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Lynx R-1: Difference between revisions

Improving page with detailed specifications, history, features, and references
Improving page with detailed specifications, history, features, and references
 
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{{Device Infobox
{{Device Infobox
|name = Lynx R-1
|image =
|image =
|VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]]
|VR/AR = [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Standalone MR
|Subtype = [[Standalone VR]]
|Platform = [[Android]]
|Platform = [[Android]] 12
|Creator = [[Lynx Mixed Reality]]
|Creator = [[Lynx Mixed Reality]]
|Announced = 2020
|Developer = [[Lynx Mixed Reality]]
|Release = 2023
|Manufacturer = [[Lynx Mixed Reality]]
|Price = $849 (Development Kit)
|Announcement Date = 2021
|Website = https://www.lynx-r.com
|Release Date = 2023
|OS = Android 10
|Price = $1,099 (Enterprise), ~$600 (Kickstarter)
|CPU = [[Qualcomm Snapdragon XR2]]
|Website = https://www.lynx-r.com/
|Versions = Lynx R-1, Lynx R-1 Enterprise
|Requires = None (standalone)
|Predecessor = None
|Successor =
|Operating System = [[Android]] 12 (custom implementation)
|Chipset = [[Qualcomm Snapdragon XR2]]
|CPU = Octa-core Kryo 585 (1× 2.84 GHz + 3× 2.42 GHz + 4× 1.8 GHz)
|GPU = Adreno 650
|GPU = Adreno 650
|Storage = 128 GB (expandable via SD card to 1 TB)
|HPU =
|RAM = 6 GB
|Storage = 128GB
|Display = LCD
|Memory = 6GB
|Resolution = 1600 x 1600 per eye
|SD Card Slot = No
|Refresh = 90 Hz
|Display = Dual LCD
|Brightness =
|Subpixel Layout = RGB stripe
|FOV = 90°
|Peak Brightness = Not specified
|PPD =
|Resolution = 1800 × 1800 per eye (3600 × 1800 combined)
|Lenses = Four-fold catadioptric freeform prism
|Pixel Density = ~20 PPD
|IPD =
|Refresh Rate = 90Hz
|Eye Tracking =
|Persistence = Low persistence
|Hand Tracking = Yes (Ultraleap)
|Field of View = 90°
|Tracking = 6DoF (inside-out)
|Horizontal FoV = ~90°
|Spatial Mapping =
|Vertical FoV = ~90°
|Speakers =
|Average Pixel Density = ~20 PPD
|Microphone =
|Peak Pixel Density = ~20 PPD
|Audio Jack =
|Foveated Rendering = No
|Connectivity = Wi-Fi 6/5
|Optics = Four-fold catadioptric freeform prism
|Ports = USB-C, SD card slot
|Ocularity = Binocular
|Battery =
|IPD Range = 60-70mm (manual adjustment)
|Weight =
|Adjustable Diopter = No (glasses compatible)
|Materials =
|Passthrough = Yes (full-color stereo)
|Colors =
|Tracking = 6DoF inside-out (SLAM)
|Sensors = 6 cameras (2 B&W tracking, 2 IR hand tracking, 2 RGB passthrough)
|Tracking Frequency = 60Hz
|Input = Hand tracking, optional controllers
|Base Stations = None required
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = Yes (integrated)
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = Room-scale
|Play Space = Roomscale
|Latency = ~50ms (passthrough)
|Audio = Integrated speakers
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 2× B&W tracking cameras, 2× IR hand tracking cameras, 2× RGB passthrough cameras
|Connectivity = Wi-Fi 6, Bluetooth 5.2
|Ports = USB-C
|Wired Video = Yes (USB-C streaming)
|Wireless Video = No
|WiFi = Wi-Fi 6 (802.11ax)
|Bluetooth = Bluetooth 5.2
|Power = Internal battery
|Battery Capacity = Not specified
|Battery Life = 2-3 hours
|Charge Time = ~2 hours
|Dimensions = Compact form factor
|Weight = ~350g (estimated)
|Material = Plastic
|Headstrap = Adjustable strap with flip-up visor
|Haptics = No (hand tracking based)
|Color = Black/Orange
|Sensors = B&W tracking cameras, IR hand tracking cameras, RGB passthrough cameras, IMU
|Input = Hand tracking, voice, optional controllers
|Compliance = CE
}}
}}


