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{{Device Infobox
{{Device Infobox
|name = PlayStation VR
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Console VR
|Subtype = [[Console VR]]
|Platform = [[PlayStation 4]], [[PlayStation 5]]
|Platform = [[PlayStation 4]], [[PlayStation 5]] (via adapter)
|Creator = [[Sony Interactive Entertainment]]
|Creator = [[Sony Interactive Entertainment]]
|Announced = March 2014 (Project Morpheus)
|Developer = [[Sony Interactive Entertainment]]
|Release = October 13, 2016
|Manufacturer = [[Sony Interactive Entertainment]]
|Price = $399
|Announcement Date = March 18, 2014 (GDC, as "Project Morpheus")
|Website = https://www.playstation.com
|Release Date = October 13, 2016
|OS = PlayStation OS
|Price = $399 (headset), $499 (Launch Bundle)
|CPU = PS4/PS5 APU
|Website = https://www.playstation.com/ps-vr/
|GPU = PS4/PS5 GPU
|Versions = CUH-ZVR1 (original), CUH-ZVR2 (revised 2017)
|Storage = Console dependent
|Requires = PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera
|RAM = Console dependent
|Predecessor = None
|Display = 5.7" OLED
|Successor = [[PlayStation VR2]]
|Resolution = 1920 x 1080 (960 x 1080 per eye)
|Operating System = PlayStation system software
|Refresh = 90/120 Hz
|Chipset = External Processing Unit (EPU)
|Brightness =
|CPU = N/A (PS4/PS5-powered)
|FOV = 96°
|GPU = N/A (PS4/PS5-powered)
|PPD =
|HPU =
|Lenses = Aspheric
|Storage = N/A
|IPD = Adjustable
|Memory = N/A
|Eye Tracking =
|SD Card Slot = No
|Hand Tracking =
|Display = Single 5.7" OLED
|Tracking = 6DoF (PlayStation Camera)
|Subpixel Layout = RGB stripe
|Spatial Mapping =
|Peak Brightness = Not specified
|Speakers = Integrated (via headphones)
|Resolution = 960 × 1080 per eye (1920 × 1080 total)
|Microphone = Via headphones
|Pixel Density = ~10 PPD
|Audio Jack = 3.5mm
|Refresh Rate = 90Hz, 120Hz (reprojection)
|Connectivity = HDMI, USB
|Persistence = Low persistence
|Ports = HDMI, USB, Processor Unit
|Field of View = 100°
|Battery =
|Horizontal FoV = ~96°
|Weight = 610g
|Vertical FoV = ~96°
|Materials =
|Average Pixel Density = ~10 PPD
|Colors = White/Black
|Peak Pixel Density = ~10 PPD
|Sensors = 9 LEDs, gyroscope, accelerometer
|Foveated Rendering = No
|Input = DualShock 4, PS Move, PS VR Aim
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = Software adjustment (no physical)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (PlayStation Camera + visible light LEDs)
|Tracking Frequency = 60Hz (camera)
|Base Stations = PlayStation Camera required (sold separately or bundled)
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 120Hz (display), 1000Hz (IMU)
|Tracking Volume = ~10 ft × 6 ft
|Play Space = Standing/seated
|Latency = <18ms motion-to-photon
|Audio = Integrated earbuds (included), 3.5mm jack
|Microphone = Yes (inline on earbuds)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = HDMI, USB (via EPU)
|Ports = HDMI (to EPU), USB (to EPU), 3.5mm audio
|Wired Video = Yes (HDMI via EPU)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = EPU powered (AC adapter)
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = 187 × 185 × 277mm (headset)
|Weight = 600g (headset without cable)
|Material = Plastic
|Headstrap = Adjustable halo band
|Haptics = Controller haptics (DualShock 4, PS Move)
|Color = White/Black
|Sensors = 9 LEDs (visible light), accelerometer, gyroscope
|Input = DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller
|Compliance = FCC, CE
}}
}}


The '''PlayStation VR''' (PS VR or PSVR) is a [[virtual reality]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]] for the [[PlayStation 4]] and [[PlayStation 5]] consoles. Originally revealed as "Project Morpheus" in March 2014 and released on October 13, 2016 at $399, PlayStation VR features a 5.7-inch OLED display at 1920 x 1080 resolution, 96-degree field of view, and 90/120 Hz refresh rate. The headset uses the PlayStation Camera and nine positional LEDs for 360-degree head tracking, and supports DualShock 4, PlayStation Move, and PS VR Aim controllers.<ref name="playstation">{{cite web|url=https://www.playstation.com/en-us/ps-vr/tech-specs/|title=PlayStation VR Tech Specs|publisher=Sony Interactive Entertainment}}</ref>
The '''PlayStation VR''' (PSVR) is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.


