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{{Device Infobox
{{Device Infobox
|name = Meta Quest 2
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Standalone VR
|Subtype = [[Standalone VR]]
|Platform = [[Meta Quest]], [[PC]] (Link/Air Link)
|Platform = [[Meta Quest Platform]]
|Creator = [[Meta]] (Reality Labs)
|Creator = [[Meta Platforms]]
|Announced = September 16, 2020
|Developer = [[Reality Labs]]
|Release = October 13, 2020
|Manufacturer = [[Meta Platforms]]
|Price = $299 (128GB) / $399 (256GB)
|Announcement Date = September 16, 2020
|Website = https://www.meta.com/quest
|Release Date = October 13, 2020
|OS = Android 10
|Price = $299 (128GB), $399 (256GB)
|CPU = [[Qualcomm Snapdragon XR2]]
|Website = https://www.meta.com/quest/products/quest-2/
|Versions = 64GB (discontinued), 128GB, 256GB
|Requires = Meta account (formerly Facebook account)
|Predecessor = [[Oculus Quest]]
|Successor = [[Meta Quest 3]], [[Meta Quest 3S]]
|Operating System = [[Meta Quest OS]] (Android-based)
|Chipset = [[Qualcomm Snapdragon XR2 Gen 1]]
|CPU = Octa-core Kryo 585 (1× 2.84 GHz + 3× 2.42 GHz + 4× 1.8 GHz)
|GPU = Adreno 650
|GPU = Adreno 650
|Storage = 128 GB / 256 GB
|HPU =
|RAM = 6 GB
|Storage = 128GB or 256GB
|Display = Fast-switch LCD
|Memory = 6GB LPDDR4X
|Resolution = 3664 x 1920 (1832 x 1920 per eye)
|SD Card Slot = No
|Refresh = 72/90/120 Hz
|Display = Single fast-switch LCD
|Brightness =
|Subpixel Layout = RGB stripe
|FOV = 89°
|Peak Brightness = ~100 nits (perceived)
|PPD =
|Resolution = 1832 × 1920 per eye (3664 × 1920 combined)
|Lenses = Fresnel
|Pixel Density = ~20 PPD
|IPD = 58/63/68mm (3 settings)
|Refresh Rate = 72Hz, 80Hz, 90Hz, 120Hz (experimental)
|Eye Tracking =
|Persistence = Low persistence
|Field of View = ~89° horizontal
|Horizontal FoV = ~89°
|Vertical FoV = ~93°
|Average Pixel Density = ~20 PPD
|Peak Pixel Density = ~20 PPD
|Foveated Rendering = Fixed foveated rendering
|Optics = Single-element Fresnel lenses
|Ocularity = Binocular
|IPD Range = 58mm, 63mm, 68mm (3 fixed positions)
|Adjustable Diopter = No (glasses spacer included)
|Passthrough = Yes (grayscale, low resolution)
|Tracking = 6DoF inside-out
|Tracking Frequency = 60Hz (cameras)
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = Yes
|Hand Tracking = Yes
|Tracking = 6DoF (Oculus Insight, 4 cameras)
|Body Tracking = No
|Spatial Mapping =
|Rotational Tracking = Yes
|Speakers = Integrated 3D positional
|Positional Tracking = Yes
|Microphone = Yes
|Update Rate = Up to 120Hz
|Audio Jack = 3.5mm
|Tracking Volume = Room-scale
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Integrated spatial audio speakers
|Microphone = Yes (dual microphones)
|3.5mm Audio Jack = Yes
|Camera = 4× inside-out tracking cameras
|Connectivity = Wi-Fi 6, Bluetooth 5.0
|Connectivity = Wi-Fi 6, Bluetooth 5.0
|Ports = USB-C
|Ports = USB-C, 3.5mm audio
|Battery = 2-3 hours
|Wired Video = Yes (Oculus Link via USB-C)
|Wireless Video = Yes (Air Link)
|WiFi = Wi-Fi 6 (802.11ax)
|Bluetooth = Bluetooth 5.0
|Power = Internal battery
|Battery Capacity = 3640mAh (14.3Wh)
|Battery Life = 2-3 hours
|Charge Time = ~2.5 hours
|Dimensions = 191.5mm × 102mm × 142.5mm
|Weight = 503g
|Weight = 503g
|Materials =
|Material = Plastic
|Colors = White
|Headstrap = Soft fabric strap (Elite Strap optional)
|Sensors = 4 cameras, IMU, proximity
|Haptics = Controller haptics
|Input = Touch Controllers (Gen 3)
|Color = White (originally), Gray (later)
|Sensors = 4× tracking cameras, proximity sensor, IMU
|Input = Touch controllers, hand tracking, voice
|Compliance = FCC, CE
}}
}}


