Lynx R-1: Difference between revisions
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Improving page with detailed specifications, history, features, and references |
Improving page with detailed specifications, history, features, and references |
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{{Device Infobox | {{Device Infobox | ||
|name = Lynx R-1 | |||
|image = | |image = | ||
|VR/AR = | |VR/AR = [[Mixed Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = Standalone | |Subtype = [[Standalone VR]] | ||
|Platform = [[Android]] | |Platform = [[Android]] 12 | ||
|Creator = [[Lynx Mixed Reality]] | |Creator = [[Lynx Mixed Reality]] | ||
| | |Developer = [[Lynx Mixed Reality]] | ||
|Release = 2023 | |Manufacturer = [[Lynx Mixed Reality]] | ||
|Price = $ | |Announcement Date = 2021 | ||
|Website = https://www.lynx-r.com | |Release Date = 2023 | ||
| | |Price = $1,099 (Enterprise), ~$600 (Kickstarter) | ||
| | |Website = https://www.lynx-r.com/ | ||
|Versions = Lynx R-1, Lynx R-1 Enterprise | |||
|Requires = None (standalone) | |||
|Predecessor = None | |||
|Successor = | |||
|Operating System = [[Android]] 12 (custom implementation) | |||
|Chipset = [[Qualcomm Snapdragon XR2]] | |||
|CPU = Octa-core Kryo 585 (1× 2.84 GHz + 3× 2.42 GHz + 4× 1.8 GHz) | |||
|GPU = Adreno 650 | |GPU = Adreno 650 | ||
|Storage = | |HPU = | ||
| | |Storage = 128GB | ||
|Display = LCD | |Memory = 6GB | ||
|Resolution = | |SD Card Slot = No | ||
|Refresh = | |Display = Dual LCD | ||
| | |Subpixel Layout = RGB stripe | ||
| | |Peak Brightness = Not specified | ||
|PPD = | |Resolution = 1800 × 1800 per eye (3600 × 1800 combined) | ||
| | |Pixel Density = ~20 PPD | ||
|IPD = | |Refresh Rate = 90Hz | ||
|Eye Tracking = | |Persistence = Low persistence | ||
|Hand Tracking = Yes ( | |Field of View = 90° | ||
|Tracking = | |Horizontal FoV = ~90° | ||
| | |Vertical FoV = ~90° | ||
| | |Average Pixel Density = ~20 PPD | ||
|Microphone = | |Peak Pixel Density = ~20 PPD | ||
|Audio Jack = | |Foveated Rendering = No | ||
|Connectivity = Wi-Fi 6 | |Optics = Four-fold catadioptric freeform prism | ||
|Ports = USB-C | |Ocularity = Binocular | ||
|Battery = | |IPD Range = 60-70mm (manual adjustment) | ||
|Weight = | |Adjustable Diopter = No (glasses compatible) | ||
| | |Passthrough = Yes (full-color stereo) | ||
| | |Tracking = 6DoF inside-out (SLAM) | ||
|Sensors = | |Tracking Frequency = 60Hz | ||
|Input = Hand tracking, optional controllers | |Base Stations = None required | ||
|Eye Tracking = No | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (integrated) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 90Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Roomscale | |||
|Latency = ~50ms (passthrough) | |||
|Audio = Integrated speakers | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2× B&W tracking cameras, 2× IR hand tracking cameras, 2× RGB passthrough cameras | |||
|Connectivity = Wi-Fi 6, Bluetooth 5.2 | |||
|Ports = USB-C | |||
|Wired Video = Yes (USB-C streaming) | |||
|Wireless Video = No | |||
|WiFi = Wi-Fi 6 (802.11ax) | |||
|Bluetooth = Bluetooth 5.2 | |||
|Power = Internal battery | |||
|Battery Capacity = Not specified | |||
|Battery Life = 2-3 hours | |||
|Charge Time = ~2 hours | |||
|Dimensions = Compact form factor | |||
|Weight = ~350g (estimated) | |||
|Material = Plastic | |||
|Headstrap = Adjustable strap with flip-up visor | |||
|Haptics = No (hand tracking based) | |||
|Color = Black/Orange | |||
|Sensors = 2× B&W tracking cameras, 2× IR hand tracking cameras, 2× RGB passthrough cameras, IMU | |||
|Input = Hand tracking, voice, optional controllers | |||