The '''Lynx R-1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Lynx Mixed Reality]], a French XR company. The R-1 features a novel "four-fold catadioptric freeform prism" optical system that enables both VR and color passthrough AR in a compact form factor. Powered by the Qualcomm Snapdragon XR2, the headset emphasizes hand tracking as its primary input method and supports an open Android 10 platform. The Lynx R-1 raised over $800,000 on Kickstarter and is designed with privacy and data sovereignty in mind.<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/lynx-kickstarter-release-mixed-reality/|title=Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000|publisher=Road to VR}}</ref>
The '''Lynx R-1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Lynx Mixed Reality]], a French startup founded by Stan Larroque. Initially announced in 2021 through a Kickstarter campaign that raised over €900,000, the Lynx R-1 began shipping to backers and enterprise customers in 2023. The headset is notable for its unique "four-fold catadioptric freeform prism" optical design never seen in other consumer devices, enabling both VR immersion and AR passthrough in a compact, lightweight form factor. Powered by a Qualcomm Snapdragon XR2 processor running Android 12, the Lynx R-1 features an innovative flip-up visor design allowing users to transition between AR/VR mode and direct real-world viewing. With integrated hand tracking and full-color passthrough, the Lynx R-1 positions itself as an affordable alternative to devices like Meta Quest Pro for mixed reality applications.


== History and Development ==
== History and Development ==


=== French XR Company ===
=== Company Origins ===
Lynx Mixed Reality is a French startup that set out to create an affordable, open mixed reality platform without the restrictions of larger tech company ecosystems.<ref name="lavalvirtual">{{cite web|url=https://blog.laval-virtual.com/en/lynx-r-1-french-mixed-reality-standalone-headset/|title=Lynx R-1, the 100% French mixed reality headset|publisher=Laval Virtual}}</ref>
Lynx Mixed Reality was founded in Paris, France by Stan Larroque, a former engineer with experience in AR/VR hardware development. The company set out to create an affordable standalone mixed reality headset that could serve both consumer and enterprise markets.


=== Kickstarter Campaign ===
=== Kickstarter Campaign ===
The Lynx R-1 was funded through a successful Kickstarter campaign, raising over $800,000 from backers interested in an open alternative to mainstream XR headsets.
Lynx launched a Kickstarter campaign in late 2021:
* Goal: €200,000
* Final funding: Over €900,000
* Backers: Approximately 2,000
* Early bird pricing: ~$600


=== Development Focus ===
=== Development Challenges ===
The R-1 is positioned as a development kit for creators building mixed reality applications, with emphasis on accessibility and openness.
The project faced typical hardware startup challenges:
* Supply chain disruptions
* Component availability issues
* Extended development timeline
* Delayed shipping to backers


== Design and Hardware ==
=== Enterprise Pivot ===
Like many XR startups, Lynx shifted focus toward enterprise:
* Enterprise edition pricing at $1,099
* Business-focused features
* B2B sales strategy
* Training and industrial applications


=== Novel Optics ===
=== 2024-2025 Status ===
The Lynx R-1 uses a unique "four-fold catadioptric freeform prism" optical system:
The company acknowledged being less visible during 2024-2025 while navigating challenging market conditions, typical for small XR hardware companies competing against well-funded giants.
* Significantly slims down headset size
* Enables compact form factor
* Supports both VR and AR modes


=== Display System ===
== Design Philosophy ==
* '''Resolution:''' 1600 x 1600 per eye
* '''Refresh Rate:''' 90 Hz
* '''Field of View:''' 90 degrees


=== Processor ===
=== Unique Optical Approach ===
* '''SoC:''' Qualcomm Snapdragon XR2
Lynx's most distinctive feature is its proprietary optical system:
* '''RAM:''' 6 GB
* Four-fold catadioptric freeform prism design
* '''Storage:''' 128 GB internal
* Unlike pancake, Fresnel, or traditional lenses
* '''Expansion:''' SD card slot up to 1 TB
* Enables compact form factor with good FOV
* Novel approach to VR/AR optical challenges


=== Physical Design ===
=== AR-First Design ===
* '''Flip-up Visor:''' Can flip up without removing headset
Built with mixed reality as primary use case:
* '''Magnetic VR Cover:''' Optional light-blocking facial interface
* No default light blockers
* '''Battery:''' Carefully positioned for balance
* Peripheral vision maintained
* Magnetic side covers available for VR mode
* Flip-up visor for instant real-world view


== Camera System ==
=== Flip-Up Visor ===
Unique mechanical design:
* Display can flip up above forehead
* Instant transition to real world
* No need to remove headset
* Practical for work environments