== History and Development ==
== History and Development ==


=== Project Morpheus ===
=== Project Morpheus ===
Sony revealed the VR headset as "Project Morpheus" at GDC in March 2014.
Initial development:
* Internal Sony research since 2010
* "Project Morpheus" codename
* Named after Greek god of dreams
* GDC 2014 reveal


=== PlayStation VR Branding ===
=== GDC 2014 Announcement ===
The headset was officially named PlayStation VR in September 2015.
Public unveiling:
* March 18, 2014
* Prototype demonstrated
* PlayStation ecosystem integration
* Developer enthusiasm
 
=== Development Iterations ===
Multiple prototypes:
* Original 2014 prototype
* Updated 2015 version (GDC)
* Near-final at TGS 2015
* "PlayStation VR" final name (September 2015)
 
=== E3 2016 Launch Details ===
Commercial launch announced:
* October 13, 2016 release date
* $399 pricing revealed
* Launch game lineup
* Bundle options


=== October 2016 Launch ===
=== October 2016 Launch ===
PlayStation VR released October 13, 2016 for $399.
Global release:
* $399 headset only
* $499 Launch Bundle
* PlayStation Camera required (separate or bundled)
* Strong initial demand
 
== Design Philosophy ==
 
=== Console Accessibility ===
Living room VR:
* No PC required
* Existing PlayStation 4 base
* Lower total cost than PC VR
* Family-friendly environment
 
=== Comfort Priority ===
Extended wear design:
* Halo-band head mount
* Balanced weight distribution
* Doesn't press on face
* Comfortable for glasses
 
=== Social Screen ===
Shared experiences:
* TV shows what VR user sees
* Asymmetric multiplayer possible
* Family participation
* Party game design
 
== Display Technology ==
 
=== Single OLED Panel ===
Split display approach:
* '''Size''': 5.7 inches (single panel)
* '''Resolution''': 1920 × 1080 total (960 × 1080 per eye)
* '''Type''': OLED
* '''Subpixels''': RGB stripe (not PenTile)
 
=== RGB Subpixel Advantage ===
Reduced screen door effect:
* Full RGB arrangement
* Better than PenTile at same resolution
* Smoother image appearance
* Sony's display expertise
 
=== Refresh Rate ===
Multiple modes:
* '''Native''': 90Hz, 120Hz
* '''Reprojection''': 60fps → 120Hz
* Smooth motion
* Developer flexibility
 
=== Low Persistence ===
Motion clarity:
* Global illumination
* <18ms latency
* Reduced blur
* Comfortable viewing
 
== Optical System ==


=== PlayStation 5 Compatibility ===
=== Aspheric Lenses ===
PS VR is forward compatible with PS5 using a camera adapter.
Clean optics:
* Minimal god rays
* Less distortion than Fresnel
* Good clarity
* Comfortable viewing


=== Successor ===
=== Field of View ===
[[PlayStation VR2]] was announced and released for PS5 in 2023.
Approximately 100°:
* Competitive FOV
* Good immersion
* Slightly less than PC VR
* Adequate for games


== Design and Hardware ==
=== IPD Adjustment ===
Software only:
* No physical adjustment
* Software compensation
* Works for most users
* Limitation for extremes


=== Display System ===
=== Glasses Compatibility ===
* '''Panel Size:''' 5.7 inches
Designed for glasses:
* '''Display Type:''' OLED
* Headset extends forward
* '''Resolution:''' 1920 x 1080 (960 x 1080 per eye)
* Doesn't press on frames
* '''Refresh Rate:''' 90 Hz / 120 Hz
* Good glasses fit
* '''Field of View:''' 96 degrees
* Comfort maintained
* '''Color:''' Full RGB


=== Processor Unit ===
== External Processing Unit (EPU) ==
External breakout box that:
 
