Samsung Gear VR Innovator Edition: Difference between revisions
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{{Device Infobox  | {{Device Infobox  | ||
|image=[[File:samsung gear vr1.jpg|  | |image=[[File:samsung gear vr1.jpg|250px]]  | ||
|  | |VR/AR=[[Virtual Reality]]  | ||
|  | |Type=[[Head-mounted display]]  | ||
|Platform=[[Oculus Rift]]  | |Subtype=[[Slide-on HMD]]  | ||
|Platform=[[Oculus Rift (Platform)]]  | |||
|Creator=  | |Creator=  | ||
|Developer=[[Samsung]], [[Oculus VR]]  | |Developer=[[Samsung]], [[Oculus VR]]  | ||
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|Display=5.7 / 5.1 inch Super AMOLED (RGBG PenTile)  | |Display=5.7 / 5.1 inch Super AMOLED (RGBG PenTile)  | ||
|Resolution=2560 x 1440, 1280 x 1440 per eye  | |Resolution=2560 x 1440, 1280 x 1440 per eye  | ||
|Pixel Density=515 PPI, 557 PPI  | |||
|Refresh Rate=60 Hz Low-persistence  | |Refresh Rate=60 Hz Low-persistence  | ||
|Field of View=96° (nominal)  | |Field of View=96° (nominal)  | ||
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|Website=[http://www.samsung.com/global/microsite/gearvr/ Samsung Gear VR Website]  | |Website=[http://www.samsung.com/global/microsite/gearvr/ Samsung Gear VR Website]  | ||
}}  | }}  | ||
Samsung Gear VR is a [[Virtual Reality]] head-mounted display developed by [[Samsung]] and [[Oculus VR]].   | {{see also|Samsung Gear VR}}  | ||
[[Samsung Gear VR Innovator Edition]] is a [[Virtual Reality]] [[head-mounted display]] developed by [[Samsung]] and [[Oculus VR]]. Released in December 2014, Gear VR Innovator Edition is [[Oculus Rift (Platform)]]'s first mobile device. It was succeeded by the consumer version of [[Samsung Gear VR]], released in November 2015. To use Samsung Gear VR, the user needs to mount a [[Galaxy Note 4]], [[Galaxy 6]] or [[Galaxy 6 Edge]] inside it. The smartphone serves not only as Gear VR's screen but also as its computer. Even though it requires Galaxy Note 4, Gear VR has [[Oculus Rift (Platform)|Oculus Rift]]'s head-tracking technology built within, allowing it to quickly and accurately track head movements. This technology differentiates Gear VR from the likes of [[Google Cardboard]]. The latter relies on smartphone's sensors to track head movements, which are less accurate and has higher latency. Unlike the [[Oculus Rift]], Gear VR is completely mobile. It doesn't need to be connected to a computer.  | |||
There are 2 versions of Samsung Gear VR: Samsung Gear VR for Galaxy Note 4 and Samsung Gear VR for Galaxy S6 / Galaxy S6 Edge.  | There are 2 versions of Samsung Gear VR Innovator Edition: Samsung Gear VR for Galaxy Note 4 and Samsung Gear VR for Galaxy S6 / Galaxy S6 Edge. Innovator Edition was succeeded by the cheaper, lighter [[Samsung Gear VR|Consumer Gear VR]] that works with all Samsung smartphones 2015 and newer.  | ||
==Hardware==  | ==Hardware==  | ||
Constructed from plastic outer on the outside and soft cushion on the inside, Gear VR looks like a pair of bulky laboratory goggles. It requires Galaxy Note 4 as its display and source of computation. The smartphone is clipped to the front of the goggle. A pair of lenses focuses the user's vision similar to that of Google Cardboard. There is a strap that wraps around your head and another that goes on top of your head.  | Constructed from plastic outer on the outside and soft cushion on the inside, Gear VR looks like a pair of bulky laboratory goggles. It requires Galaxy Note 4 as its display and source of computation. The smartphone is clipped to the front of the goggle. A pair of lenses focuses the user's vision similar to that of Google Cardboard. There is a strap that wraps around your head and another that goes on top of your head.  | ||
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|Camera||High Frame Rate Preview (60fps)  | |Camera||High Frame Rate Preview (60fps)  | ||
|-  | |-  | ||
|Audio||3D Spatial Sound  | |Audio||[[3D audio|3D Spatial Sound]]  | ||
|-  | |-  | ||
|}  | |}  | ||
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====Galaxy S6 / Galaxy S6 Edge====  | ====Galaxy S6 / Galaxy S6 Edge====  | ||
The main difference is that this version has higher pixel density than the one for Note 4. It is also 15% smaller and introduced a few quality of life improvements such as a USB port on the bottom, 10 to 20 percent additional tuning for the focus wheel and tactile edges and bump near the track pad to make it more identifiable.    | The main difference is that this version has higher [[pixel density]] than the one for Note 4. It is also 15% smaller and introduced a few quality of life improvements such as a USB port on the bottom, 10 to 20 percent additional tuning for the focus wheel and tactile edges and bump near the track pad to make it more identifiable.    | ||
{| class="wikitable sortable"  | {| class="wikitable sortable"  | ||
|-  | |-  | ||
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|Display||5.1 inch Super AMOLED  | |Display||5.1 inch Super AMOLED  | ||
|-  | |-  | ||
|Resolution|| 2560 × 1440 (1280 x 1440 per eye), 557 pixels per inch  | |Resolution|| 2560 × 1440 (1280 x 1440 per eye), 557 [[pixels per inch]]  | ||
|-  | |-  | ||
|Refresh Rate ||  | |Refresh Rate ||  | ||
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|Camera||  | |Camera||  | ||
|-  | |-  | ||
|Audio||3D Spatial Sound  | |Audio||3D audio|3D Spatial Sound]]  | ||
|-  | |-  | ||
|}  | |}  | ||
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==Apps==  | ==Apps==  | ||
[[VR Apps]] from [[Oculus Store]]  | |||
[[Oculus Cinema]], [[Oculus 360 Photos]], [[Oculus 360 Videos]] and [[VR Gallery]].    | |||
[[TheBluVR]], [[Milk VR]]  | |||
==Developer==  | ==Developer==  | ||
===Oculus Mobile SDK===  | ===Oculus Mobile SDK===  | ||