The '''Meta Quest 2''' (originally '''Oculus Quest 2''') is a standalone [[virtual reality]] [[head-mounted display]] developed by Reality Labs, a division of [[Meta|Meta Platforms]]. Unveiled on September 16, 2020 and released on October 13, 2020, the Quest 2 became the best-selling VR headset of all time. The headset features a fast-switch LCD display at 1832 x 1920 per eye with up to 120 Hz refresh rate, Qualcomm Snapdragon XR2 processor, and supports both standalone VR and PC VR via Quest Link and Air Link. The Quest 2 was rebranded from Oculus to Meta in 2022.<ref name="meta">{{cite web|url=https://www.meta.com/quest/products/quest-2/tech-specs/|title=Meta Quest 2 Tech Specs|publisher=Meta}}</ref>
The '''Meta Quest 2''' (originally '''Oculus Quest 2''') is a standalone [[virtual reality]] [[head-mounted display]] developed by [[Meta Platforms]] (formerly Facebook), announced at Facebook Connect on September 16, 2020, and released on October 13, 2020. Priced at $299 for the 128GB model, the Quest 2 became the best-selling VR headset of all time, fundamentally changing the VR market by offering capable standalone VR at a mainstream price point. The headset features a [[Qualcomm Snapdragon XR2]] processor, 1832 × 1920 resolution per eye (50% more pixels than Quest 1), and support for both standalone operation and PC VR via Oculus Link cable or wireless Air Link. The Quest 2's commercial success—with over 20 million units sold—established standalone VR as the dominant form factor and positioned Meta as the leading VR platform. The headset was discontinued in September 2024, replaced by the Quest 3S at the $299 entry price point.


== History and Development ==
== History and Development ==


=== September 2020 Announcement ===
=== Oculus Quest Origins ===
Unveiled at Facebook Connect on September 16, 2020 as Oculus Quest 2.
The original Oculus Quest, launched in May 2019, proved the viability of standalone 6DoF VR. Its success demonstrated strong consumer interest in VR without PC requirements, setting the stage for an improved successor.


=== October 2020 Launch ===
=== Quest 2 Development ===
Released October 13, 2020 starting at $299 for 64GB model.
Facebook developed Quest 2 with clear objectives:
* Significant performance improvement (Snapdragon 835 → XR2)
* Higher display resolution
* Lower manufacturing cost
* Mass-market price point
* Simplified supply chain (single LCD vs. dual OLED)


=== Meta Rebrand ===
=== Rebranding to Meta ===
Rebranded to Meta Quest 2 in 2022 following company rebrand to Meta Platforms.
In October 2021, Facebook rebranded to Meta Platforms, and Oculus products became "Meta Quest":
* Oculus Quest 2 → Meta Quest 2
* Reflected company's metaverse focus
* Oculus brand phased out


=== Best-Selling VR Headset ===
=== Facebook Account Requirement Controversy ===
Became the most successful VR headset in history by units sold.
At launch, Quest 2 required a Facebook account, sparking privacy concerns. In August 2022, Meta introduced Meta accounts, removing the Facebook requirement and addressing user concerns.


== Design and Hardware ==
=== Commercial Success ===
Quest 2 achieved unprecedented VR sales:
* Over 10 million units by 2021
* Over 20 million units lifetime
* Dominant market share (~70%+ of standalone VR)
* Best-selling VR headset ever


=== Display System ===
=== Discontinuation ===
* '''Display Type:''' Fast-switch LCD
At Meta Connect September 2024:
* '''Resolution:''' 1832 x 1920 per eye (3664 x 1920 total)
* Quest 2 officially discontinued
* '''Subpixel:''' RGB stripe (3 subpixels per pixel)
* Quest 3S introduced as $299 replacement
* '''Refresh Rate:''' 72 Hz, 90 Hz, 120 Hz (experimental)
* Quest 2 remained supported with updates
* '''Field of View:''' 89 degrees


=== Processor ===
== Design and Form Factor ==
* '''SoC:''' Qualcomm Snapdragon XR2
* '''RAM:''' 6 GB
* '''OS:''' Android 10


=== Storage Options ===
=== Simplified Design ===
* 128 GB (replaced 64GB)
Quest 2 prioritized accessibility:
* 256 GB
* Clean white aesthetic
* Lightweight at 503g
* Simpler strap (Elite Strap optional)
* Compact form factor
 
=== Build Quality ===
Consumer-grade construction:
* Plastic housing
* Fabric strap
* Functional durability
* Cost-optimized materials
 
