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Pico Neo 3 Pro Eye: Difference between revisions

Improving page with detailed specifications, history, features, and references
Improving page with detailed specifications, history, features, and references
 
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{{Device Infobox
{{Device Infobox
|name = Pico Neo 3 Pro Eye
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Standalone VR
|Subtype = [[Standalone VR]], [[Enterprise VR]]
|Platform = [[Android]]
|Platform = [[Pico OS]], [[SteamVR]] (via streaming)
|Creator = [[Pico Interactive]]
|Creator = [[Pico Interactive]]
|Announced = 2021
|Developer = [[Pico Interactive]]
|Release = 2021
|Manufacturer = [[Pico Interactive]]
|Price = $900
|Announcement Date = 2021
|Website = https://www.picoxr.com
|Release Date = 2021
|OS = Android 10
|Price = ~$900 (enterprise pricing)
|CPU = [[Qualcomm Snapdragon XR2]]
|Website = https://www.picoxr.com/
|GPU = Adreno 650
|Versions = Pico Neo 3 Pro, Pico Neo 3 Pro Eye
|Storage = 256 GB UFS 3.0
|Requires = None (standalone), PC optional for streaming
|RAM = 8 GB LPDDR4X
|Predecessor = [[Pico Neo 2 Eye]]
|Display = 5.5" LCD
|Successor = [[Pico 4 Enterprise]]
|Resolution = 3664 x 1920 (1832 x 1920 per eye)
|Operating System = Android-based (Pico OS)
|Refresh = 72/90 Hz
|Chipset = [[Qualcomm Snapdragon XR2]]
|Brightness =
|CPU = Qualcomm Kryo 585 (octa-core, up to 2.84GHz)
|PPI = 773
|GPU = Adreno 650 (587MHz)
|FOV = 98°
|HPU =
|PPD =
|Storage = 256GB UFS 3.0
|Lenses = Fresnel (TÜV low blue light certified)
|Memory = 8GB LPDDR4X
|IPD = 55-71mm (self-adaptive)
|SD Card Slot = No
|Eye Tracking = Yes (Tobii, 120 Hz)
|Display = LCD (single panel)
|Hand Tracking =
|Subpixel Layout = RGB stripe
|Peak Brightness = Not specified
|Resolution = 3664 × 1920 (1832 × 1920 per eye)
|Pixel Density = 773 PPI
|Refresh Rate = 72Hz, 90Hz
|Persistence = Low persistence
|Field of View = 98°
|Horizontal FoV = ~98°
|Vertical FoV = ~98°
|Average Pixel Density = ~20 PPD
|Peak Pixel Density = ~20 PPD
|Foveated Rendering = Yes (Tobii eye tracking, dynamic)
|Optics = Fresnel lenses
|Ocularity = Binocular
|IPD Range = 58-72mm (motorized adjustment)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = Yes (grayscale)
|Tracking = 6DoF (inside-out)
|Tracking = 6DoF (inside-out)
|Spatial Mapping =
|Tracking Frequency = Not specified
|Speakers = Integrated
|Base Stations = None required
|Microphone =
|Eye Tracking = Yes (Tobii, 120Hz)
|Audio Jack =
|Face Tracking = No
|Connectivity = Wi-Fi 6, Bluetooth 5.1
|Hand Tracking = Yes
|Ports = USB-C
|Body Tracking = No
|Battery = 5300 mAh (2.5-3 hours)
|Rotational Tracking = Yes
|Weight = 395g (without straps), 673g total
|Positional Tracking = Yes
|Dimensions = 190 x 135 x 112 mm
|Update Rate = 120Hz (eye tracking)
|Materials =
|Tracking Volume = Room-scale
|Colors =
|Play Space = Roomscale
|Sensors = P-sensor, 9-axis IMU
|Latency = <20ms motion-to-photon
|Input = 2x 6DoF controllers
|Audio = Dual stereo speakers
|Microphone = Yes (dual)
|3.5mm Audio Jack = Yes
|Camera = 4 wide-angle tracking cameras
|Connectivity = Wi-Fi 6, Bluetooth 5.1, USB-C, DisplayPort
|Ports = USB-C, DisplayPort (optional streaming)
|Wired Video = Yes (DisplayPort streaming)
|Wireless Video = Yes (Wi-Fi 6 streaming)
|WiFi = Wi-Fi 6 (802.11ax) 2x2 MIMO
|Bluetooth = Bluetooth 5.1
|Power = Internal battery
|Battery Capacity = 5300mAh
|Battery Life = 3-4 hours
|Charge Time = ~2.5 hours
|Dimensions = Not specified
|Weight = 395g (without strap), 673g (with strap)
|Material = Plastic
|Headstrap = Halo-style with rear battery
|Haptics = Controllers only
|Color = Black/Gray
|Sensors = 4 tracking cameras, Tobii eye tracking cameras (2x 400×400 @120Hz), IMU
|Input = 6DoF controllers, hand tracking, eye tracking, voice
|Compliance = FCC, CE
}}
}}