|Compliance = CE | |||
}} | }} | ||
The '''Lynx R-1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Lynx Mixed Reality]], a French | The '''Lynx R-1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Lynx Mixed Reality]], a French startup founded by Stan Larroque. Initially announced in 2021 through a Kickstarter campaign that raised over €900,000, the Lynx R-1 began shipping to backers and enterprise customers in 2023. The headset is notable for its unique "four-fold catadioptric freeform prism" optical design never seen in other consumer devices, enabling both VR immersion and AR passthrough in a compact, lightweight form factor. Powered by a Qualcomm Snapdragon XR2 processor running Android 12, the Lynx R-1 features an innovative flip-up visor design allowing users to transition between AR/VR mode and direct real-world viewing. With integrated hand tracking and full-color passthrough, the Lynx R-1 positions itself as an affordable alternative to devices like Meta Quest Pro for mixed reality applications. | ||
== History and Development == | == History and Development == | ||
=== | === Company Origins === | ||
Lynx Mixed Reality | Lynx Mixed Reality was founded in Paris, France by Stan Larroque, a former engineer with experience in AR/VR hardware development. The company set out to create an affordable standalone mixed reality headset that could serve both consumer and enterprise markets. | ||
=== Kickstarter Campaign === | === Kickstarter Campaign === | ||
Lynx launched a Kickstarter campaign in late 2021: | |||
* Goal: €200,000 | |||
* Final funding: Over €900,000 | |||
* Backers: Approximately 2,000 | |||
* Early bird pricing: ~$600 | |||
=== Development | === Development Challenges === | ||
The | The project faced typical hardware startup challenges: | ||
* Supply chain disruptions | |||
* Component availability issues | |||
* Extended development timeline | |||
* Delayed shipping to backers | |||
== | === Enterprise Pivot === | ||
Like many XR startups, Lynx shifted focus toward enterprise: | |||
* Enterprise edition pricing at $1,099 | |||
* Business-focused features | |||
* B2B sales strategy | |||
* Training and industrial applications | |||
=== | === 2024-2025 Status === | ||
The | The company acknowledged being less visible during 2024-2025 while navigating challenging market conditions, typical for small XR hardware companies competing against well-funded giants. | ||
=== | == Design Philosophy == | ||
=== | === Unique Optical Approach === | ||
Lynx's most distinctive feature is its proprietary optical system: | |||
* | * Four-fold catadioptric freeform prism design | ||
* | * Unlike pancake, Fresnel, or traditional lenses | ||
* | * Enables compact form factor with good FOV | ||
* Novel approach to VR/AR optical challenges | |||
=== | === AR-First Design === | ||
* | Built with mixed reality as primary use case: | ||
* | * No default light blockers | ||
* | * Peripheral vision maintained | ||
* Magnetic side covers available for VR mode | |||
* Flip-up visor for instant real-world view | |||
== | === Flip-Up Visor === | ||
Unique mechanical design: | |||
* Display can flip up above forehead | |||
* Instant transition to real world | |||
* No need to remove headset | |||
* Practical for work environments | |||
== Display Technology == | |||
=== | === LCD Panels === | ||
Dual LCD displays: | |||
* '''Resolution''': 1800 × 1800 per eye | |||
* '''Total Resolution''': 3600 × 1800 | |||
* '''Refresh Rate''': 90Hz | |||
* '''Aspect Ratio''': 1:1 square | |||
=== | === Field of View === | ||
Balanced FOV: | |||
* '''Total''': ~90° | |||