=== Color Options ===
* '''White''': Launch color
* '''Gray''': Later addition for variety
 
=== Head Strap ===
Basic included strap:
* Soft fabric sides
* Velcro adjustment
* Adequate for casual use
* Elite Strap accessory improves comfort
 
== Display Technology ==
 
=== Fast-Switch LCD ===
Single LCD panel replaced dual OLEDs:
* '''Resolution''': 1832 × 1920 per eye
* '''Total''': ~3664 × 1920
* '''Type''': Fast-switching LCD
* '''Subpixels''': RGB stripe (no PenTile)
 
=== Resolution Improvement ===
50% more pixels than Quest 1:
* Sharper visuals
* Reduced screen door effect
* Better text readability
* Improved overall clarity
 
=== Refresh Rate Evolution ===
Software updates expanded refresh options:
* '''Launch''': 72Hz
* '''November 2020''': 90Hz enabled
* '''April 2021''': 120Hz experimental mode
* Full range: 72Hz, 80Hz, 90Hz, 120Hz
 
=== LCD Trade-offs ===
Compared to OLED:
* Worse black levels (gray instead of true black)
* Good brightness uniformity
* Faster pixel response
* Lower manufacturing cost
* RGB stripe improves perceived sharpness
 
== Optical System ==
 
=== Fresnel Lenses ===
Single-element Fresnel design:
* Cost-effective manufacturing
* Adequate optical quality
* Some god rays visible in high-contrast scenes
* Good edge clarity


=== IPD Adjustment ===
=== IPD Adjustment ===
Three fixed hardware settings:
Three fixed positions:
* 58mm
* Position 1: 58mm
* 63mm
* Position 2: 63mm
* 68mm
* Position 3: 68mm
* Slider mechanism moves lenses
* No software-only adjustment


=== Weight ===
=== Field of View ===
503 grams (lighter than Quest 1's 571g).
* Horizontal: ~89°
* Vertical: ~93°
* Adequate for immersion
* Slightly narrower than some competitors


== Tracking ==
== Processing Power ==


=== Oculus Insight ===
=== Snapdragon XR2 Gen 1 ===
* 4 inside-out cameras
Significant upgrade from Quest 1:
* 6 degrees of freedom
* '''CPU''': Octa-core Kryo 585
* No external sensors required
* '''GPU''': Adreno 650
* '''AI Engine''': Fifth generation
* '''Process''': 7nm


=== Hand Tracking ===
=== Performance Improvement ===
Controller-free hand tracking support.
2× CPU and 6× GPU improvement over Snapdragon 835:
* Better graphics in standalone mode
* More complex games possible
* Improved hand tracking
* Better multitasking
 
=== Memory ===
* '''RAM''': 6GB LPDDR4X
* '''Storage''': 128GB or 256GB options
* Adequate for game library
 
== Tracking System ==
 
=== Inside-Out Tracking ===
Four cameras provide positional tracking:
* Wide-baseline stereo cameras
* 6DoF head tracking
* 6DoF controller tracking
* Room-scale capable


=== Guardian System ===
=== Guardian System ===
User-defined play boundary with visual warnings.
Safety boundary system:
* Draw play space boundaries
* Visual warnings when approaching
* Passthrough when stepping outside
* Roomscale and stationary modes
 
=== Hand Tracking ===
Built-in hand recognition:
* No controllers required for some experiences
* Gesture-based interaction
* Continuous software improvement
* Expanded application support


== Controllers ==
== Controllers ==


=== Touch Controllers (Gen 3) ===
=== Touch Controllers ===
* Third-generation design
Revised from Quest 1 design:
* Influenced by original Rift controllers
* '''Tracking''': 6DoF via headset cameras
* 4x improved battery life vs Quest 1 controllers
* '''Inputs''': Triggers, grips, thumbstick, buttons
* Tracking rings on top
* '''Haptics''': Vibration feedback
* '''Power''': Single AA battery each
* '''Battery Life''': Many weeks
 
=== Controller Improvements ===
Over Quest 1:
* Better tracking ring design
* Improved ergonomics
* Same button layout
* Reliable performance


== PC VR Support ==
== Audio System ==


=== Quest Link ===
=== Integrated Speakers ===
* USB-C connection to PC
Built-in spatial audio:
* Play Rift/SteamVR content
* Positioned near ears
* Open design
* Adequate for most use
* Spatial positioning support
 
=== 3.5mm Jack ===
Standard audio out:
* Private listening
* Better quality headphones
* Required for some use cases
 
== PC VR Connectivity ==
 
=== Oculus Link ===
USB-C connection to PC:
* Access full Rift library
* SteamVR compatibility
* Requires capable USB cable
* 90Hz maximum in Link mode


