Varjo XR-3: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[File:Varjo xr-31.png|350px]] | ||
|VR/AR = [[ | |VR/AR = [[Mixed Reality]], [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = | |Subtype = [[PC-Powered VR]] | ||
|Platform = [[ | |Platform = [[SteamVR]], [[OpenXR]] | ||
|Creator = [[Varjo]] | |Creator = | ||
| | |Developer = [[Varjo]] | ||
|Release = 2020 | |Manufacturer = [[Varjo]] | ||
|Price = $ | |Announcement Date = December 1, 2020 | ||
|Release Date = December 2020 | |||
|Price = $5,495 + $1,495/year subscription | |||
|Website = https://varjo.com | |Website = https://varjo.com | ||
| | |Versions = XR-3, XR-3 Focal Edition | ||
| | |Requires = High-end PC | ||
| | |Predecessor = [[Varjo XR-1 (Developer Edition)]] | ||
|Storage = | |Successor = [[Varjo XR-4]] | ||
| | |Operating System = Windows 10/11 (64-bit) | ||
|Display = | |Chipset = | ||
|Resolution = | |CPU = | ||
|Refresh = 90 Hz | |GPU = | ||
| | |HPU = | ||
| | |Storage = | ||
| | |Memory = | ||
| | |SD Card Slot = No | ||
| | |Display = uOLED (focus) + LCD (peripheral) | ||
|Eye Tracking = Yes ( | |Subpixel Layout = RGB | ||
|Hand Tracking = Yes (Ultraleap | |Peak Brightness = 150 nits | ||
|Tracking = | |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | ||
| | |Refresh Rate = 90 Hz | ||
| | |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | ||
|Microphone = | |Persistence = Low persistence | ||
|Audio Jack = | |Precision = Sub-pixel precision | ||
|Connectivity = DisplayPort, USB | |Field of View = 115° | ||
|Ports = DisplayPort, USB | |Horizontal FoV = 115° | ||
|Battery = | |Vertical FoV = N/A | ||
|Weight = | |Visible FoV = 115° | ||
| | |Rendered FoV = 115° | ||
| | |Binocular Overlap = less than 85% | ||
|Sensors = | |Average Pixel Density = N/A | ||
|Input = SteamVR controllers, | |Peak Pixel Density = 70+ PPD | ||
|Foveated Rendering = Yes (dynamic) | |||
|Optics = Aspheric lenses | |||
|Ocularity = Binocular | |||
|IPD Range = 58-73mm (automatic adjustment) | |||
|Adjustable Diopter = No | |||
|Passthrough = Yes (12MP RGB cameras + LiDAR) | |||
|Tracking = SteamVR 2.0, Inside-out (beta) | |||
|Tracking Frequency = 1000 Hz | |||
|Base Stations = Optional | |||
|Eye Tracking = Yes (200Hz) | |||
|Face Tracking = | |||
|Hand Tracking = Yes (Ultraleap Gemini) | |||
|Body Tracking = | |||
|Rotational Tracking = 6DOF | |||
|Positional Tracking = 6DOF | |||
|Update Rate = 1000 Hz | |||
|Tracking Volume = Up to 10m × 10m | |||
|Play Space = Room-scale | |||
|Latency = less than 20ms (VR), less than 20ms (passthrough) | |||
|Audio = Off-ear speakers (37mm drivers) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2× 12MP RGB, 2× LiDAR depth sensors | |||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |||
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | |||
|Wired Video = DisplayPort 1.4 | |||
|Wireless Video = | |||
|WiFi = | |||
|Bluetooth = | |||
|Power = External power adapter | |||
|Battery Capacity = | |||
|Battery Life = | |||
|Charge Time = | |||
|Dimensions = | |||
|Weight = 594g (headset only) | |||
|Material = Magnesium alloy, plastic | |||
|Headstrap = 3-point precision fit headband | |||
|Haptics = No | |||
|Color = Black | |||
|Sensors = 200Hz eye tracking, IMU, depth sensors | |||
|Input = Compatible with SteamVR controllers | |||
|Compliance = CE, FCC, TAA-compliant option | |||
|Size = | |||
|Cable Length = 5 meters | |||
}} | }} | ||
The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" /> | |||
The | ==History== | ||
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" /> | |||
Key innovations included: | |||
* Industry's first VR headset with integrated LiDAR | |||
* Highest resolution passthrough cameras in mixed reality | |||
* Real-time depth-based occlusion | |||
* Seamless VR/AR switching capability | |||
=== | ==Technical Specifications== | ||
=== | ===Mixed Reality System=== | ||
The XR-3 | The XR-3's passthrough system represents a significant advancement: | ||
* '''RGB Cameras''': Dual 12-megapixel sensors | |||
* '''Frame Rate''': 90 fps video passthrough | |||
* '''Latency''': Sub-20ms glass-to-glass | |||
* '''Field of View''': Matches 115° display FOV | |||
* '''Color Accuracy''': 94% sRGB in passthrough mode | |||
=== | ===LiDAR Depth Sensing=== | ||
First-of-its-kind integration in VR/AR: | |||
* '''Technology''': Time-of-flight LiDAR sensors | |||
* '''Range''': 0.5m to 5m depth sensing | |||
* '''Resolution''': 640×480 depth map | |||
* '''Frame Rate''': 30 fps depth updates | |||