Six cameras enable multiple functionalities:
== Display Technology ==


=== Tracking Cameras (2) ===
=== LCD Panels ===
Black and white cameras for 6DoF positional SLAM tracking.
Dual LCD displays:
* '''Resolution''': 1800 × 1800 per eye
* '''Total Resolution''': 3600 × 1800
* '''Refresh Rate''': 90Hz
* '''Aspect Ratio''': 1:1 square


=== Hand Tracking Cameras (2) ===
=== Field of View ===
Infrared cameras for Ultraleap hand tracking.
Balanced FOV:
* '''Total''': ~90°
* Reasonable immersion for VR
* Adequate for AR overlays
* Compact optical path


=== Passthrough Cameras (2) ===
=== Freeform Prism Optics ===
RGB cameras for color video passthrough AR mode.
The four-fold catadioptric freeform prism system:
* Light folded multiple times through prism
* Enables slim form factor
* Clear viewing without multiple lens elements
* Proprietary Lynx innovation


== Tracking and Input ==
== Mixed Reality Capabilities ==
 
=== Color Passthrough System ===
Six-camera array enables various functions:
* '''2× B&W cameras''': 6DoF positional tracking
* '''2× IR cameras''': Hand tracking
* '''2× RGB cameras''': Color passthrough AR mode
 
=== Passthrough Quality ===
Full-color stereo passthrough:
* Better color accuracy than Quest 2 era
* Stereoscopic 3D depth
* Real-time video processing
* Some reported color temperature variance
 
=== AR Mode Operation ===
Without side covers:
* Peripheral vision of real world
* AR overlays on passthrough
* Environmental awareness
* Natural integration with surroundings
 
=== VR Mode ===
With magnetic covers:
* Full light blocking
* Complete VR immersion
* Standard VR experience
* Quick conversion between modes
 
== Tracking System ==
 
=== Inside-Out SLAM ===
Markerless positional tracking:
* Two B&W cameras for environment tracking
* 6DoF head tracking
* Room-scale capability
* No external hardware required


=== Hand Tracking ===
=== Hand Tracking ===
Primary input via Ultraleap hand tracking—controller-free interaction is the default mode.
Integrated hand recognition:
* Two dedicated IR cameras
* Full articulated hand model
* Gesture-based interaction
* Primary input method (no included controllers)
 
=== Controller Support ===
Optional controller compatibility:
* Third-party controller support
* Bluetooth connectivity
* Hand tracking remains primary input
 
== Processing Power ==
 
=== Snapdragon XR2 ===
Standard VR-capable mobile processor:
* '''CPU''': Octa-core Kryo 585
* '''GPU''': Adreno 650
* '''AI Engine''': Fifth generation
* Same platform as Quest 2, Focus 3
 
=== Memory Configuration ===
* '''RAM''': 6GB
* '''Storage''': 128GB
* Adequate for standalone applications
 
== Software Platform ==
 
=== Android 12 ===
Open platform approach:
* Android 12 base OS
* Custom Lynx launcher
* APK sideloading capability
* OpenXR support
 
=== Ecosystem ===
Application availability:
* Growing native app library
* Sideloaded Android apps
* PCVR streaming capability
* OpenXR game compatibility
 
=== Enterprise Software ===
Business features:
* Enterprise deployment options
* Custom application development
* Integration with workflows
 
== Physical Design ==
 
=== Lightweight Construction ===
Compact and comfortable:
* Estimated ~350g weight
* Balanced design
* Suitable for extended wear
* Flip-up mechanism adds versatility
 
=== Build Quality ===
Startup-tier construction:
* Plastic housing
* Adjustable head strap
* Orange accent color
* Functional design
 
=== Comfort Features ===
* Adjustable strap system
* Flip-up visor reduces face pressure
* Glasses-compatible
* Adequate ventilation
 
== Connectivity ==


=== Head Tracking ===
=== Wireless ===
6DoF inside-out positional tracking.
Standard connectivity:
* Wi-Fi 6 for high-bandwidth applications
* Bluetooth 5.2 for accessories


=== Optional Controllers ===
=== USB-C ===
Compatible with controllers for applications requiring traditional input.
Wired capabilities:
* Charging
* PC streaming
* Data transfer


== Mixed Reality Modes ==
== Battery Life ==


=== VR Mode ===
=== Internal Battery ===
Full virtual reality with magnetic facial cover blocking external light.
Standalone operation:
* 2-3 hours typical use
* Adequate for work sessions
* USB-C charging
 