=== Breakout Box ===
Required component:
* Connects headset to PS4
* Processes 3D audio
* Processes 3D audio
* Enables social screen output
* Handles social screen output
* Handles cinematic mode
* Powers headset
 
=== Functionality ===
Processing tasks:
* Mirror display to TV (social screen)
* 3D audio processing
* Cinematic Mode rendering
* Signal management


=== Ergonomic Design ===
=== Connection Flow ===
* Single adjustment band
System integration:
* Balanced weight distribution
* PS4 → EPU → Headset
* Cushioned forehead and rear supports
* PS4 → EPU → TV (social screen)
* Adjustable scope for eye relief
* Seamless switching
* VR/non-VR transitions


== Tracking ==
== Tracking System ==


=== PlayStation Camera Tracking ===
=== PlayStation Camera Tracking ===
* 9 positional LEDs on headset
Visible light LED tracking:
* 360-degree head movement tracking
* 9 LEDs on headset
* 6 degrees of freedom
* Tracked by PlayStation Camera
* 6DoF positioning
* Visible light (not IR)
 
=== LED Configuration ===
Unique light pattern:
* Front and sides of headset
* Distinctive shape recognition
* 360° challenging
* Best facing camera
 
=== Tracking Limitations ===
System constraints:
* Front-facing primarily
* Occlusion issues when turning
* Limited tracking volume
* PlayStation Camera limitations
 
=== IMU Integration ===
Sensor fusion:
* Accelerometer
* Gyroscope
* Combined with camera data
* Smooth tracking
 
== Controllers ==
 
=== DualShock 4 ===
Standard gamepad:
* Light bar tracked
* 6DoF positioning (limited)
* Familiar controls
* Included with PS4


=== Sixaxis Technology ===
=== PlayStation Move ===
* 3-axis gyroscope
Motion controllers:
* 3-axis accelerometer
* Originally PS3 accessory
* Motion sensing
* Two controllers recommended
* 6DoF tracking each
* Hand presence in VR
 
=== PlayStation VR Aim Controller ===
Dedicated accessory:
* Gun-shaped controller
* Designed for shooters
* Accurate aiming
* Immersive experience
 
== Physical Design ==
 
=== Halo Band ===
Comfort innovation:
* Band around head
* Visor extends forward
* No pressure on face
* Easy adjustment
 
=== Adjustment System ===
Fitting controls:
* Rear dial tightening
* Scope button (slides visor)
* Eye-to-lens adjustment
* Quick changes
 
=== Weight Distribution ===
Balanced design:
* 600g headset
* Weight on top of head
* Not face-heavy
* Extended comfort
 
=== CUH-ZVR2 Revision ===
2017 update:
* Slimmer EPU
* Integrated headphone cable
* Improved cable management
* HDR passthrough


== Audio ==
== Audio ==
=== Included Earbuds ===
Standard audio:
* Stereo earbuds included
* 3D audio capable
* Inline microphone
* Removable


=== 3D Audio ===
=== 3D Audio ===
* Processed by Processor Unit
Spatial sound:
* Binaural 3D spatial sound
* Custom audio engine
* 3.5mm headphone jack
* Positional accuracy
* Headphones included
* Enhances immersion
* HRTF processing
 
=== 3.5mm Jack ===
Upgrade option:
* Use own headphones
* Better audio quality possible
* Premium headphone support
 
== Cinematic Mode ==
 
=== Virtual Screen ===
Non-VR content viewing:
* All PS4 content in VR
* Virtual cinema screen
* Three size options (small/medium/large)
* Up to 226" virtual screen
 
=== 2D Gaming ===
Regular games in VR:
* Play any PS4 game
* Large virtual display
* Personal theater experience
* Alternative viewing mode
 
== Software and Games ==


== Controllers ==
=== Launch Titles ===
Day-one content:
* PlayStation VR Worlds
* Batman: Arkham VR
* RIGS: Mechanized Combat League
* EVE: Valkyrie
* Job Simulator
 
=== Exclusive Games ===
Platform-defining titles:
* Astro Bot Rescue Mission
* Blood & Truth
* Resident Evil 7 (full game)
* Gran Turismo Sport (VR mode)
* Firewall Zero Hour
 
=== Third-Party Support ===
Wide content library:
* Beat Saber
* Superhot VR
* No Man's Sky VR
* Skyrim VR
* 500+ VR titles