* '''Accuracy''': ±5mm at 1m distance | |||
== | ===Display Technology=== | ||
Identical to VR-3 base specifications: | |||
* '''Focus Display''': 1920×1920 micro-OLED per eye | |||
* '''Context Display''': 2880×2720 LCD per eye | |||
* '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery | |||
* '''Refresh Rate''': 90 Hz | |||
=== | ==Mixed Reality Features== | ||
=== | ===Video Passthrough Quality=== | ||
The XR-3 achieved unprecedented passthrough fidelity: | |||
* '''Chroma Keying''': Real-time green screen removal | |||
* '''Exposure Control''': Automatic HDR adjustment | |||
* '''White Balance''': Scene-adaptive color correction | |||
* '''Distortion Correction''': Minimal warping artifacts | |||
=== | ===Depth-Based Occlusion=== | ||
* | LiDAR enables realistic object interaction: | ||
* | * '''Pixel-Perfect Occlusion''': Virtual objects behind real objects | ||
* | * '''Hand Occlusion''': Natural hand-over-virtual interactions | ||
* '''Dynamic Meshing''': Real-time 3D environment reconstruction | |||
* '''Collision Detection''': Physics-based AR interactions | |||
=== | ===XR-3 Focal Edition=== | ||
Special variant with experimental features:<ref name="varjo-focal" /> | |||
* '''Varifocal Cameras''': Motorized focus adjustment | |||
* '''Gaze-Directed Focus''': Camera focus follows eye gaze | |||
* '''Extended Depth Range''': 20cm to infinity focus | |||
* '''Research Applications''': Vergence-accommodation studies | |||
== | ==Software Capabilities== | ||
=== | ===Varjo Reality Cloud XR=== | ||
* ''' | Cloud-based mixed reality platform: | ||
* ''' | * '''Remote Rendering''': Stream XR content from servers | ||
* ''' | * '''Multi-User Sessions''': Collaborative AR experiences | ||
* '''Persistent AR''': Save and share AR annotations | |||
* '''Cross-Platform''': Works with other Varjo headsets | |||
=== | ===Development Tools=== | ||
* ''' | * '''XR SDK''': Unified API for VR/AR switching | ||
* ''' | * '''Depth API''': Direct LiDAR data access | ||
* ''' | * '''Chroma Key SDK''': Custom background removal | ||
* '''Unity XR Plugin''': Native mixed reality support | |||
* '''Unreal Engine Integration''': Blueprint-based XR tools | |||
=== | ===Professional Software Support=== | ||
* '''[[Autodesk VRED]]''': Automotive design with AR | |||
* | * '''[[Siemens NX]]''': CAD overlay on physical parts | ||
* AR | * '''[[Unity MARS]]''': Mixed reality authoring | ||
* '''[[Microsoft Dynamics 365]]''': Enterprise AR applications | |||
== | ==System Requirements== | ||
Higher than VR-3 due to passthrough processing: | |||
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit | |||
* '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X | |||
* '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]] | |||
* '''Memory''': 32 GB RAM minimum | |||
* '''Storage''': 500 GB SSD recommended | |||
* '''Ports''': DisplayPort 1.4, USB-C 3.0 | |||
=== | ==Industry Applications== | ||
=== | ===Automotive Design=== | ||
* | Revolutionary workflow capabilities: | ||
* | * '''Clay Model Overlay''': Virtual designs on physical models | ||
* | * '''Ergonomics Testing''': Real driver with virtual interior | ||
* | * '''Color Matching''': Compare virtual and physical materials | ||
* '''Design Reviews''': Stakeholders see AR annotations | |||
Major adopters: | |||
* '''[[Volvo Cars]]''': Safety system visualization | |||
* '''[[KIA]]''': Global design collaboration | |||
* '''[[Continental AG]]''': HMI development | |||
===Medical Training=== | |||
* '''Surgical Planning''': 3D models overlaid on patients | |||
* '''Medical Education''': Anatomy visualization on cadavers | |||
* '''Remote Assistance''': Expert guidance via AR | |||
* '''Therapy Applications''': Mixed reality rehabilitation | |||
Institutional users: | |||
* '''[[HCA Healthcare]]''': Surgical training programs | |||
* '''[[Children's Hospital Los Angeles]]''': Pediatric procedures | |||
* '''Medical universities worldwide''' | |||
=== | ===Aerospace and Defense=== | ||
* '''Maintenance Training''': AR work instructions | |||
* '''Cockpit Design''': Virtual controls in real cockpit | |||
* '''Mission Planning''': Terrain visualization | |||
* '''Simulation''': Mixed reality flight training | |||
Key customers: | |||
* '''[[Boeing]]''': Assembly line training | |||
* '''[[Lockheed Martin]]''': F-35 maintenance | |||
* '''Various defense contractors''': Classified programs | |||
== | ==Advanced Features== | ||
=== | ===200Hz Eye Tracking in XR=== | ||