The '''Pico Neo 3 Pro Eye''' is a standalone [[virtual reality]] [[head-mounted display]] developed by [[Pico Interactive]]. Released in 2021 at $900, the Neo 3 Pro Eye combines the Qualcomm Snapdragon XR2 platform with Tobii eye tracking, positioning itself as a direct competitor to the Oculus Quest 2 Business Edition and HTC Vive Focus 3 in the enterprise VR market. The device features a high-resolution display, Wi-Fi 6 connectivity, and support for both standalone operation and PC VR streaming.<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/|title=Pico Launches Neo 3 Pro & Neo 3 Pro Eye, Serving up Strong Competition to Oculus & HTC|publisher=Road to VR}}</ref>
The '''Pico Neo 3 Pro Eye''' is a standalone enterprise [[virtual reality]] [[head-mounted display]] developed by [[Pico Interactive]], released in 2021 at approximately $900 for enterprise customers. As the enterprise variant of the Neo 3 series and successor to the Pico Neo 2 Eye, the Neo 3 Pro Eye combines the powerful Qualcomm Snapdragon XR2 processor with integrated Tobii eye tracking technology optimized specifically for the XR2 platform, enabling advanced features like dynamic foveated rendering that can increase frame rates by up to 78% and extend battery life by 10%. The headset features a high-resolution 3664 × 1920 LCD display (773 PPI) with 98° field of view, 8GB RAM, 256GB storage, 6DoF inside-out tracking via four wide-angle cameras, and both wireless Wi-Fi 6 and wired DisplayPort PC VR streaming capabilities. Designed for enterprise applications including multi-user training, simulation, remote collaboration, and analytics, the Neo 3 Pro Eye represented Pico's flagship enterprise offering before the company's acquisition by ByteDance and the transition to the Pico 4 series.
 
'''Note: The Pico Neo 3 Pro and Neo 3 Pro Eye have been discontinued as Pico has transitioned to the Pico 4 series.'''


== History and Development ==
== History and Development ==


=== 2021 Launch ===
=== Pico Enterprise Evolution ===
Pico launched the Neo 3 Pro and Neo 3 Pro Eye in 2021 as part of their enterprise-focused lineup, leveraging the latest Qualcomm XR2 platform.
Product line history:
* Pico Neo (2018)
* Pico Neo 2 Eye (2020)
* Pico Neo 3 Pro (2021)
* Pico Neo 3 Pro Eye (2021)


=== Market Positioning ===
=== XR2 Generation ===
The Neo 3 Pro Eye was priced to compete directly with:
Platform advancement:
* Oculus Quest 2 Business Edition ($800)
* First Pico with Snapdragon XR2
* HTC Vive Focus 3 ($1,300)
* Qualcomm partnership
* Performance leap
* Enterprise focus maintained


=== Tobii Partnership ===
=== Tobii Partnership ===
Continuing from the Neo 2 Eye, Pico partnered with Tobii for integrated eye tracking capabilities.
Eye tracking integration:
* Optimized for XR2 platform
* 120Hz eye tracking
* Dynamic foveated rendering
* Enterprise analytics
 
=== ByteDance Acquisition ===
Company transition:
* Acquired in 2021
* Integration with ByteDance
* Pico 4 series successor
* Neo 3 series discontinued
 
== Design Philosophy ==
 
=== Enterprise-First ===
Professional focus:
* Multi-user training
* Remote collaboration
* Analytics capabilities
* Fleet management
 
