initiated by user intent. | |||
#Honestly represent content - descriptions and screenshots should accurately represent the nature of the app's content. | |||
#App uses [[Daydream Controller]] | |||
#App has a VR icon | |||
#App has a 360 photosphere screenshot - used in VR version of [[Google Play]] store. | |||
==Apps== | ==Apps== |