== Target Applications ==


=== AR Mode ===
=== Enterprise ===
Color passthrough augmented reality using dual RGB cameras.
Primary market focus:
* Training and simulation
* Remote assistance
* Industrial AR
* Healthcare applications


=== Hybrid Mode ===
=== Education ===
Applications can blend virtual and real content simultaneously.
Learning applications:
* Medical training
* Technical education
* Interactive learning


== Software Platform ==
=== Development ===
Developer platform:
* OpenXR support
* Android development
* Prototyping hardware


=== Open Android ===
== Comparison with Competitors ==
* Android 10 operating system
* No account requirements
* Open development platform


=== Engine Support ===
=== vs. Meta Quest 2/3 ===
* Unity3D
{| class="wikitable"
* Unreal Engine
|-
* SteamVR compatible
! Feature !! Lynx R-1 !! Quest 2
|-
| Price || $1,099 (Enterprise) || $299
|-
| Resolution || 1800×1800/eye || 1832×1920/eye
|-
| Optics || Freeform prism || Fresnel
|-
| AR Mode || Full-color passthrough || Limited passthrough
|-
| Flip-up visor || Yes || No
|-
| Ecosystem || Limited || Extensive
|}


=== PC Streaming ===
=== Market Position ===
* Wireless streaming via Wi-Fi 6/5
Lynx occupies a niche between:
* Wired PC connection support
* Consumer headsets (Quest) - more expensive
* Enterprise AR (HoloLens, Magic Leap) - more affordable
* Unique AR-first standalone approach


== Privacy Features ==
== Challenges and Limitations ==


=== Data Sovereignty ===
=== Small Company Constraints ===
* No Facebook account required
* Limited production capacity
* No Microsoft Azure cloud required
* Smaller software ecosystem
* Complete offline operation possible
* Less marketing reach
* Uncertain long-term support


=== Sensor Control ===
=== Technical Limitations ===
Users can deactivate any sensor that collects sensitive information.
* No eye tracking
* Limited app availability
* Passthrough latency (~50ms)
* IPD adjustment range (60-70mm) narrower than competitors


== Package Contents ==
== Pricing ==


Development Kit includes:
{| class="wikitable"
* Lynx R-1 headset
|-
* Magnetic front foams
! Edition !! Price !! Target
* Magnetic VR facial interface
|-
* USB Type-C cable
| Lynx R-1 (Kickstarter) || ~$600 || Early backers
|-
| Lynx R-1 Enterprise || $1,099 || Business customers
|}


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 152: Line 366:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || LCD (1600 x 1600 per eye)
| Display || Dual LCD, 1800 × 1800 per eye
|-
|-
| Refresh Rate || 90 Hz
| FOV || ~90°
|-
|-
| Field of View || 90°
| Refresh Rate || 90Hz
|-
|-
| Optics || Four-fold catadioptric freeform prism
| Processor || Snapdragon XR2
|-
|-
| Processor || Qualcomm Snapdragon XR2
| Memory || 6GB RAM, 128GB storage
|-
|-
| RAM || 6 GB
| Tracking || 6DoF inside-out (SLAM)
|-
|-
| Storage || 128 GB (+ 1 TB SD expansion)
| Hand Tracking || Yes (integrated)
|-
|-
| Cameras || 6 (tracking, hand, passthrough)
| Passthrough || Full-color stereo
|-
|-
| Hand Tracking || Ultraleap
| Optics || Four-fold catadioptric freeform prism
|-
|-
| OS || Android 10
| Weight || ~350g (estimated)
|-
|-
| Connectivity || Wi-Fi 6/5, USB-C
| Battery || 2-3 hours
|-
|-
| Price || $849 (Development Kit)
| Price || $1,099 (Enterprise)
|}
|}


== See Also ==
== See Also ==
* [[Lynx Mixed Reality]]
* [[Lynx Mixed Reality]]
* [[Mixed reality]]
* [[Mixed Reality]]
* [[Qualcomm Snapdragon XR2]]
* [[Standalone VR]]
* [[Ultraleap]]
* [[Passthrough AR]]
* [[Hand tracking]]
* [[Snapdragon XR2]]


== References ==
== References ==
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[[Category:Devices]]
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:AR Headsets]]
[[Category:AR Glasses]]
[[Category:Mixed reality]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Mixed Reality]]
[[Category:Standalone VR]]
[[Category:Standalone VR]]
[[Category:Snapdragon XR2]]
[[Category:Hand tracking]]
[[Category:Lynx Mixed Reality]]
[[Category:2020s VR]]
[[Category:2020s VR]]