* Reasonable immersion for VR | |||
* Adequate for AR overlays | |||
* Compact optical path | |||
=== | === Freeform Prism Optics === | ||
The four-fold catadioptric freeform prism system: | |||
* Light folded multiple times through prism | |||
* Enables slim form factor | |||
* Clear viewing without multiple lens elements | |||
* Proprietary Lynx innovation | |||
== Tracking | == Mixed Reality Capabilities == | ||
=== Color Passthrough System === | |||
Six-camera array enables various functions: | |||
* '''2× B&W cameras''': 6DoF positional tracking | |||
* '''2× IR cameras''': Hand tracking | |||
* '''2× RGB cameras''': Color passthrough AR mode | |||
=== Passthrough Quality === | |||
Full-color stereo passthrough: | |||
* Better color accuracy than Quest 2 era | |||
* Stereoscopic 3D depth | |||
* Real-time video processing | |||
* Some reported color temperature variance | |||
=== AR Mode Operation === | |||
Without side covers: | |||
* Peripheral vision of real world | |||
* AR overlays on passthrough | |||
* Environmental awareness | |||
* Natural integration with surroundings | |||
=== VR Mode === | |||
With magnetic covers: | |||
* Full light blocking | |||
* Complete VR immersion | |||
* Standard VR experience | |||
* Quick conversion between modes | |||
== Tracking System == | |||
=== Inside-Out SLAM === | |||
Markerless positional tracking: | |||
* Two B&W cameras for environment tracking | |||
* 6DoF head tracking | |||
* Room-scale capability | |||
* No external hardware required | |||
=== Hand Tracking === | === Hand Tracking === | ||
Primary input | Integrated hand recognition: | ||
* Two dedicated IR cameras | |||
* Full articulated hand model | |||
* Gesture-based interaction | |||
* Primary input method (no included controllers) | |||
=== Controller Support === | |||
Optional controller compatibility: | |||
* Third-party controller support | |||
* Bluetooth connectivity | |||
* Hand tracking remains primary input | |||
== Processing Power == | |||
=== Snapdragon XR2 === | |||
Standard VR-capable mobile processor: | |||
* '''CPU''': Octa-core Kryo 585 | |||
* '''GPU''': Adreno 650 | |||
* '''AI Engine''': Fifth generation | |||
* Same platform as Quest 2, Focus 3 | |||
=== Memory Configuration === | |||
* '''RAM''': 6GB | |||
* '''Storage''': 128GB | |||
* Adequate for standalone applications | |||
== Software Platform == | |||
=== Android 12 === | |||
Open platform approach: | |||
* Android 12 base OS | |||
* Custom Lynx launcher | |||
* APK sideloading capability | |||
* OpenXR support | |||
=== Ecosystem === | |||
Application availability: | |||
* Growing native app library | |||
* Sideloaded Android apps | |||
* PCVR streaming capability | |||
* OpenXR game compatibility | |||
=== Enterprise Software === | |||
Business features: | |||
* Enterprise deployment options | |||
* Custom application development | |||
* Integration with workflows | |||
== Physical Design == | |||
=== Lightweight Construction === | |||
Compact and comfortable: | |||
* Estimated ~350g weight | |||
* Balanced design | |||
* Suitable for extended wear | |||
* Flip-up mechanism adds versatility | |||
=== Build Quality === | |||
Startup-tier construction: | |||
* Plastic housing | |||
* Adjustable head strap | |||
* Orange accent color | |||
* Functional design | |||
=== Comfort Features === | |||
* Adjustable strap system | |||
* Flip-up visor reduces face pressure | |||
* Glasses-compatible | |||
* Adequate ventilation | |||
== Connectivity == | |||
=== | === Wireless === | ||
Standard connectivity: | |||
* Wi-Fi 6 for high-bandwidth applications | |||