=== Air Link ===
=== Air Link ===
* Wireless PC VR streaming
Wireless PC VR (added 2021):
* Wi-Fi 6 recommended
* Wi-Fi 6 streaming
* Low-latency gameplay
* Freedom of movement
* Requires strong router


== Audio ==
=== Virtual Desktop ===
Third-party alternative:
* Often preferred over Air Link
* Additional features
* Wireless SteamVR
* Active development


=== Integrated Speakers ===
== Software Platform ==
* 3D positional audio
 
* Built into headstrap
=== Quest Store ===
Native application ecosystem:
* Hundreds of VR games and apps
* Curated quality standards
* Regular sales and promotions
* Social features
 
=== App Lab ===
Experimental distribution:
* Early access games
* Indie developer platform
* Side-loading alternative
* Lower barrier to entry
 
=== Social Features ===
Meta's social VR emphasis:
* Horizon Worlds
* Horizon Workrooms
* Messenger integration
* Multi-user experiences
 
== Battery and Power ==
 
=== Internal Battery ===
* '''Capacity''': 3640mAh (14.3Wh)
* '''Runtime''': 2-3 hours depending on use
* '''Charging''': ~2.5 hours via USB-C
 
=== Battery Accessories ===
Extended play options:
* Elite Strap with Battery
* Third-party battery packs
* USB-C power banks
 
== Accessories Ecosystem ==
 
=== Official Accessories ===
Meta offered various add-ons:
* Elite Strap (improved comfort)
* Elite Strap with Battery
* Carrying Case
* Fit Pack (facial interfaces)
* Link Cable
 
=== Third-Party Ecosystem ===
Extensive aftermarket:
* Head straps
* Facial interfaces
* Prescription lens inserts
* Controller grips
* Charging docks
 
== Impact on VR Market ==


=== External Audio ===
=== Mass Market Achievement ===
* 3.5mm headphone jack
Quest 2 democratized VR:
* Headphones compatible
* First truly mainstream VR headset
* 20+ million units sold
* Established $299 price point
* Created viable VR gaming market


== Battery ==
=== Developer Ecosystem ===
Strong software support:
* Hundreds of quality titles
* Profitable developer platform
* Continued investment
* Cross-platform releases


* '''Runtime:''' 2-3 hours
=== Competition Response ===
* Games: ~2 hours
Influenced entire industry:
* Media: ~3 hours
* PICO 4 direct competitor
* '''Charging:''' ~2.5 hours (USB-C)
* Apple Vision Pro high-end contrast
* Standalone format dominance


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || Fast-switch LCD
| Display || Fast-switch LCD, 1832 × 1920 per eye
|-
|-
| Resolution || 1832 x 1920 per eye
| Total Resolution || ~3664 × 1920
|-
|-
| Total Resolution || 3664 x 1920
| Refresh Rate || 72/80/90/120Hz
|-
|-
| Refresh Rate || 72/90/120 Hz
| Processor || Snapdragon XR2 Gen 1
|-
|-
| Field of View || 89°
| Memory || 6GB LPDDR4X
|-
|-
| Processor || Snapdragon XR2
| Storage || 128GB / 256GB
|-
|-
| RAM || 6 GB
| FOV || ~89° horizontal
|-
|-
| Storage || 128 GB / 256 GB
| Tracking || 6DoF inside-out
|-
| Tracking || Oculus Insight (4 cameras)
|-
|-
| Hand Tracking || Yes
| Hand Tracking || Yes
|-
|-
| Weight || 503g
| PC VR || Link (USB) + Air Link (wireless)
|-
|-
| Battery || 2-3 hours
| Battery || 2-3 hours
|-
|-
| Price || $299 / $399
| Weight || 503g
|-
| Price || $299 / $399 (launch)
|}
|}
== Legacy ==
=== Impact ===
Made VR accessible to mainstream consumers with low price and no PC requirement.
=== Successor ===
[[Meta Quest 3]] launched in October 2023 with mixed reality capabilities.


== See Also ==
== See Also ==
* [[Meta]]
* [[Meta Platforms]]
* [[Oculus Quest]]
* [[Meta Quest 3]]
* [[Meta Quest 3]]
* [[Oculus Quest]]
* [[Meta Quest 3S]]
* [[Standalone VR]]
* [[Standalone VR]]
* [[Snapdragon XR2]]


== References ==
== References ==
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[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Meta Quest]]
[[Category:Meta]]
[[Category:Snapdragon XR2]]
[[Category:Oculus]]
[[Category:2020s VR]]
[[Category:2020s VR]]