=== Compatible Controllers ===
== PlayStation 5 Compatibility ==
* '''DualShock 4:''' Standard gamepad
* '''PlayStation Move:''' Motion controllers
* '''PS VR Aim:''' Gun-style controller


== Social Screen ==
=== PS5 Support ===
Backward compatibility:
* Plays PSVR games on PS5
* Free camera adapter required
* Enhanced performance some games
* Legacy support


=== TV Output ===
=== Adapter Required ===
* Simultaneous headset and TV display
Camera connection:
* Mirror mode (shows VR view)
* PS5 doesn't have PS4 camera port
* Social screen mode (different perspective)
* Free adapter from Sony
* Asymmetric multiplayer support
* Same tracking system
* Functional on next-gen


== System Requirements ==
== Commercial Success ==


=== PlayStation 4 ===
=== Sales Performance ===
* PS4 or PS4 Pro console
Strong adoption:
* PlayStation Camera (required)
* Over 5 million units (by October 2019)
* 2x PS Move (recommended)
* Best-selling VR headset at launch
* Console audience reached
* Market expansion


=== PlayStation 5 ===
=== Market Impact ===
* PlayStation Camera Adapter (free)
Industry significance:
* DualSense controller (limited support)
* Proved console VR viable
* Mainstream VR exposure
* Developer support
* Platform longevity


== Regional Pricing ==
== Comparison with PC VR ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Region !! Launch Price
! Feature !! PlayStation VR !! Oculus Rift CV1 !! HTC Vive
|-
| Price || $399 || $599 || $799
|-
| Platform || PS4 ($299+) || Gaming PC ($900+) || Gaming PC ($900+)
|-
| Resolution/eye || 960×1080 || 1080×1200 || 1080×1200
|-
|-
| United States || $399
| Refresh Rate || 90/120Hz || 90Hz || 90Hz
|-
|-
| Europe || €399
| FOV || 100° || 110° || 110°
|-
|-
| United Kingdom || £349
| Tracking || Camera (visible) || Constellation (IR) || Lighthouse (IR)
|-
|-
| Japan || ¥44,980
| Room-scale || Limited || With sensors || Native
|}
|}


== Specifications ==
== Legacy ==
 
=== Console VR Establishment ===
Proved market:
* 5+ million units sold
* Console VR viable
* Developer support
* Mainstream reach
 
=== Comfort Innovation ===
Design influence:
* Halo band design copied
* Face-pressure-free concept
* Glasses compatibility
* Extended wear comfort
 
=== PlayStation VR2 Foundation ===
Successor development:
* Lessons applied
* Technology advancement
* PS5-native design
* Next generation
 
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || 5.7" OLED
| Display || 5.7" OLED, 960 × 1080 per eye
|-
|-
| Resolution || 1920 x 1080 (shared)
| Total Resolution || 1920 × 1080
|-
|-
| Per-Eye || 960 x 1080
| Refresh Rate || 90Hz, 120Hz
|-
|-
| Refresh Rate || 90/120 Hz
| FOV || ~100°
|-
|-
| Field of View || 96°
| Tracking || PlayStation Camera (visible LEDs)
|-
|-
| Tracking || 6DoF (9 LEDs + Camera)
| Subpixels || RGB stripe
|-
|-
| Audio || 3D audio (Processor Unit)
| Audio || 3D audio, earbuds included
|-
|-
| Weight || 610g
| Controllers || DualShock 4, PS Move
|-
|-
| Platform || PS4, PS4 Pro, PS5
| Weight || 600g
|-
|-
| Price || $399
| Platform || PlayStation 4, PlayStation 5
|-
| Price || $399 (headset)
|}
|}


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* [[PlayStation VR2]]
* [[PlayStation VR2]]
* [[PlayStation 4]]
* [[PlayStation 4]]
* [[PlayStation Move]]
* [[Console VR]]
* [[Console VR]]
* [[Virtual Reality]]


== References ==
== References ==
Line 182: Line 493:
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Console VR]]
[[Category:Console VR]]
[[Category:Sony]]
[[Category:PlayStation]]
[[Category:PlayStation]]
[[Category:Sony]]
[[Category:2010s VR]]
[[Category:2010s VR]]