=== Standalone Power ===
All-in-one design:
* No PC required
* Snapdragon XR2 processor
* Full mobile VR
* PC streaming optional
 
=== Eye Tracking Integration ===
Tobii technology:
* Gaze-based interaction
* Attention analytics
* Performance optimization
* User insights


== Design and Hardware ==
== Display Technology ==


=== Display System ===
=== High-Resolution LCD ===
* '''Screen Size:''' 5.5 inches (single panel)
Visual specifications:
* '''Resolution:''' 3664 x 1920 total (1832 x 1920 per eye)
* '''Resolution''': 3664 × 1920 combined
* '''Pixel Density:''' 773 PPI
* '''Per Eye''': 1832 × 1920
* '''Refresh Rate:''' 72 Hz or 90 Hz
* '''PPI''': 773 pixels per inch
* '''Lens Type:''' Fresnel with TÜV Rheinland low blue light certification
* '''Type''': 5.5-inch SFR TFT LCD


=== Processor ===
=== Refresh Rate ===
* '''SoC:''' Qualcomm Snapdragon XR2
Performance options:
* '''CPU:''' Kryo 585, 8-core, 64-bit, up to 2.84 GHz
* 72Hz mode
* '''GPU:''' Adreno 650 at 587 MHz
* 90Hz mode
* '''RAM:''' 8 GB LPDDR4X
* Smooth rendering
* '''Storage:''' 256 GB UFS 3.0
* Application dependent


=== Field of View ===
=== Field of View ===
98-degree field of view.
Immersion level:
* '''FOV''': 98°
* Wide peripheral coverage
* Comfortable viewing
* Enterprise appropriate
 
=== Visual Quality ===
Display characteristics:
* Sharp image quality
* Vibrant colors
* Good contrast
* Minimal screen door effect
 
== Processing Power ==
 
=== Snapdragon XR2 ===
Qualcomm flagship:
* '''SoC''': Snapdragon XR2
* '''CPU''': Kryo 585 (8-core, 2.84GHz)
* '''GPU''': Adreno 650 (587MHz)
* '''Process''': 7nm


=== IPD Adjustment ===
=== Memory Configuration ===
Self-adaptive IPD range of 55-71mm (no physical adjustment).
Pro Eye specifications:
* '''RAM''': 8GB LPDDR4X
* '''Storage''': 256GB UFS 3.0
* Fast application loading
* Enterprise content storage


=== Physical Design ===
=== Performance ===
* '''Weight:''' 395g (without straps), 673g total
Capability level:
* '''Dimensions:''' 190mm x 135mm x 112mm
* 2× CPU performance vs XR1
* 11× AI performance
* High-fidelity graphics
* Enterprise workloads


== Eye Tracking ==
== Eye Tracking ==


=== Tobii Integration ===
=== Tobii Eye Tracking ===
* '''Eye Tracking Cameras:''' 2x (400 x 400 @ 120 Hz)
Professional integration:
* '''Provider:''' Tobii
* '''Resolution''': 400 × 400 per eye
* '''Frequency''': 120Hz
* '''Accuracy''': High precision
* '''Latency''': Low
 
=== Dynamic Foveated Rendering ===
Tobii Spotlight Technology:
* Full resolution at gaze point
* Reduced peripheral rendering
* Up to 78% frame rate increase
* 10% battery life extension
 
=== Eye Tracking Applications ===
Enterprise use cases:
* Gaze analytics
* Attention tracking
* Training assessment
* User research
 
=== Interaction Methods ===
Gaze-based input:
* Look-to-select
* Dwell activation
* Natural interaction
* Accessibility support
 
== Tracking System ==
 
=== Inside-Out Tracking ===
Self-contained:
* '''Type''': 6DoF optical
* '''Cameras''': 4 wide-angle
* Millimeter-level accuracy
* No external sensors
 
=== Controller Tracking ===
6DoF controllers:
* 32 optical tracking sensors
* Linear resonant actuators
* Precise positioning
* Full motion capture
 
=== Hand Tracking ===
Controller-free option:
* Camera-based detection
* Natural gestures
* Intuitive interaction
* Enterprise applications