* | Enhanced for mixed reality: | ||
* | * '''Vergence Tracking''': Measure eye convergence | ||
* | * '''Depth Estimation''': Gaze-based distance calculation | ||
* | * '''Attention Analysis''': Real-world fixation mapping | ||
* '''Calibration Transfer''': VR calibration works in AR | |||
=== | ===Ultraleap Gemini Hand Tracking=== | ||
Optimized for mixed reality: | |||
* | * '''Wider Tracking Volume''': 160° × 160° coverage | ||
* | * '''Better Occlusion''': Handles real object interference | ||
* | * '''Lower Latency''': 15ms hand detection | ||
* '''Gesture Library''': Pre-built XR interactions | |||
== | ===Inside-Out Tracking (Beta)=== | ||
Experimental markerless tracking: | |||
* '''4 Tracking Cameras''': Separate from passthrough cameras | |||
* '''SLAM Algorithm''': Simultaneous localization and mapping | |||
* '''Hybrid Mode''': Combine with base stations | |||
* '''Persistent Mapping''': Remember room layouts | |||
== | ==Variants and Configurations== | ||
=== | ===XR-3 Standard Edition=== | ||
* Full mixed reality capabilities | |||
* 12MP passthrough cameras | |||
* LiDAR depth sensing | |||
* $5,495 + $1,495/year | |||
=== | ===XR-3 Focal Edition=== | ||
* All standard features plus: | |||
* Varifocal camera system | |||
* Gaze-directed autofocus | |||
* Research-grade eye tracking data | |||
* Custom pricing | |||
== | ===XR-3 Secure Edition=== | ||
* [[TAA]]/[[BAA]] compliant | |||
* Offline operation mode | |||
* Secure boot process | |||
* Government/defense only | |||
==Market Reception== | |||
== | ===Critical Response=== | ||
Professional reviews highlighted breakthrough features: | |||
'''Strengths''': | |||
* Best-in-class passthrough quality | |||
* LiDAR depth unprecedented in VR/AR | |||
* Seamless VR/AR transitions | |||
* 115° FOV matched VR mode | |||
* Lighter than expected (594g) | |||
'''Limitations''': | |||
* High system requirements | |||
* Expensive subscription model | |||
* Limited passthrough FOV vs human vision | |||
* Tethered operation only | |||
Varjo | ===Industry Impact=== | ||
The XR-3 influenced mixed reality development: | |||
* Established LiDAR as essential for professional AR | |||
* Proved high-resolution passthrough feasible | |||
* Accelerated enterprise XR adoption | |||
* Set new benchmark for AR/VR switching | |||
==Technical Innovations== | |||
===Photorealistic Passthrough Pipeline=== | |||
* '''ISP Integration''': Custom image signal processor | |||
* '''Temporal Filtering''': Reduced video noise | |||
* '''Chromatic Correction''': Lens aberration compensation | |||
* '''Dynamic Range''': 12-stop exposure latitude | |||
===Real-Time Depth Processing=== | |||
* '''GPU Acceleration''': CUDA-optimized depth maps | |||
* '''Sensor Fusion''': Combine LiDAR with stereo depth | |||
* '''Predictive Filling''': Interpolate occluded areas | |||
* '''Edge Detection''': Sub-pixel boundary accuracy | |||
==Manufacturing and Quality== | |||
* '''Helsinki Production''': In-house manufacturing | |||
* '''Sensor Calibration''': Individual unit optimization | |||
* '''Burn-In Testing''': 48-hour stress tests | |||
* '''Quality Metrics''': <2% RMA rate reported | |||
==Legacy and Future== | |||
The XR-3 established Varjo's leadership in professional mixed reality: | |||
* First production headset with LiDAR depth sensing | |||
* Achieved "good enough" passthrough for professional use | |||
* Validated mixed reality for enterprise workflows | |||
* Influenced competitors toward higher-quality passthrough | |||
The XR-3's success directly led to: | |||
* [[Varjo XR-4]] development with improved cameras | |||
* Industry shift toward depth-sensing AR | |||
* Increased enterprise XR investment | |||
* New mixed reality use cases | |||
==See Also== | |||
* [[Mixed reality]] | |||
* [[Varjo|Varjo Technologies]] | |||
* [[Varjo VR-3]] | |||
* [[Varjo XR-4]] | * [[Varjo XR-4]] | ||
* [[ | * [[LiDAR]] | ||
* [[Video pass-through]] | |||
* [[Depth sensing]] | |||
* [[TAA compliance]] | |||
== | ==References== | ||
<references> | |||
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref> | |||
</references> | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | |||
[[Category:Mixed Reality Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category: | [[Category:MR Headsets]] | ||
[[Category:Mixed | [[Category:Virtual Reality Headsets]] | ||
[[Category:Mixed Reality Headsets]] | |||
[[Category:Products introduced in 2020]] | |||
[[Category:Finnish brands]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||