* Bluetooth 5.2 for accessories | |||
=== | === USB-C === | ||
Wired capabilities: | |||
* Charging | |||
* PC streaming | |||
* Data transfer | |||
== | == Battery Life == | ||
=== | === Internal Battery === | ||
Standalone operation: | |||
* 2-3 hours typical use | |||
* Adequate for work sessions | |||
* USB-C charging | |||
== Target Applications == | |||
=== | === Enterprise === | ||
Primary market focus: | |||
* Training and simulation | |||
* Remote assistance | |||
* Industrial AR | |||
* Healthcare applications | |||
=== | === Education === | ||
Learning applications: | |||
* Medical training | |||
* Technical education | |||
* Interactive learning | |||
== | === Development === | ||
Developer platform: | |||
* OpenXR support | |||
* Android development | |||
* Prototyping hardware | |||
=== | == Comparison with Competitors == | ||
=== | === vs. Meta Quest 2/3 === | ||
{| class="wikitable" | |||
|- | |||
! Feature !! Lynx R-1 !! Quest 2 | |||
|- | |||
| Price || $1,099 (Enterprise) || $299 | |||
|- | |||
| Resolution || 1800×1800/eye || 1832×1920/eye | |||
|- | |||
| Optics || Freeform prism || Fresnel | |||
|- | |||
| AR Mode || Full-color passthrough || Limited passthrough | |||
|- | |||
| Flip-up visor || Yes || No | |||
|- | |||
| Ecosystem || Limited || Extensive | |||
|} | |||
=== | === Market Position === | ||
* | Lynx occupies a niche between: | ||
* | * Consumer headsets (Quest) - more expensive | ||
* Enterprise AR (HoloLens, Magic Leap) - more affordable | |||
* Unique AR-first standalone approach | |||
== | == Challenges and Limitations == | ||
=== | === Small Company Constraints === | ||
* | * Limited production capacity | ||
* | * Smaller software ecosystem | ||
* | * Less marketing reach | ||
* Uncertain long-term support | |||
=== | === Technical Limitations === | ||
* No eye tracking | |||
* Limited app availability | |||
* Passthrough latency (~50ms) | |||
* IPD adjustment range (60-70mm) narrower than competitors | |||
== | == Pricing == | ||
{| class="wikitable" | |||
|- | |||
! Edition !! Price !! Target | |||
|- | |||
| Lynx R-1 (Kickstarter) || ~$600 || Early backers | |||
|- | |||
| Lynx R-1 Enterprise || $1,099 || Business customers | |||
|} | |||
== Specifications == | == Technical Specifications Summary == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 152: | Line 366: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || LCD | | Display || Dual LCD, 1800 × 1800 per eye | ||
|- | |- | ||
| | | FOV || ~90° | ||
|- | |- | ||
| | | Refresh Rate || 90Hz | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 | ||
|- | |- | ||
| | | Memory || 6GB RAM, 128GB storage | ||
|- | |- | ||
| | | Tracking || 6DoF inside-out (SLAM) | ||
|- | |- | ||
| | | Hand Tracking || Yes (integrated) | ||
|- | |- | ||
| | | Passthrough || Full-color stereo | ||
|- | |- | ||
| | | Optics || Four-fold catadioptric freeform prism | ||
|- | |- | ||
| | | Weight || ~350g (estimated) | ||
|- | |- | ||
| | | Battery || 2-3 hours | ||
|- | |- | ||
| Price || $ | | Price || $1,099 (Enterprise) | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[Lynx Mixed Reality]] | * [[Lynx Mixed Reality]] | ||
* [[Mixed | * [[Mixed Reality]] | ||
* [[ | * [[Standalone VR]] | ||
* [[ | * [[Passthrough AR]] | ||
* [[ | * [[Snapdragon XR2]] | ||
== References == | == References == | ||
| Line 189: | Line 403: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:AR | [[Category:AR Glasses]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Mixed Reality]] | |||
[[Category:Standalone VR]] | [[Category:Standalone VR]] | ||
[[Category:2020s VR]] | [[Category:2020s VR]] | ||