=== Applications ===
=== Tracking Performance ===
* Foveated rendering for performance optimization
Quality metrics:
* Gaze-based interaction
* Accurate positioning
* User attention analytics
* Low latency
* Research and training applications
* Stable tracking
* Room-scale capable


== Tracking and Input ==
== Controllers ==


=== Head Tracking ===
=== 6DoF Controllers ===
6DoF inside-out tracking without external sensors.
Included controllers:
* Two motion controllers
* Optical positioning
* Haptic feedback
* Ergonomic design


=== Controllers ===
=== Controller Features ===
* '''Type:''' 2x 6DoF controllers with optical positioning
Input capabilities:
* '''Haptics:''' Linear resonant actuators
* Analog thumbsticks
* '''Sensors:''' 9-axis sensor with 1 kHz sampling frequency
* Trigger and grip buttons
* System buttons
* Capacitive touch


=== Proximity Sensor ===
=== Haptic Feedback ===
P-sensor for face proximity detection.
Tactile response:
* Linear resonant actuators
* Precise vibration
* Feedback patterns
* Immersive touch


== Connectivity ==
== Connectivity ==


=== Wireless ===
=== Wireless Streaming ===
* '''Wi-Fi:''' Wi-Fi 6 (802.11ax), 2.4G & 5G, 2x2 MIMO
Wi-Fi 6 capability:
* '''Bluetooth:''' 5.1
* 802.11ax support
* 2x2 MIMO
* Low-latency streaming
* PC VR wireless
 
=== Wired Streaming ===
DisplayPort option:
* Direct PC connection
* Full bandwidth
* Minimal latency
* Professional grade
 
=== Wireless Networking ===
Connectivity options:
* Wi-Fi 6 (2.4G & 5G)
* Bluetooth 5.1
* Enterprise network support
* Fleet deployment
 
== Physical Design ==
 
=== Weight Distribution ===
Balanced design:
* '''Headset''': 395g (without strap)
* '''Total''': 673g (with strap)
* Rear battery counterweight
* Reduced front pressure
 
=== Comfort Features ===
Ergonomic design:
* Halo-style headstrap
* Adjustable fit
* Extended wear comfort
* Balanced weight
 
=== IPD Adjustment ===
Motorized system:
* 58-72mm range
* Electric adjustment
* Precise settings
* User accommodation
 
== Audio System ==
 
=== Built-in Speakers ===
Integrated audio:
* Dual stereo speakers
* Spatial audio support
* No headphones required
* Situational awareness
 
=== Audio Options ===
Alternative listening:
* 3.5mm audio jack
* Bluetooth audio
* USB audio
* Headphone compatible


=== PC VR Streaming ===
=== Microphone ===
* '''Wired:''' NVIDIA Direct Mode for native 4K @ 90 Hz
Voice input:
* '''Wireless:''' NVIDIA CloudXR support via 5G and Wi-Fi
* Dual microphones
* Noise cancellation
* Voice commands
* Communication support


== Battery ==
== Battery ==


* '''Capacity:''' 5300 mAh
=== Battery Specifications ===
* '''Runtime:''' 2.5-3 hours continuous use
Power system:
* '''Charging:''' QC 3.0 fast charging support
* '''Capacity''': 5300mAh
* '''Life''': 3-4 hours active use
* '''Charging''': ~2.5 hours
* Rear-mounted design
 
=== Power Management ===
Efficiency features:
* Foveated rendering savings
* Dynamic performance
* Sleep modes
* Extended sessions
 
== Enterprise Features ==
 
=== Fleet Management ===
Deployment tools:
* Remote device management
* Configuration deployment
* Usage monitoring
* IT administration
 
=== Multi-User Support ===
Shared deployment:
* User profiles
* Quick switching
* Hygiene considerations
* Training environments
 
=== Analytics ===
Enterprise insights:
* Eye tracking data
* Usage statistics
* Performance metrics
* Training analytics
 
=== Development Support ===
SDK and tools:
* Pico SDK
* Unity integration
* Unreal support
* Enterprise APIs
 
== Software Platform ==
 
=== Pico OS ===
Operating system:
* Android-based
* Custom interface
* Enterprise optimization
* Regular updates
 
=== Content Access ===
Application ecosystem:
* Pico Store (enterprise)
* SteamVR streaming
* Custom deployment
* MDM support
 
