Augmented reality use cases: Difference between revisions
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m Acro moved page Augmented Reality Use Cases to Augmented reality use cases: Decapitalize non proper noun |
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{| class="wikitable sortable" | <noinclude>{{see also|Augmented Reality}}</noinclude>{| class="wikitable sortable" | ||
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! Use Case | ! Use Case | ||
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|[[VR Apps|Gaming]] || | |[[VR Apps|Gaming]] || | ||
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|[[Handheld 3D imaging]] || [https://www.youtube.com/watch?v=FxyppRJPntg Phi3D by Dot Product] | |||
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|[[Industrial training]] || | |[[Industrial training]] || | ||
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|[[Journalism]] || | |[[Journalism]] || | ||
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|[[Magic Show]] || [[Augmented Magic]] | |||
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|[[Manufacturing]] || | |[[Manufacturing]] || | ||
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|[[Marketing]] || | |[[Marketing]] || | ||
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|[[Medial training]] || [[CAE VimedixAR]] | |||
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|[[Mental health]] || | |[[Mental health]] || | ||
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|[[Travel]] || | |[[Travel]] || | ||
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|} | |}<noinclude>[[Category:Augmented Reality]] [[Category:Terms]]</noinclude> |
Latest revision as of 09:14, 17 April 2024
- See also: Augmented Reality{| class="wikitable sortable"
|- ! Use Case ! Examples |- |3D modeling || |- |Architecture || |- |Automotive design || |- |Big data visualisation || |- |Cinema || |- |Cognitive training || |- |Courtroom || |- |Desktop || |- |Ecommerce || |- |Education || |- |Finance || |- |Flying drones || |- |Food manipulation || Takuji Narumi of Cyber Interface Lab in Tokyo University |- |Gaming || |- |Handheld 3D imaging || Phi3D by Dot Product |- |Industrial training || |- |Journalism || |- |Magic Show || Augmented Magic |- |Manufacturing || |- |Marketing || |- |Medial training || CAE VimedixAR |- |Mental health || |- |Meditation || |- |Pain relief || |- |Psychedelics || |- |Recruitment || |- |Simulation || |- |Sports spectating || |- |Sports training || |- |Social networking || |- |Surgery training || System for Telementoring with Augmented Reality |- |Travel || |- |}