=== Streaming Capabilities ===
PC VR access:
* Wi-Fi 6 streaming
* DisplayPort connection
* SteamVR compatible
* Low latency
 
== Use Cases ==
 
=== Training and Simulation ===
Learning applications:
* Procedural training
* Safety simulation
* Skill development
* Assessment tools
 
=== Remote Collaboration ===
Communication:
* Virtual meetings
* Design review
* Remote assistance
* Spatial communication
 
=== Research ===
Academic and commercial:
* User studies
* Eye tracking research
* Behavioral analysis
* Product testing
 
=== Healthcare ===
Medical applications:
* Therapy delivery
* Training simulation
* Patient education
* Rehabilitation


== Specifications ==
== Comparison with Contemporaries ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! Details
! Feature !! Pico Neo 3 Pro Eye !! Quest 2 !! Vive Focus 3
|-
| Price || ~$900 || $299-399 || $1,300
|-
| Resolution || 3664×1920 || 3664×1920 || 4896×2448
|-
| Eye Tracking || Tobii 120Hz || No || Add-on
|-
| Processor || XR2 || XR2 || XR2
|-
| RAM || 8GB || 6GB || 8GB
|-
| Storage || 256GB || 128/256GB || 128GB
|-
| Battery || 5300mAh || ~2500mAh || 5300mAh
|-
|-
| Display || 5.5" LCD (3664 x 1920)
| Target || Enterprise || Consumer || Enterprise
|-
|-
| Per-Eye Resolution || 1832 x 1920
| Status || Discontinued || Active || Active
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* Integrated Tobii eye tracking at 120Hz
* Dynamic foveated rendering (78% performance boost)
* 8GB RAM and 256GB storage
* Both wireless and wired PC streaming
* Snapdragon XR2 performance
* Enterprise fleet management
* Eye tracking analytics
 
=== Limitations ===
* Discontinued product
* Enterprise-only distribution
* No consumer availability
* Grayscale passthrough only
* 3-4 hour battery life
* Higher price than Quest 2
* Limited content ecosystem
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
|-
| Pixel Density || 773 PPI
! Specification !! Details
|-
|-
| Refresh Rate || 72/90 Hz
| Display || LCD, 3664 × 1920 (773 PPI)
|-
|-
| Field of View || 98°
| Refresh Rate || 72Hz / 90Hz
|-
|-
| Processor || Qualcomm Snapdragon XR2
| FOV || 98°
|-
|-
| RAM || 8 GB LPDDR4X
| Processor || Snapdragon XR2
|-
|-
| Storage || 256 GB UFS 3.0
| Memory || 8GB RAM, 256GB storage
|-
|-
| Eye Tracking || Tobii (120 Hz)
| Eye Tracking || Tobii 120Hz
|-
|-
| Tracking || 6DoF inside-out
| Tracking || 6DoF inside-out (4 cameras)
|-
|-
| Wi-Fi || Wi-Fi 6
| Battery || 5300mAh, 3-4 hours
|-
|-
| Battery || 5300 mAh (2.5-3 hours)
| Weight || 395g (headset), 673g (with strap)
|-
|-
| Weight || 673g total
| Price || ~$900 (enterprise)
|-
|-
| Price || $900
| Status || Discontinued
|}
|}


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* [[Pico Interactive]]
* [[Pico Interactive]]
* [[Pico Neo 2 Eye]]
* [[Pico Neo 2 Eye]]
* [[Pico Neo 3 Pro]]
* [[Pico 4 Enterprise]]
* [[Enterprise VR]]
* [[Eye Tracking]]
* [[Tobii]]
* [[Qualcomm Snapdragon XR2]]
* [[Qualcomm Snapdragon XR2]]
* [[Tobii]]
* [[Enterprise VR]]


== References ==
== References ==
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[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Eye tracking]]
[[Category:Enterprise VR]]
[[Category:Enterprise VR]]
[[Category:Snapdragon XR2]]
[[Category:Pico]]
[[Category:Pico Interactive]]
[[Category:Eye Tracking]]
[[Category:Qualcomm XR2]]
[[Category:Discontinued Devices]]
[[Category:2020s VR]]
[[Category:2020s VR]]